This was so nice! It had this really peaceful ethereal quality to it. I loved the bugs, which is probably odd haha. I couldn't really tell if they were helping or hurting, it seemed like helping and I found myself sad when I started to spot them unmoving on the ground. The swaying of the camera and the world made me a little motion sick, but I'm pretty sensitive to that. So I didn't play as long as I wanted. But I really really liked the art direction and vibe of this. And the big critters in the background!! I saw legs in that mist. HUGE legs. I think. But wow good job yall! Very polished and cohesive style for the time frame!
BroodyGaming
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I just love the visual style!! the art is so cute, unfortunately there was some kind of bug where the UI or whatever was trying to pop up on screen was showing up as 1's. Everything I clicked on, it showed 1's like this. I thought I'd try and power through, but I don't think I'm able to interact with things correctly to progress.
But I love the music and the vibe is so stellar!! I love the color palette and the little sprites I could see. I really can't wait to play it when this bug is patched. 
OOF this game hits hard. I really respect your ability to go there without it feeling like it's crossing lines. Definitely, I am grateful for the content warnings and they should be heeded, but it's an important message that rings through within the discomfort. And I don't think the message would ring as strongly without the discomfort.
I don't think I could play this again, but my feelings while I played it the first time will stick with me.
The mixture of the toxic POV and the metaphor for the bindings of perceived femininity were so striking. I could feel the vile justification in every word of the POV voice. And the implicit, always there, stark reality of the girls inability to speak for herself. Feels almost like it takes "haunting the narrative" to it's most extreme interpretation. Like I could imagine how angry or upset she would be at every step of the game. But of course she cannot speak for herself now. Only the Protag can. And their words were so vile and self serving. This constant pushing of this narrative, that this girl died not only "for" something, but for the Protag. To be found here. As a gift. Like as if it all boils down to the Protags wishes and thoughts, as if that's the pulling force of the whole universe. As if she's just a prop in their game of life.
It's not easy to write from such an gross POV. I'm sorry for you you had to go there, in writing. To me, it's not easy even if you do it so, so well.
Your game page says it was originally published before the jam started (engine work for game must be done during the jam period) and it says your used AI while you didn't disclose that on the jam page. Also, it doesn't seem to fit the theme of the jam. Let us know if any of this isn't the case and we can re-qualify it for the jam!
Oh, I really loved the art and music in this! It was a fun flow and felt satisfying to see the things we planted running around more and more. At first I thought it was going to be a game play loop kind of like plants vs zombies, but I like how mobile it felt. It was fun just to zoom around and click. Good job!
I loved the aesthetic and the music so much! The perspective was so nice and I liked all the foreground elements! like, they really gave a good sense of depth. And a lot of the text cracked me up, for some reason the line "time to go to the Eldridge dimension" had me laughing. Like, sure buddy, it sure is. Our double on the other side gave me a start haha. I really liked the look of all the crops and the mechanics to grow them were really straight forward.
I ran into some terrain issues, where it was sometimes hard to get back on the main path (like the brown bump of the path acted like a real bump and I had to walk parallel to it to get back on) but nothing crazy bad. And I found I had to leave the garden plots completely to interact with them, so I couldn't go from one plot to the next quickly. But again, not game breaking at all. I found I wanted some like, haptic or audio feedback when I did things correctly. Like when I created the new seed, I wasn't sure it worked at first. But (again! haha) not a big deal and it's a jam and this is super polished for the time!! I really liked the music as well! the Eldridge track had some cool low key jump scares in it.
Really neat, would be a fun chill mobile game too.
I had seen screenshots in the discord and was so looking forward to this one and it definitely did not disappoint! It’s so pretty I just love the style. It took me a minute to realize what to do but once I did it was pretty straight forward. I couldn’t play as long as I wanted because it made me a bit motion sick, but that’s explicitly a me issue haha I struggle with first person games.
But I loved the art direction and really wanted to see what’s past that lagoon area where you fix the log!! I got so fixated on the farming right off and by the time I had to tap out I hadn’t gone back and fix the log yet. I’m going to give it another go later today to see the rest.
This was so interesting! I'll admit, at no point did I feel like I knew what to do, haha, but there were so many interesting little details. The night "creatures" really caught me off guard the first time I spotted one. And chasing them off the map was weirdly fun. The way the big tractor lurks like a bug in the mist was really creepy. I couldn't get anything to happen with the fire, I dont know if I was doing it wrong or ?? I collected a bunch of snails, ran around, couldnt figure out fuel for the tractor and then failed to meet quota. I see from the screenshots there's definitely more to the game! I really liked the aesthetics, good job! Wish I could have figured out how to see more of it.
Ahhh oxy I love your comments sm!! Hahaha, i was wondering if people would get the reference to that tumblr post (me being like "does this count as copyright? is that a thing with memes? I dont think so? oh well ill keep it subtle haha).
The music was done by SirShrugsalot, he's fantastic, this is the second game I've done with him (the other was Just Under). He picks up vibe and makes it into music so wonderfully. Chefs kiss, 10/10 recommend if you ever want to work with someone.
Your media literacy knows no bounds! You truly nailed it at every turn, I'm so glad all the little details resonated and the story made sense. I'm SO glad it even works, this was a bit of a nightmare lol. The singleplayer route def has some soft lock issues that I worry about. But it seems like people are getting through it okay. I'm really glad the character of Cybin rings through. I really love how her idle animations turned out. I was kind of inspired by Miyazaki talking about animating Chihiro in Spirited Away, the little quirks kids do etc and had fun fitting in little details like that.
That was the exact vibe I was going for with the mushroom! It's funny, I recently played a lot of Subnautica 2 with a friend and I had this running bit of how (spoilers I guess but it IS just a guess from me, not canon) that everything in that game is slowly "becoming crab" and I kept being like "I am become crab". So that was a big part of my inspo for this too, "I am become mushroom" which doesnt have a fun of a ring to it, but same idea. The idea of fungus and how it spreads / grows / mutates and thrives is so creepy and cool to me. When I saw the theme for this jam I was like "farming AND Eldridge AND mushrooms? please and thank you".
may we all, eventually, become mushroom 🍄 <3
if you could see the smile on my face!!!!! This is so lovely. I had the feeling what it was about right away. You're your own person and your person is no one else's business! Try out whatever and find your best most comfy self <3 there's all the time in the world.
You are such a master of composition, I just love watching everything you create so much.
We ask that it follows itch's TOS, which are linked on the main jam page. Discord specifically is really strict about copyrighted material being shared, but posting to itch is more up to you. As long as you don't post about it in our discord and you're following itch's Terms of Service, you're good to go! Unless Beregon (the other jam host) says otherwise, of course.
Feel free to edit stuff! This is more about keeping things in scope for the short casual jam than a strict limitation. Just as long as a majority of the game is not custom assets you’re good to go! Feel free to use the character generator. And use any plugins you want, of course following their terms
Very casual vibes here, don’t worry! More just about celebrating the engine and all the community effort that’s gone into it over the years to keep it cool. Go crazy get weird!
Ahh thank you!!! The amount of tea I drank while MAKING this would flood my house lol. I'm really glad you enjoyed it and thank you for giving it a go! I feel like I learned a lot about images/button making and crafting a playable mini game of sorts from the ground up. Stoked to be able to take that into future games.
Thank you!! I'm glad you liked it. It's definitely slow burn haha, especially for a jam game. It's so tricky to find that balance, I'm glad ppl are willing to hear it out. When writing it I hit like day 3 and was like "oh shit no ones even died yet, wtf am I doing..." and just tried to trust the process. But really learned a lot, which is always my goal with jam games. Thanks again for giving it a go and for a lovely comment!
This was really cute! i ran into a few bugs, I was making a video for it but didn't want to publish it until I heard back from you, I'm suck on the ending! I beat the third mini boss, got the 3rd piece of paper and passed the chest of questions and then I'm not sure where to go. I tried the mayors office but it's still locked and nothing happens when I go home (and when I try and go home, I can't get back to the village at all, it's completely soft locks me).
I'm *guessing* the issue is the locked mayors office, which is too bad cuz even if you post a fix I think I'd have to replay the game to get the fix. But just wanted to give you a heads up. There was also a soft lock in one of the village stores, the one with the lone figure behind a desk with two cauldrons on either side of them. There's no door back out of that room and I had restart from a previous save.
The battles were super cute! I am looking forward to getting to see the ending some time. Good job !
ahhh!! Ur gonna make me tear up haha this is so sweet. And I appreciate all your help with playtesting as well. You’re such a thoughtful player and have such a good instinct for stories. I was really aiming for that unreliable narrator feeling, to feel almost disconnected from the main character and like ur an unwilling fly on the wall of her actions. I loved your comparisons to carnivorous plants. It’s so apt.
I’m so glad ppl liked all the little details I squeezed in, it makes it all feel worth it.
Ahh thanks so much for this!! I had such a fun time watching you go through it. You picked up on all the little hints I was leaving and it made me so happy. These kinds of videos really make it all worth it! I usually don't do this, but if you liked this one you'd probably like one of my other games Consternate (I've made so many jam games and they're all mostly vastly different from one another). But that one has a similar vibe, imo.
Thanks again for the comment and cool video! <3
Ahh thank you so much Limin!! this means so much, coming from someone who makes such wonderful polished games. This was such a nightmare to make lol but I feel I learned a lot and *finally* have (i think) mastered the Button Image plugin that comes with MZ. Making a dev log would be interesting! I always get so negative and self deprecating when I talk about my work, the last time I tried to film one I just didn't post it cuz it felt like 20 minutes of me being like "this is how I did X, but now that I say it it sounds really simple and you probably knew it already and and and" and like that's just obnoxious to listen to lol. BUT it's a good thought. I'll ping you if I do.
This one was such a slow burn! I'm really glad the characters are resonating with people. I don't even often give my characters names tbh, so it was nice to really sink into some actual deeper character work this time. Although, hot damn, dealing with those bust images was such a pain lol.
Thank you again for your lovely words! It means so much. And *yes*!! The witchy lady has to have a cat! Fun fact, that's the sprite I used for the cat in Invasive Species back in the day! <3
ahhh!! You have such a masterful hold of pacing and voice. This was lovely and real and raw and relatable. Idk if you've seen it, but in the movie Nope by Jordan Peele, there's a theme of "negative miracles". When something profound happens, but it's wrapped in a bad event and doesn't, ultimately, have any deeper meaning even if you want it to. It just happened. It's so odd that, we often don't gather as a family outside of weddings and funerals. Those events aren't about "us" usually and you're left in this odd limbo of social interactions and family connections, not sure what "rules" to follow. It feels like it should be this big thing, but it's also a painfully, painfully normal day. Life keeps going, the world keeps turning and memories fade.
I really loved the art in this, it was so well framed with how it fit with the textboxes and the high contrast designs. You have such a good eye for balance and pacing, truly. I'll never stop being in awe of it. Each line is paced out like a spoken poem, it's beautiful.
Thank you for making this. Obviously I don't know if this is based on true events, that's your business. But there's no wrong way to grieve. And I think processing loss and pain through art is *super* normal and a good way to process. It's good to tell stories. These are how memories and life and humanity are passed on. We stand on the shoulders of the giants of all the stories and lives that came before us. Ahh Sorry I'm getting to existential haha.
Never stop creating Oxy, you have an amazing voice to share <3



















