Hey, thanks a bunch! Development has been slow this year for a number of reasons, but your comment has given me a very welcome motivational boost. For the graphics thing, my main concern was just replacing asset pack assets and any rough draft designs. On the plus side, I'm actually getting pretty decent at enemy spriting, and I'm quite happy with how the enemies for the 3rd dungeon have turned out. They're not quite as good as the existing ones that oshf made, but they're good enough to make me feel confident that I can handle the rest of the enemy spritework myself.
I don't want to make the mistake of giving any dates or estimates again, but overall, dev progress has picked back up recently. And I'm feeling good about everything that isn't audio related. Still need to figure that one out lol.










