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brickbones

17
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5
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A member registered Mar 29, 2025 · View creator page →

Creator of

Recent community posts

Added the rain trigger (indoor and outdoor) and a simple broom mechanic to clean.

  • The rain triggers after the first customer is served.
    • It takes 30 seconds  to change the skybox and the particles to trigger. Is 30 seconds too long?
    • It will stay raining for the remainder of the game.
  • Broom takes 5 seconds to clean. The player will have to hold the right click and press G to drop.

Thank you! After the first customer gets a coffee it starts raining and it will stay like that for the rest of the game. I will record another video showing that part. I think the sound of rain is nice.

Hi! I started this game 3 months ago and this is my second game, but first horror game. I want to start sharing weekly updates to get feedback and implement any ideas or improvements. For now, I want to get feedback on the look of the game, movement, lighting, objects. I'm not looking for perfection, just want to have fun creating it and make sure people enjoy it when is published.

The game is about this guy moving from the city to the woods, and starting his own cozy coffee shop.

Here's a 40 second clip of how the game starts. I will create an intro with more context before the player spawns here.

Thank you so much! That was fun to watch!

Hi! Thank you so much. I will take a look at your game.
I don't think I'm going play videos, but it will play animations an trigger text that the player can pick an answer and reply to have a conversation with the NPC.

I working on a simple game that will have a story and NPCs will be involved. I'm looking for suggestions/advice on what's the best way to do this.

Example of  interaction: Player is in a store -> NPC walks in -> NPC waits in front of the store counter -> Player clicks the NPC -> NPC conversation (orders something) -> Player provides order -> NPC starts second conversation -> NPC walks out -> NPC Exit (triggers something).

There are some tools in the Unity asset store for this, but I'm sure some of you have experience with this type of mechanics and can give me some advice before I continue. Thank you!

MindLock is a psychological puzzle-horror game that tests your memory and ability to stay calm under pressure. To progress, you must answer a single yes-or-no question about the room you just left. You have limited time. Answer correctly, and the next door opens. Answer incorrectly, hesitate too long, and the consequences are immediate.

This is my first game! Your feedback is very important to me. Thank you!

Download the game -> https://brickbones.itch.io/mindlock

Hey! Thank you for being the first person to review my first game. I really appreciate it, and thanks again for playing and leaving such an awesome review!

Thank you so much! Is a short game with a simple concept, but I'm glad you liked it. My next game will be longer and more complex.

Great video! I noticed some moments where the answers confused you, but that’s part of the experience. Really appreciate you playing and sharing your thoughts.

Awesome video! Thank you so much for playing and the amazing feedback.

I totally agree about building or buying a desktop workstation and I will do it at some point, but I'll be on the road most of the time and a laptop is the best option for me right now. I will take a look at Dell laptops. Thank you!!

Hi! I'm researching to find a good, but not too expensive Windows laptop that can be used for game dev and playing games. My main goal is to be able to develop small games using Unity or Unreal Engine. If you have any recommendations, please share.

Thank you so much!

This is very cool! Thank you for all the details.

Happy to see another web dev around here! Thank for sharing and showing me that game.  I have some experience with Blender and 3D modeling and I like it a lot, so I'm starting with simple 3D games using Unity and go from there.

At some point, I will take a look on how to setup databases for the games and create some cool stuff. Thank you!!!

This is amazing advice! It should be copy pasted every time someone new joins the world of game dev.

I really like puzzle-horror games and I'm currently learning and using Unity because it was easy for me to jump into it. I think the scary part is the licenses. I need to force myself to read everything.

Thank you so much! See you around!

Hi everyone!

My name is Jay and I started learning game dev last year and I'm having fun doing it. I have a lot of experience building websites and I love it, so my goal is to somehow combine games and web. Maybe games that communicates with web apps? Yes, no? :)

I’m excited to join the community, connect with some amazing people, and learn from all of you.

If you have any advice as I continue this journey, I’m all ears. Thank you!!!