ahhh!! You have such a masterful hold of pacing and voice. This was lovely and real and raw and relatable. Idk if you've seen it, but in the movie Nope by Jordan Peele, there's a theme of "negative miracles". When something profound happens, but it's wrapped in a bad event and doesn't, ultimately, have any deeper meaning even if you want it to. It just happened. It's so odd that, we often don't gather as a family outside of weddings and funerals. Those events aren't about "us" usually and you're left in this odd limbo of social interactions and family connections, not sure what "rules" to follow. It feels like it should be this big thing, but it's also a painfully, painfully normal day. Life keeps going, the world keeps turning and memories fade.
I really loved the art in this, it was so well framed with how it fit with the textboxes and the high contrast designs. You have such a good eye for balance and pacing, truly. I'll never stop being in awe of it. Each line is paced out like a spoken poem, it's beautiful.
Thank you for making this. Obviously I don't know if this is based on true events, that's your business. But there's no wrong way to grieve. And I think processing loss and pain through art is *super* normal and a good way to process. It's good to tell stories. These are how memories and life and humanity are passed on. We stand on the shoulders of the giants of all the stories and lives that came before us. Ahh Sorry I'm getting to existential haha.
Never stop creating Oxy, you have an amazing voice to share <3
BroodyGaming
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The only major complaints I have are some of the hallways were transitions and some weren't and I could never visually tell which were which. Other than that and the bugs I mention in my video as I went along, I found it very well balanced and relatively easy to navigate! I only felt really lost a few times and for maps that loop so much, that's impressive design. Really great job, I hope you're very proud, this is super impressive, especially for a jam game!
If you don't mind and remember, on the first part of the hands level, did the hands stick around after you touch them or did they disappear? This is for me to try and figure out which version of the game you played! (*not* the level where the hands overwhelm you, the very first area where they slowly build up). In the old version they disappear and in the new one they stick around as either a thumbs up or a pile of "hand debris". It's okay if you don't remember, don't trouble yourself. Just trying to recreate the error and struggling to.
Odd! Thank you for the heads up. I just updated it a few hours ago so I might have either broken something OR maybe you happened to be playing it while it updated and something got corrupted. When I updated it I did playtest… But I didn’t get that same error message. I’ll do some digging and see what I can figure out!! Thanks so much for the heads up and for giving it a go. The downloadable version should definitely run better. I was so worried about this one on browser, I almost didn’t publish the browser version. There’s a lot more to it past that area so I hope you get a chance to see the rest but I appreciate your time either way!!
Loved it, the only game play element issue I ran into was there was no follow up on the bathroom coughing! I wasn't sure if this was just something dropped during development or if I sequence broke something or if it was a bug. Either way I was still able to finish it and really enjoyed what you have here.
Ahh thanks for giving it a go!! Ya know I really dropped the ball on that first segment, it's the thing I'm getting negative feedback about the most by far. I think I need to make it shorter and more clear. There's a few sprites that have awkward hitboxes. The next plugin I want to learn is one to customize the hit boxes better, but just didn't have time for the jam. I worry the jellyfishes during the crab sequence are hard to touch also (Like, the hitboxes being on the BOTTOM of the jelly was so awkward to justify in the art, if that makes sense). RM hitboxes are designed for one square T_T lol.
Had a lot of fun with designing this one, especially the different sprites. Glad you liked it! Thank you again for the feedback!
I think I ran into a soft lock but wasn't sure where the demo was supposed to end. I was gathering wood the second time and went to put it into the captains furnace and it said I had nothing else to do there. I couldn't think of what else to do with it. You can see it near the end of the YT video I posted! But other than that, REALLY cool start here. I felt the dread building up so well. I kept looking for spooks and waiting for the shoe to drop and the small subtle pangs of realization as details get revealed was really fun.
Good job! Alright here’s your late submission link - https://itch.io/jam/390545/add-game/4217215/8348488?token=ki5Y7XfFZxUq1T1TqDI5o3YgmM
thanks for giving it a go! I’ve had a few people wonder if the screen flipping is a bug / not getting the first level. Trying to brain storm a way to make it more clear. You just have to keep touching the hands until it progresses, simple as that and I guess I thought the constantly flipping screen kept it engaging enough haha. But best part of doing game jams is trying new stuff and seeing the response! So thanks for the feedback.
ahh thank you BlueRose!! I had a lot of fun drawing for this one. Went a little crazy with the layers haha 😂
good catch on the crab mixup!!! I’ll have to update that. A classic example of me being legitimately dyslexic and I just got it flipped. Super important that that’s correct tho so I’ll fix thatttt. And the screen flipping is 100% intentional! I figured out a way to flip the X axis of the screen and worked it into the puzzle. Ur not the first person to wonder if it’s a bug though! So idk how to make it more clear it’s intentionally part of the level. HMMMM.
But stoked to be done for now and looking forward to OUR super cool collab! You rock 🥳🥳
It’s a good question! Beregon and I talked it over and came to the conclusion that we’re okay with public voting as it has been for a few reasons.
Ultimately since no prize for this jam it’s more about community and feedback and accomplishing something. If someone wants to cheat to win the only person they’re cheating is themselves. Often the winners aren’t the ones with the most votes. Outliers happen. A fair few streamers play these games and we want them to be able to vote and also community members who don’t always make a game but play the games we also want to be able to vote. We don’t think adding a queue for the amount of participants will help either and just add more of a barrier to good feedback.
Voting should be more about giving thoughtful feedback and improving your game or craft than an end score. And I know for me personally looking at how i ranked in the individual categories matters more than how I ranked overall. We’ve been doing it this way for a while and it’s worked out. If anything egregious happens we’d look into it and adjust from there.
Sincerely good question and it was good for us to check in on how we feel about it. Let me know if you have any questions or further concerns. And feel free to join the discord it’s a nice community and you can post about ur games progress as you go to garner opinions or get help.
We've been mostly running it through our discord! This started as a little bonus jam for the RPG Maker Horror and Themed jam community. You can join here https://discord.gg/aEHqY9vF
And I will assign you the theme :
Theme: Mystical Gemstones
Bonus Challenges:
1 - Gem Sockets: The player is able to put gems into sockets (be it on equipment or somewhere else), which improves their stats or unlocks new skills/abilities.
2 - Crystal Cave: The game features a crystal cave as a location.
3 - Sparkling Gemstone: There's a scene in the game where the protagonist finds a sparkling gemstone.
Have fun and let us know if you have any questions!
I am so curious at the Eldridge implications and world building of this universe! The aesthetic was super cute, loved all the character designs and the dramatic lighting and palette of the rooms. I agree with KV that I wish there was an option for disabling head bobbing. It's clearly not done but I think jams are a great place for putting out a demo to get some feedback and have a stronger footing to step off of from there. Really cool!
Really neat idea, like being placed in a box to write stories for some entity. It has a good ground to stand on, I hope you come back and add more to this! It'd be cool to see how many branches of story there are to find. Feels like the vibe of Stanley Parable but about a writer, in a way. Cool environments too!
(omg!!! Oxy!!!!! Ahhhh!!!! sorry not sorry you're typing from the beyooooOOOOOOooonnnd now haha. Thank you so much for your comment you mean so much the community!! The care and time you put in just shines, fr fr. I did so many weird things with this game haha, I'm glad it barely seems like an RM game that was high key my intention. It's always a fun challenge to try and do a story with no dialogue, I really loved what I'd done for Drift Away and wanted to bring some of that back onto the table. And yeah the hit boxes are weird, probably my biggest risk of the game. I was SOOO worried that her ghostly tail wouldn't make sense as the thing you had to line up to interact with stuff, I made all of the sprites two boxes tall so it's an illusion that you have to line up your head to interact with them (so the glowly light sprite for example has a blank square where you click on it and the top square is the glow, to compensate for the tall 2 square tall MC) (You can't change the hit box for an RM main character, it'll always be the bottom middle of the sprite T_T). Risky and breaks the "rules" of an RM game enough it's probably just confusing but it was a fun challenge either way to think through that lol.
So glad you liked the art and the music! I was so worried about the music cuz there's no words and the music matters a lot more with that kind of story. I'm slowly getting better and better at making music lol. Braver and braver. one of these days I'll even stop just using Beepbox haha. Sorry you ran into a bug! i've heard of a few that sound really like the engine crapping itself. I'm super stretching RM for all it's worth and did my best to make it as stable as possible but I'm doing *weird shit* with the engine again haha. Always feel free to ping me in the RPG maker jam server if you want to know how I did anything! Nothing is crazy complicated, just took a lot of tweaking and coffee and tears.
You're a wonderful human being!! oohhhoooOOOOHHHHOoooohhhh!!!!)
I love a debrief haha it’s so interesting to read other ppls process. I gasped when I read it crashed with 45 mins to go haha. Glad yall got it working and good team work!
I’ve noticed in all these games in terms of balance I think jams are a good showcase opportunity for a proof of concept and it’s always good to skew balance in favor of the player. You’ll almost never get bad feedback saying it’s too easy but it’s rly common for stuff to be too hard. And for such a short time frame you want to show all the cool stuff you’ve made without skill being a barrier. I haven’t played ur game yet I just saw you post on discord but in terms of the debate of how to teach ur players and how to balance the resources etc.
I like to plan it all out, test if the game loop will work or is fun and then make the pieces and puzzle it all together. I’ve done lots of jams but normally much longer ones so this work flow felt familiar but on fast forward haha.
Looking forward to trying yalls game later! This was an interesting read!
awesome! Yeah I loved ur project thanks for making it haha. And ahh thanks yeah I had the idea before the jam theme was announced and couldn’t rly think of how to make it fit the theme well so i pivoted to my much lighter in tone game I ended up submitting lol. But it’s def on my ideas list and I’ll ping you if I make it!

















