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BroodyGaming

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A member registered Jun 28, 2023 · View creator page →

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Ahh thank you!!! The amount of tea I drank while MAKING this would flood my house lol. I'm really glad you enjoyed it and thank you for giving it a go! I feel like I learned a lot about images/button making and crafting a playable mini game of sorts from the ground up. Stoked to be able to take that into future games. 

little buddy!! this is so cute. would jump into toxic water for her 10/10

Thank you!! I'm glad you liked it. It's definitely slow burn haha, especially for a jam game. It's so tricky to find that balance, I'm glad ppl are willing to hear it out. When writing it I hit like day 3 and was like "oh shit no ones even died yet, wtf am I doing..." and just tried to trust the process. But really learned a lot, which is always my goal with jam games. Thanks again for giving it a go and for a lovely comment! 

This was really cute! i ran into a few bugs, I was making a video for it but didn't want to publish it until I heard back from you, I'm suck on the ending! I beat the third mini boss, got the 3rd piece of paper and passed the chest of questions and then I'm not sure where to go. I tried the mayors office but it's still locked and nothing happens when I go home (and when I try and go home, I can't get back to the village at all, it's completely soft locks me). 

I'm *guessing* the issue is the locked mayors office, which is too bad cuz even if you post a fix I think I'd have to replay the game to get the fix. But just wanted to give you a heads up. There was also a soft lock in one of the village stores, the one with the lone figure behind a desk with two cauldrons on either side of them. There's no door back out of that room and I had restart from a previous save.  

The battles were super cute! I am looking forward to getting to see the ending some time. Good job !

ahhh!! Ur gonna make me tear up haha this is so sweet. And I appreciate all your help with playtesting as well. You’re such a thoughtful player and have such a good instinct for stories. I was really aiming for that unreliable narrator feeling, to feel almost disconnected from the main character and like ur an unwilling fly on the wall of her actions. I loved your comparisons to carnivorous plants. It’s so apt. 

I’m so glad ppl liked all the little details I squeezed in, it makes it all feel worth it. 

thanks! I know there are ways but I’ve never done it. This is a good excuse to learn, but don’t wait for me haha. You can move via clicking if that’s easier! You can play the whole game with just the mouse. 

Ahh thanks so much for this!! I had such a fun time watching you go through it. You picked up on all the little hints I was leaving and it made me so happy. These kinds of videos really make it all worth it! I usually don't do this, but if you liked this one you'd probably like one of my other games Consternate (I've made so many jam games and they're all mostly vastly different from one another). But that one has a similar vibe, imo. 

Thanks again for the comment and cool video! <3

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Ahh thank you so much Limin!! this means so much, coming from someone who makes such wonderful polished games. This was such a nightmare to make lol but I feel I learned a lot and *finally* have (i think) mastered the Button Image plugin that comes with MZ. Making a dev log would be interesting! I always get so negative and self deprecating when I talk about my work, the last time I tried to film one I just didn't post it cuz it felt like 20 minutes of me being like "this is how I did X, but now that I say it it sounds really simple and you probably knew it already and and and" and like that's just obnoxious to listen to lol. BUT it's a good thought. I'll ping you if I do.

This one was such a slow burn! I'm really glad the characters are resonating with people. I don't even often give my characters names tbh, so it was nice to really sink into some actual deeper character work this time. Although, hot damn, dealing with those bust images was such a pain lol. 

Thank you again for your lovely words! It means so much. And *yes*!! The witchy lady has to have a cat! Fun fact, that's the sprite I used for the cat in Invasive Species back in the day! <3

Ahh thank you! It was a fun challenge to make haha. I’m just glad it functions 😂 and cheers to that! I love tea 🫖 

omg this is delightful. spending all my irl money and fictional money on critters is chefs kiss. I love your art style and the cool edited picture graphics are a really nice touch. Give ur cats some scritches from me!

Ahh! thank you for giving it a go and for this lovely comment!! I'm so glad the suspense hit for you! 

ahhh!! You have such a masterful hold of pacing and voice. This was lovely and real and raw and relatable. Idk if you've seen it, but in the movie Nope by Jordan Peele, there's a theme of "negative miracles". When something profound happens, but it's wrapped in a bad event and doesn't, ultimately, have any deeper meaning even if you want it to. It just happened. It's so odd that, we often don't gather as a family outside of weddings and funerals. Those events aren't about "us" usually and you're left in this odd limbo of social interactions and family connections, not sure what "rules" to follow. It feels like it should be this big thing, but it's also a painfully, painfully normal day. Life keeps going, the world keeps turning and memories fade.

I really loved the art in this, it was so well framed with how it fit with the textboxes and the high contrast designs. You have such a good eye for balance and pacing, truly. I'll never stop being in awe of it. Each line is paced out like a spoken poem, it's beautiful. 

Thank you for making this. Obviously I don't know if this is based on true events, that's your business. But there's no wrong way to grieve. And I think processing loss and pain through art is *super* normal and a good way to process. It's good to tell stories. These are how memories and life and humanity are passed on. We stand on the shoulders of the giants of all the stories and lives that came before us. Ahh Sorry I'm getting to existential haha. 

Never stop creating Oxy, you have an amazing voice to share <3 

This was so cool and so thought provoking!! 

oh definitely!! These jams are always super fun. I’m glad I could be helpful! And I hope to see you in more jams in the future, this was awesome and very ambitious for a jam game 🥳🥳

The only major complaints I have are some of the hallways were transitions and some weren't and I could never visually tell which were which. Other than that and the bugs I mention in my video as I went along, I found it very well balanced and relatively easy to navigate! I only felt really lost a few times and for maps that loop so much, that's impressive design. Really great job, I hope you're very proud, this is super impressive, especially for a jam game! 

This was so fun!! The style is so beautiful and the decent into the horror was so cool. I loved the battles and the soundtrack. Ran into a few bugs, but nothing crazy. Sorry the video is so long lol I'm slow when exploring haha. 

If you don't mind and remember, on the first part of the hands level, did the hands stick around after you touch them or did they disappear? This is for me to try and figure out which version of the game you played! (*not* the level where the hands overwhelm you, the very first area where they slowly build up). In the old version they disappear and in the new one they stick around as either a thumbs up or a pile of "hand debris". It's okay if you don't remember, don't trouble yourself. Just trying to recreate the error and struggling to.

Odd! Thank you for the heads up. I just updated it a few hours ago so I might have either broken something OR maybe you happened to be playing it while it updated and something got corrupted. When I updated it I did playtest… But I didn’t get that same error message. I’ll do some digging and see what I can figure out!! Thanks so much for the heads up and for giving it a go. The downloadable version should definitely run better. I was so worried about this one on browser, I almost didn’t publish the browser version. There’s a lot more to it past that area so I hope you get a chance to see the rest but I appreciate your time either way!! 

Thanks! I've gotten a lot of similar feedback about the first level, working on revamping it to be more clear. You just have to keep touching the hands until it progresses!

Loved it, the only game play element issue I ran into was there was no follow up on the bathroom coughing! I wasn't sure if this was just something dropped during development or if I sequence broke something or if it was a bug. Either way I was still able to finish it and really enjoyed what you have here.

This was so cool!! I love the ocean and also grew up on a lot of ferries. So creepy, good luck for the future in finishing it! 

Thank you!! Always have fun doing little quirky design choices like that. 

Ahh thanks for giving it a go!! Ya know I really dropped the ball on that first segment, it's the thing I'm getting negative feedback about the most by far. I think I need to make it shorter and more clear. There's a few sprites that have awkward hitboxes. The next plugin I want to learn is one to customize the hit boxes better, but just didn't have time for the jam. I worry the jellyfishes during the crab sequence are hard to touch also (Like, the hitboxes being on the BOTTOM of the jelly was so awkward to justify in the art, if that makes sense). RM hitboxes are designed for one square T_T lol. 

Had a lot of fun with designing this one, especially the different sprites. Glad you liked it! Thank you again for the feedback! 

I think I ran into a soft lock but wasn't sure where the demo was supposed to end. I was gathering wood the second time and went to put it into  the captains furnace and it said I had nothing else to do there. I couldn't think of what else to do with it. You can see it near the end of the YT video I posted! But other than that, REALLY cool start here. I felt the dread building up so well. I kept looking for spooks and waiting for the shoe to drop and the small subtle pangs of realization as details get revealed was really fun. 

Ahh! I loved what I saw! Can't wait for the rest of it! 

Good job! Alright here’s your late submission link - https://itch.io/jam/390545/add-game/4217215/8348488?token=ki5Y7XfFZxUq1T1TqDI5o3YgmM

thanks for giving it a go! I’ve had a few people wonder if the screen flipping is a bug / not getting the first level. Trying to brain storm a way to make it more clear. You just have to keep touching the hands until it progresses, simple as that and I guess I thought the constantly flipping screen kept it engaging enough haha. But best part of doing game jams is trying new stuff and seeing the response! So thanks for the feedback. 

This was lovely!! I loved the music and the custom bits of art a lot. The writing was so sweet and I was really shook by that kind of horror take on immortality. What a scary concept.

ahh thank you BlueRose!! I had a lot of fun drawing for this one. Went a little crazy with the layers haha 😂 


good catch on the crab mixup!!! I’ll have to update that. A classic example of me being legitimately dyslexic and I just got it flipped. Super important that that’s correct tho so I’ll fix thatttt. And the screen flipping is 100% intentional! I figured out a way to flip the X axis of the screen and worked it into the puzzle. Ur not the first person to wonder if it’s a bug though! So idk how to make it more clear it’s intentionally part of the level. HMMMM. 

But stoked to be done for now and looking forward to OUR super cool collab! You rock 🥳🥳

Ahh! Thanks for giving it a go 🫶

Stoked to see what you cook up! Love your style <3 

No worries all opinions are valid! Thankfully it’s a big website so there’s plenty of other jams that do have closed voting (I was just in one recently and it was interesting how it changed the dynamic). We’ll be here if you ever want to join in! We do these about every other month. 

It’s a good question! Beregon and I talked it over and came to the conclusion that we’re okay with public voting as it has been for a few reasons.

Ultimately since no prize for this jam it’s more about community and feedback and accomplishing something. If someone wants to cheat to win the only person they’re cheating is themselves. Often the winners aren’t the ones with the most votes. Outliers happen. A fair few streamers play these games and we want them to be able to vote and also community members who don’t always make a game but play the games we also want to be able to vote. We don’t think adding a queue for the amount of participants will help either and just add more of a barrier to good feedback. 

Voting should be more about giving thoughtful feedback and improving your game or craft than an end score. And I know for me personally looking at how i ranked in the individual categories matters more than how I ranked overall. We’ve been doing it this way for a while and it’s worked out. If anything egregious happens we’d look into it and adjust from there. 

Sincerely good question and it was good for us to check in on how we feel about it. Let me know if you have any questions or further concerns. And feel free to join the discord it’s a nice community and you can post about ur games progress as you go to garner opinions or get help. 

Awesome!

Feel free to ask if you need help figuring out the web version - Either here or on the jam Discord. Good job, it looks cool! 

awesome! Feel free to make a post on our discord we have a whole team making channel! More ppl will see it there than here. 

ahh glad you found it again haha. I have fun giving my games odd names lol. Thanks for giving it a go! 

We've been mostly running it through our discord! This started as a little bonus jam for the RPG Maker Horror and Themed jam community. You can join here https://discord.gg/aEHqY9vF 
And I will assign you the theme : 

Theme: Mystical Gemstones

Bonus Challenges:

1 - Gem Sockets: The player is able to put gems into sockets (be it on equipment or somewhere else), which improves their stats or unlocks new skills/abilities.

2 - Crystal Cave: The game features a crystal cave as a location.

3 - Sparkling Gemstone: There's a scene in the game where the protagonist finds a sparkling gemstone.

Have fun and let us know if you have any questions! 

I am so curious at the Eldridge implications and world building of this universe! The aesthetic was super cute, loved all the character designs and the dramatic lighting and palette of the rooms. I agree with KV that I wish there was an option for disabling head bobbing. It's clearly not done but I think jams are a great place for putting out a demo to get some feedback and have a stronger footing to step off of from there. Really cool!