aww, thank you!
Recent community posts
Glad you enjoyed the demo!
Thanks for the suggestions. And yeah, we know the bartering part is currently the roughest part of the demo, we're working to add more skills/make it more interesting for the final release!
Hello! Just passing to say that the Itch.io version doesn't seem to work for me (I use Windows 10).
I tried both downloading it through the site and the itch.io app, and in both cases the .exe gave me the following error:
Failed to initialize player
Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.
I redeemed my Steam key and the Steam version works fine though! I managed to play with my flatmate and we both enjoyed the game a lot <3 good work!
Thanks for notifying me! Itch doesn't allow to make a game page without uploading a game to play (DUH), so I just embeded a tiny, empty web page to bypass the system . Will think of an alternate solution.
I can't put my game on Itch, since I built it with a web platform called Storynexus, but I wanted to share it with you anyway. Hope I'm not going against any rule or idk. Consider it a jam entry, if just in spirit.
DISTRIBUTE BUSINESS CARDS!
SUFFER EXISTENTIAL DREAD!
A short narrative experience about being a small indie dev in a big conv and trying to survive the usual whirlwind of networking, games and booze.
ALSO! IMPORTANT OPPORTUNITY!
The game contains various opportunity for the player character to sit down and play a game, and I'd like to fill those moments with YOUR games!
Got something playable you'd like to share with the world (possibly web-based)? Give it to me and I'll put a link to it in my game. Hopefully it will help you get a handful of views.
Nice concept! I enjoyed it but have two issues:
- Presentation can be improved: the brown background is not very appealing!
- The idea is fun but the hard level is almost unplayable: I can't drag the emoji out of an envelope if there's another one nearby. Trying to free the space, I often end up destroying unopened letters instead. The situation quickly gets messy.
Keep up with the good work!
This looks so polished! The music, the graphics, the gameplay - everything is top-notch. However, I have to agree with ProfesorMunchies: it's a bit cumbersome to play. It works well with only a button, but it would be comfier with a more traditional control scheme.
If you decide to expand the game, I'll definitely keep an eye on it!
Oooh, I saw this on Twitter! It's really nice and polished.
My only minor gripe is that it seems a little too luck-based - it's difficult to plan your moves since you can see new obstacles only by jumping, and when you jump is often too late to change direction and avoid stuff. Best strategy seems to be taking it slowly, but this kinda kills the fun...
Nooooo, it's incomplete!
It looked promising, but it's too short to be commented. For now I can only say that it seems interesting, and that the text is sometimes a little too thin.
Keep up with the good work.
Really solid game, congratulations! This really has the potential to become a full-fledged videogame.
My only minor gripe: character is very pale and often meshes mesh with the background. Adding a darker outline would greatly improve visibility :)
The concept is really fun, it reminds me a bit of the oO game. Nice way to use one single button to do multiple actions, and it could work wery well on a smartphone!
The level design is proving to be a little frustrating - it's really easy to get stuck, with one wrong jump the ball often stops moving. Circles also suffers from this: enter them when you're too slow, and you won't have enough momentum to get flung forward.
I think this could become a nice full-fledged game, the concept is great - the game just needs more levels and a little more polish. Keep up with the good work!
I'm against choosing a different color for every different sprite. I do, however, think that it would be nice to have the possibility for a
sprite to have the title's color, and vice-versa. The reason is simple: help people making side-scrolling games!
Currently you can't really pass through a sprite, and I fully understand why - you interact with a sprite by bumping on it, so passing through would always trigger a dialogue.
At the moment, you can circumvent the problem by making the NPC an animated title and put an invisible sprite over it - so you can trigger the conversation if you press UP in front of it. But this means that "walkable" sprites will always have the same color of the title, and it can look confusing.
(Hope my ramblings are clear. I can't English at 2AM.)
Thanks for hosting this jam! It was my first jam ever and it was tons of fun. It feels so good to actually deliver a playable game.
I'm going to play and comment as many games as possible, and I hope everyone will try to do the same. Constructive criticism is always appreciated!
Also, we all deserve to play after working so hard :3