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A jam submission

๐Ÿ˜โค๏ธ๏ธ๐ŸŸView game page

๐Ÿ™‚โค๏ธ๏ธ๐ŸŸโ“ โค๏ธ๏ธโ—๏ธ๐ŸŽ‰
Submitted by acegiak (@acegiak) โ€” 3 minutes, 8 seconds before the deadline
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๐Ÿ˜โค๏ธ๏ธ๐ŸŸ's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Game Design Document#43.5003.500
Overall#112.8332.833
Entertainment#122.5002.500
Innovation#132.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please briefly explain how you interpreted some aspects of the game design document when creating your game!
๐Ÿ‘๐Ÿ“ƒ
๐Ÿ™Œ๐Ÿ’ป๐Ÿ’พ
๐Ÿ’ป๐Ÿ–ฑ๐ŸŽ†๐ŸŽ‡๐ŸŽ‰๐ŸŽŠ

(Title/summary: sea dates, player experience trying to hold many things in mind at once like an octopus, genre: fishing for a match, mechanics:dates, cut and paste, character: romantic people whose hearts are erupting, graphics and interface: picking the right option, keeping track of success and failures)

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Comments

Submitted

Neat concept and graphics!

Would have liked to have some clues about combinations (like mastermind ), because at the moment the easiest way to complete the game is just to repeatedly click on the same icon until you get a match.

Developer

Yeah, it's more of a memory game in it's current form. Get a better score (less Xs) by remembering which ones you've already tried.