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Breck

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A member registered Aug 29, 2020 · View creator page →

Creator of

Recent community posts

Great game! I like the path mechanic and the lighting dithering effect

Thanks for the feedback. Yeah, the game ended up kinda difficult. If I were to expand the game I'd probably add some optional checkpoints if you aren't on the hardest difficulty like you see in some games

Thanks for playing and for the feedback! That's a good point, yeah the gun does kinda blend in with the ground. I'll have to update them to give them an outline or maybe put them on a table or something that has a contrasting color

Wow, the art really stood out to me in this game! It was a fun playthrough.

I like to give everyone a bit of constructive feedback. For your game: I noticed the countdown timer went below 0 before I won. Also IMO the candles shouldn't be able to shoot you when you can't see them onscreen.

Thanks for sharing your game!

Fun game! I like the world-switching mechanic!

 
One (subjective) tiny nitpick I have that I think could add some extra polish to the game: There were a couple of moving platforms that would start their cycle in a position where you have to wait a couple of seconds for the platform to come back before jumping on it. I think you could have their cycle start in a position that gives the player time a little more time to jump on it the first cycle or maybe have the moving platforms preserve their position even if that world isn't currently loaded could address this.

All in all, a very solid idea and implementation, especially having been your first game.

I enjoyed this. Fun, engaging puzzles!

Thanks for the feedback! The central circle is just the area where the witch will help you out with potions. My thought process is players who stay in the circle have to be better at dodging but are rewarded with stronger attacks and quicker movement from the potions the longer they stay. I do have plans to make at least one ability where the direction you are walking/facing is the direction the attack is oriented. Thanks for playing!

Thanks for the feedback. Lots of good pointers here. Yeah, I wish I had more time to properly balance and debug the game. I'll have to adjust things like firerate, accuracy, difficulty and upgrades down the line. Sounds like you weren't able to access the upgrade buildings cuz of some bug I'll need to fix, but some of the upgrades increase the gun's accuracy.

A nice little idler game. Not bad at all for your first game in 6 hours. nice work, keep at it

I enjoyed your game! It was fun and simple. The hardest level is intense! I got around 10k before losing

Glad you liked it! You can actually hold left click to continuously shoot (although it starts out on the slower side). I think you may have discovered the quicker 'trigger finger' you can do with manual clicks. I'll fix the music in a quick patch. Thanks for the feedback! 

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Fun card game with a surprising amount of depth and levels. I noticed the suit unicode icons were displaying incorrectly (ex. as a white box with 2663 inside for the clubs icon) when selecting the suit for a card. I see the same thing for the pause button in the top right of the UI. I think that is just a godot web build bug, I've had something similar in one of my projects.
 I also felt like the use of the bank and the gold earned from it wasn't explained in the help menu, but I was still able to figure out what it was for. Again, very nice card game, I enjoyed playing it.

I enjoyed your game! Catchy music, cute art and transitions, and engaging level design. If I may give a little feedback, the reset button felt like it took a little too long to animate imo.

Thanks! And about the red cross thing - If I ever pick up development on this game to bring it to a full release, I'll have to change that. Thanks for the heads up

I'm on Ubuntu 22.04. It might just be a dotnet or mono setup issue on my machine

The linux build crashed when starting for me :/.


ERROR: .NET: Failed to load hostfxr

   at: initialize (modules/mono/mono_gd/gd_mono.cpp:399)

Segmentation fault (core dumped)

Fun game! Made me feel greedy though haha

Wow, that's a fun game! Quite a bit of depth for such a short jam. The music is great!

Nice challenging game with a unique mechanic. Nice work!

Very nice art!

This is a difficult game. Really like the concept! Solid gameplay, despite getting my stinger stuck in the wall a couple of times lol

I agree it can be misleading. I've added the keyboard mappings in the description on the game page. https://blubbers122.itch.io/fishy-game

I agree it can be misleading. I've added the keyboard mappings in the description on the game page. https://blubbers122.itch.io/fishy-game

Very cool game! I like the unique mechanics here

This is some really good feedback! The build for the jam was pretty bare bones due to the time constraint of the jam, but I had a bunch of extra ideas i wanted to try out with this game concept as well. I'm thinking of updating it further to get a more complete game and then I'll see where it goes. Thanks for playing!

Fair point. There's a lot of room for interpretation though. I saw it as someone who wanted to serve but doesn't want to kill. Kinda like the plot of the movie hacksaw ridge. Thanks for playing!

I think it was around wave 5ish? I was down to very few enemies before it happened. You may just need to check if remaining is <= 0 just in case it goes under 0  somehow. I'm afraid I can't give much more info than that.. It was kinda random

I had no idea cheating on a test as Patrick Star would be this fun

That's a really solid game with amazing art! FYI: I got soft-locked on the 2nd level - all my minions froze, the waves stopped and the remaining counter was at -1 so I had to reset

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Is it bad that I couldn't figure out how to leave the first room? ButI gotta say the music is really cool!