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BottledStorm

115
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1
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A member registered Nov 26, 2025

Recent community posts

quick game, enjoyed it. good job!

interesting idea, but far to basic for what its trying to do, it definitely needs a place to say how much you bought stock for, and something to make it a little less just throw money away to see what works, no matter how realistic that is.

cool clicker idea, would be ok with seeing something much more expanded.

interesting concept, not a lot here but I would be interested in seeing further development. 

I think the first and second upgrade are bugged. unless Iim meant to get a new chest every 0.8 of a second :D i think the second upgrade is doing what the first should do

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After playing for half an hour i closed the browser and when i came back, my progress was gone. do the saves not work or did i do something wrong? (is there soem hidden save button?)

Restarted before posting this and now ive even lost that minimal progress... i guess i cant ever stop running the game to make any progress

interesting solid game, two flaws and a balance suggestion I can see having played through.

first, coins falling off the edge and becoming impossible to collect

second, later in the game coins piling up causes a LOT of lag. I would recommend an upgrade that automatically collects coins after/every set time

for balance, i barely needed any prestige, once you have 1-2 tower damage upgrades everything dies too fast for anything else to matter.

the irony of a AI data center game made by AI, is amusing indeed....

but this is the same as literally every other AI game. the graphics, the writing, the gameplay are just carbon copies. 

Since I found those boring, this is as well, but I guess I'm just not the target audience. 

When it comes to incrementals, idle or otherwise, I strongly believe the first 5 minutes need to give you a general idea of the entire first layer of gameplay loop. better to do than to show, so letting them build the first claw machine quickly gives them a sense of progress. as you have it now you have to wait 10 minutes in the game occasionally manually refilling the single claw machine before you can actually do anything. After they understand the loop you can slow it down as much as you like for those lazy lazy idlers. Ill come back after its more fleshed out to try it again.

interesting concept, but not really "playable". needing to wait for 5 fills and empties to get just 1 more claw machine is brutal. as a concept there just isnt enough here yet to give a thumbs up or down.

Leather gloves are a hidden upgrade bottom left of the gameplay screen, "1" and "2" lets you see what cards have changed colour.... for some reason. literally everything else you said is what I wanted to say.

Most definitely yes 

Prestige doesnt feel rewarding enough. too few choices of upgrades. the "logs" update every new run even when you dont meet the milestone. i kept getting the "stop them leaving through the gate" every new run even though id barely reached the asteroid belt when it first appeared saying that.

explosions occasionally make blocks immortal. when it happens to the eye corruption block it can be... frustrating. adding an end run button when you cant go any further but have 100-200 seconds on the clock would be nice.

Thanks for that, im fairly sure i tried on the edges but im absolutely doubting myself now.  forgot to say the obvious "game is great" 

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added to the goblin bug and the not increasing army size bug, theres also a "selling and moving units in and out of army that causes the game to think you have more supply used than you do. I have 1 cannibal and its taking up 3 supply, remove it and im still taking up 1 supply with nothing in my army.
EDIT: entering a fight fixes it by creating a rat squad that didnt exist 

I think its the upgrade before cannibals that does it, it also doesnt increase the number of slots you have

are you sure its just code for AI assisted? this looks like every AI game ever graphics.

Couldnt place magnet when I unlocked it and had 0/2 module slots (i had 100 shard). the two upgrades near the start "spawn rate" and "spawn frequency" both mean speed of spawn, but one of them increases the quantity/amount of spawns.

completed the game... what exactly were the little clowns FOR/DO? apart from having trouble clicking them to make them pop that is

3 save slots, did not in fact record my save.

If i had to suggets any kind of improvement at this stage it would be that when you are in build mode other buildings go transparent. for those of us that want to line things up nicely. and maybe also paths that do nothing for a small amount of stone

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this is so incredibly satisfying. great concept for a little game. 5/5 
the gentle music being a background to the click clack is also great!

EDIT: I will say that the last line feels a bit off. I had all but 3 of them unlocked and yet it was still 4-5x better to turn off the entire last line. The other lines were always worth it after you had reached the point of 2-3 of them.

EDIT2: i tried turning the bottom layer back on after a few more upgrades and it crashed :D

Loads normally for me (Firefox Browser)

I dont know how people can put games onto itch when an AI did 99% of the work. 

die is the singular of dice. dice is multiple. die is singular. adding one die is grammatically correct.

too many issues. deleting belts left dark matter behind, no explanation on how anything actually works, full screen turned the game into a black screen with a white bar in the middle.

Very good click clack simulator, my only complaint is that the prestige system is a bit of a chicken rib. kinda meaningless. i got 100% of everything without prestiging and only had 17 pp. the upgrades you can get just are not worth restarting for. also the prestige prep upgrade doesnt seem to do anything as far as I could tell. the game would need to be at least twice as long to make even an early prestige worth it.

i get to feed the mire, and cant afford anymore more apara (over50) .... and thats it. nothing new happens. am i missing something?

baddie didnt really show up till i was already 90% of the way through. other than that a very good creepy effect. loved the giggle.

Other than the games font being part heiroglyphic, its a BANGER. pity the dev slept too much while making it.... :D

how selfish of you, if you had spent less time sleeping this game could have been even better. just go without sleep for two weeks! 

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Looks interesting although I hesitate to comment on anything without knowing anything about the prestige system. spires seem like they should reveal more though.
EDIT FOR CLARITY: thumbs up on the game, oddly enthralling.

bug report, first orb upgrade +3 fragments per click. after reset i get 2 fragments per click without upgrades.

still far too buggy for playtesting, candle lost visibility bonus after first run, undoing loop commands borks everything up, and randomly mid loop charting you stop being able to move or interat correctly.

its also far too heavily a copy of "stuck in time" 

everything done with AI, AND requires you to google log in?

so its just a game to farm peoples data?

no thanks

Excellent game, does nothing particularly "new" but everything it does is done to perfection.

Mechanics are simple staples unlocked as and when you want them

easy 9/10 demo. loses a point because for a single half second a cloud covered my gold amount and i couldnt see what it was. :P

The prestige system felt a little unneeded, and bread and arrow are basically the only thing you need to win, dont even need to fill the board... other than that it was an enjoyable 5-10 minutes

VERY enjoyable short game. short and sweet, no additions needed. still had a few upgrades left when i won so the difficulty also seems tuned to perfection.

i was enjoying the game until an invisible mine killed my entire army... three times