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Bricabrac

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A member registered Apr 28, 2016 · View creator page →

Creator of

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Hello! Glad you liked the demo!
We don't have a planned release date yet, but the game will be released this year both here on Itch and on Steam.

You can wishlist it here if you want: https://store.steampowered.com/app/1014540/Selling_Sunlight/

This is superb. The way you use repetition, music and images to set the atmosphere, the rooms with multiple solutions, the prose... Ugh. THIS IS SO GOOD AND I ENVY YOUR SKILLS

Very intriguing concept and prose!

Interesting mechanics!
I found five endings, but am really struggling with Ending 1. Can I have a hint, pretty please? T_T

Cool hacking minigame! First time I see something like this programmed in Twine.

Thanks for you for organizing this!

Also GOOD JOB EVERYONE

AND REMEMBER

YOU ARE NEVER TOO OLD TO BE A GOTH

I MEAN LIFE GETS MORE COMPLICATED AS YOU BECOME AN ADULT

SO THE OLDER YOU ARE, THE MORE YOUR SADNESS IS JUSTIFIED

STAY ALIVE STAY STRONG

You win this jam for me

I'm crying of laughter, well done! <3

I'm dying

10/10 very relatable

FUCK
I WAS ON TIME FOR ONCE

I shall use the extra 30 mins to do something very important:
change the twine links from blue to bloody red to make them more goth

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Hello!

It happened to me to buy games on Itch, only to see said games getting deleted by their developers at a later date.
The first time, the game got retired but the game page somehow remained as a black, nameless rectangle in my game library. The second time, a bundle of three VNs simply disappeared without a trace.

First of all, I want to say that as a developer, I appreciate having the opportunity to delete my games. Itch is not only a commercial platform, but home of many personal pieces, experiments and jam games. Sometimes developers want to take distance from ideas they've outgrown, or simply scrub old games off their professional portfolios. This is good.
I wonder, however, if this process could be better handled, especially when it comes to commercial games.

I don't mind having "lost", my money, but I would have liked to get a message from the developer, or at least a generic notification. I don't even know when the bundle of VNs got deleted, and I never got around playing the third one.
This makes me a bit sad.

My proposal is:

  • Allow developers to send an optional message to all owners of a game before deleting it
  • Notify owners of a game when a game in their library gets deleted
  • Allow owners to remove the ugly dark rectangles in their library ;;

I'm curious to hear your comments/experiences/ideas!

Good writing!

YES VERY GOOD

I love everything about this.

I went to bed early and forgot to update the jam page, my apologies * facepalm *

The optional theme is TAROTS.

They're permitted! I have updated the rules to make this clear.

Good suggestion!

Here it is: https://crowdforge.io/jams/VAMPIREJAM?=

Blade is technically a half vampire, so I say Blade-like heroes can be a part of this jam.Vampires kill each other all the time, but they are rarely represented as mindless creatures like zombies. When they kill each other is for matter of politics, power, or love.

The rule basically means "give players a vague motivation for killing vampires, don't make it a mere power fantasy". How you interpret it is up to you!
Also this jam doesn't have judges, so I can't really stop you from disregarding the rules anyway. Go on. Live your best life. Rebelling to society is part of being a vampire, after all.

aww, thank you! 

Glad you enjoyed the demo! 

Thanks for the suggestions. And yeah, we know the bartering part is currently the roughest part of the demo, we're working to add more skills/make it more interesting for the final release!

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Hello! Just passing to say that the Itch.io version doesn't seem to work for me (I use Windows 10).
I tried both downloading it through the site and the itch.io app, and in both cases the .exe gave me the following error:

Failed to initialize player
Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.

I redeemed my Steam key and the Steam version works fine though! I managed to play with my flatmate and we both enjoyed the game a lot <3 good work!

Thanks for notifying me! Itch doesn't allow to make a  game page without uploading a game to play (DUH), so I just embeded a tiny, empty web page to bypass the system .  Will think of an alternate solution.

Hello pals!
I can't put my game on Itch, since I built it with a web platform called Storynexus, but I wanted to share it with you anyway. Hope I'm not going against any rule or idk. Consider it a jam entry, if just in spirit.

GAMEDEV CONFERENCE SIMULATOR

DISTRIBUTE BUSINESS CARDS!
INFILTRATE TALKS!
GET DRUNK!
SUFFER EXISTENTIAL DREAD!
A short narrative experience about being a small indie dev in a big conv and trying to survive the usual whirlwind of  networking, games and booze. 

ALSO! IMPORTANT OPPORTUNITY!
The game contains various opportunity for the player character to sit down and play a game, and I'd like to fill those moments with YOUR games!
Got something playable you'd like to share with the world (possibly web-based)? Give it to me and I'll put a link to it in my game. Hopefully it will help you get a handful of views.

You can click on the arrows icon on the bottom-right corner to play in full screen! Hope it helps :3

Thanks!

Nice concept! I enjoyed it but have two issues:

- Presentation can be improved: the brown background is not very appealing!

- The idea is fun but the hard level is almost unplayable: I can't drag the emoji out of an envelope if there's another one nearby. Trying to free the space, I often end up destroying unopened letters instead. The situation quickly gets messy.


Keep up with the good work!

Very polished and with a fun mechanic/concept.

My only nitpick: since the other assets are so clean, I wouldn't have used a pixellated background . But overall, great style!

It's amazingly stupid.

I like it.

Neat concept and graphics!

Would have liked to have some clues about combinations (like mastermind ), because at the moment the easiest way to complete the game is just to repeatedly click on the same icon until you get a match.

Thanks ArchBang, it should be fixed now! I'm sadly not a native speaker, so typos and small errors are the bane of my existence ;_;

This looks so polished! The music, the graphics, the gameplay - everything is top-notch. However, I have to agree with ProfesorMunchies: it's a bit cumbersome to play. It works well with only a button, but it would be comfier with a more traditional control scheme.

If you decide to expand the game, I'll definitely keep an eye on it!

Neat little idea. It looks so stylish!

I like the concept and the mechanics are interesting, but the game is confusing and I can't really understand what I'm doing. Maybe add a tutorial with examples?

Hectic and stylish game, reminds me of Super Hexagon! I found the rate of fire a bit too slow, but maybe I'm just rubbish at this game.

Oooh, I saw this on Twitter! It's really nice and polished.

My only minor gripe is that it seems a little too luck-based - it's difficult to plan your moves since you can see new obstacles only by jumping, and when you jump is often too late to change direction and avoid stuff. Best strategy seems to be taking it slowly, but this kinda kills the fun...

Nooooo, it's incomplete!

It looked promising, but it's too short to be commented. For now I can only say that it seems interesting, and that the text is sometimes a little too thin.

Keep up with the good work.

Woah! This looks so polished. The game is fun, the art is stylish, and the palette swapping is a really nice touch.

I like it :3

The concept is funny, but I felt the eerie artstyle clashed with the silly story.

I didn't understand the need to obtain different resources, tbh. However, your words are beautiful.