If you have a 4k display, play this game first in 1080, then boot it up in 4k for a chuckle. Looks great! But the intro clearly wasn't tested on a 4k monitor :)
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Hey Nathan, thanks for taking the time to play my game! And thanks for finding the bug with the mouse (working on that one), and the bug with the game designer :) The game does have an ending, and I've patched it so that it'll be a little easier try to rage-quit out of the customer support queue and finish the game, if you're so inclined to give it a second shot.
We have links to twitter profiles, which is awesome and seems to be the social network of choice for the game dev community, but altgame creators have a pretty sizable community of Mastodon, too. Can we get a field to add that as well?
I will patreonate you when I'm no longer unemployed, because all of this is amazing.
A question: I've been looking for online spaces that discuss this stuff, the feelings, the experiences and also the edgy game design. I would love to find a place with ongoing conversation just like this blog post. Does it exist? Can I come? I haven't found anything like it yet.
based on what you've described, it sounds like you've mashed up more traditional model-driven design and Scratch, as a direct competitor to the blueprint/flowchart thing that Unity does. THAT IS SO INTERESTING PLEASE CONTINUE TO NERD OUT AT LENGTH OVER THIS IF YOU PLEASE THANK YOU :)
This looks really interesting! What I'm not clear on is, what does this fix or make easier? I'm not trying to give you a hard time, I'm a newbie with Unity, so everything is hard for me right now, but I'm also a programmer by trade too, so working with statefull systems and normal programming metaphors aren't foreign to me, either. So I guess I don't know what the hard parts are that need to be fixed yet.