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A member registered Mar 24, 2017 · View creator page β†’

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Thanks for commenting again!
We haven't fully decided on a price yet but we'll definitely announce what the game will cost once we get closer to its release.

As for the demo, there was a small delay so we currently plan to release it in June. Ideally it will only take a few more weeks so it hopefully won't be that much of a wait. We're happy you're excited for Defaction and we hope you'll like the demo!

Thank you! We're happy you like it! 
There wasn't a whole lot of dating in part 1 but the second half will include some more options for that β™‘✧( ΰ₯β€’βŒ„β€’ )

Thank you so much!
We're happy to hear that you're excited for Defaction and hope you'll like the demo when we release it publicly!

And thanks for the good luck (q’▽’q)β™‘

Happy you liked it all!^u^

We'll hope you'll like the continuation as well :3

Thank you! (q’▽’q)β™‘

Aa, your comment made us really happy! ^0^ About the releases:

We've written in a past devlog that //TODO: today would be complete by August this year. We'll continue work on it after we've released the Defaction demo this May.  We're going to reveal more about the Defaction main game in the future! :>

Thanks for your interest and we hope you'll like Defaction when it's released!

Aaa :D Hope you'll like it when it's published!

Aww! Thank you for your interest! >u<

Even though such character variety comes with a bunch of work we really wanted to do this! We're happy you appreciate the ideas and the look! :3 Hopefully you'll like the demo when it's released! 

We're happy you're excited for Defaction! Inclusion is important for us with this project, so they/them pronouns were something we definitely wanted to include. And we hope you'll enjoy the demo when it's released!

Wow, thank you! We got a biiit more economical with colours for once, but we hope you'll like Defaction when it's up! :D

Aaah thank you so much! We're happy that you liked the game and that it was relatable!
And it's great to hear that it helped to improve your mood. We wanted this game to feel genuine and honest so we're always happy to hear when someone can connect with it.

It's still going to be a bit until part 2 is finished but we're doing out best to make it as good as it can be, so we hope you'll enjoy that too when it comes out.
Thanks for playing <3

Thank you! We're happy you're excited and we hope you'll like the demo when it's released!

Thank youuuu! :DD We're also excited about how it's so different from our other games. We hope you'll have fun with Defaction when the demo is up! >u<

Aaaw thank you! We're happy you enjoyed our game (q’▽’q)βœ§Λ– Β°
We'll still be working on part 2 for a bit but we're aiming for a release in August right now (there's more info on this in our devlogs if you're interested).

Thanks for playing <3

Aaah thank you! We're really happy you like it and that the protagonist is relatable!
We don't have any Steam related plans right now but maybe when the full game is done. 
It'll still be a bit longer until the second half is done but we hope you'll enjoy that too once it's released!

Thanks for playing <3

Thank you! We're really happy you like it!

And don't worry, your save file will carry over into the second half, so no need to start from the beginning once the full game is released.

Thanks for playing <3

(Edited 1 time)

As mentioned in the our 19# devlog, we posted last night, we're planning to release the full game coming August '18. ^-^

As of now we want the game to remain accessible for everyone, even after the complete game is up. However we're going to post about our plans regarding pricing, etc., in the future! Thanks for your interest :3

Eep! We're happy you liked the characters and could enjoy the game even though it's not done yet.  We hope you'll have fun with the full game once it's finished! And thank you for playing! >u<

Aah thank you! We're really happy you like it <3
We hope that you'll like the second half as well when it's finally done and we'll get back to posting some more of our development progress soon.

Thanks for playing!

Thank you! We're really happy you like it <3
We're only just getting back to work more on //TODO: today again but we hope when the full game is finally finished you'll enjoy that too!

Thank youuu~ ! <3 So happy you liked it and the visuals could please your eyes!
Pectin fought hardest with the bookstore interior background, making your comment especially refreshing. Eep, Joyce just doesn't know how to show their love....yet. quq
We apologize for the untypically late reply, we kinda missed the notification on this one. >-<'

Aw, thanks again! :3 Yeah, we've written on the game page that there are definitely going to be three endings with variations depending on the choices you've made along the game.

Glad you liked it! :D Yes, the achievements have been laid out for the entire game. A bunch of them will be unlockable by playing the second half. ;>

We unfortunately still don't have an exact release date because we didn't get many chances to work on //TODO: today recently. We explained a bit about that in our devlogs, but development should speed up a lot again in March. And thanks! We're happy you like our game <3

Thank you! We're really happy you like it <3

Thank you! We're happy you like it! 
It will still take a bit longer until the second half is done but once we can focus on just //TODO: today again work should go a lot faster. And well... maybe even Joyce will come back again in some way...

Thanks for playing <3

Thank you! We're really happy to hear that! 
Comments like this really make our day and we're also really looking forward to finally get back to //TODO: today and finish it. Seeing people enjoy the first half has been great so far so we hope the second won't disappoint! We'll definitely do our best to make it as good as we can!

Thanks for reading our devlogs and taking the time to comment <3

Hey thanks for the interest in our game! We're still in the process of finishing it but once it's done we might consider translating it into different languages

Thank you! We're really happy that you like it! 
We're still working on Part 2 and it'll take a bit longer because we can't work on it full-time right now but we'll try to post updates about our development progress as we finish it.

Thanks for playing <3

Thank you! We're really happy that you enjoyed the game :D
It's always great to see how people react to the characters differently and once Part 2 is released you'll probably find out if your gut feeling was right or not... Or if Joyce will make another appearance~

Development will take a bit longer still and we'll most likely post another devlog about our current progress soon but we want to finish Part 2 as soon as we can.
Thanks for playing <3

Thank you! We're happy to hear you say this!

We have been pretty busy with other things recently but we hope we'll get around to post another update on our progress in the near future!

Thanks for playing (and commenting) <3

Thank you so much for all the kind words! We're really happy that you enjoyed our game :D

Joyce always leaves at the end of part 1. It would have been nice to have some variation there but since this event influences everything that happens afterwards it would have significantly increased the workload to have multiple outcomes at that point already :'D
The branching only really starts in part 2 but even if you can't see it yet, most of the choices from the first half already influence all of that!

Unfortunately we can't work full-time on //TODO: today right now, but we're glad you're looking forward to part 2 and we hope you'll enjoy that as well when it comes out!

Thank you! We're really happy that you like our game :D
We're trying to make part 2 as good as we can, so hopefully you'll like that as well when it's finally released.

Have a good day, too <3

Thank you so much! We're really happy that you like the game (and the changes) <3

And thanks a lot for the feedback! 
The transitions being to immediate is a good point. Fixing that shouldn't be too much trouble either.
Teal's inner monologues and how long-winded they can be is something we're aware of and once our to-do lists are a bit shorter we'll try to edit them some more. 
Skin color variations is something we wanted to include but we'll have to see if we can fit this into our schedules. Still, we're aware that this is another important point for inclusion, so even if we don't find the time to implement it in //TODO: today, we'll make sure to include it in our plans early on for future projects!
I checked the script where Zen and Snow talk and the only "he" pronoun was in one of Snow's lines, so if this was a typo it seems to be fixed now. 
Joyce's departure feeling out of place is another fair point! The way it is now mostly works if Teal is more focused on Joyce than on Phoenix. We'll take a look if we can edit it a bit more so it makes sense in either situation.

Feedback like this is really helpful, so thanks again! Unfortunately we can't promise to address all of it as our schedules are already pretty packed, but we'll do what we can and definitely keep it in mind as we work on finishing it!

We hope we'll manage to finish part 2 soon and that you'll enjoy that, too! 
Thanks for playing! (again) <3

Thank you! We're really happy you like it (q’▽’q)β™‘

Aaah that's really cute! And the attention to detail is great! 
Getting fanart is really exciting so thanks for drawing Joyce <3

Motivation can be tricky and it's different for everyone but we hope you'll find something that works for you! Teal's struggle with it is partly based on personal experiences so it only shows one side of it but we're trying to also show some other perspectives as the game progresses.

Thanks for playing (and drawing) and we wish you  good luck with your art!

Aww that's great! Thanks for drawing Teal :D

Aaaw we're happy you enjoyed the devlogs! :'3

It's only the end of the //TODO: today character design devlogs so far. So a lot of hopefully interesting devlogs are still going to be written while we work. There will be new art related content too! :D

(Taken from our devlog)