on firefox, for some reason the new game button does not work. load, settings and credits work though. entering/exiting full screen doesnt effect it. ill try again another day.
BottledStorm
Recent community posts
New comment after playing and completing the current clan members.
The "increased brush size" upgrade for knowledge is just a flat mild negative. farming knowledge is not effected by how much of the ink you are spreading, but instead by the skill, and how long you spend doing it. Increasing the brush size currently provides no benefit and a very teeny downside by completing each talisman faster. also "cousing" is actually spelt cousin.
looking forward to new updates to play it some more.
i really like the upgrades that let you farm a small amount of another resource too. feels very rewarding.
Bug reports: full screen doesnt expand the game for me on firefox
When two raindrops hit the cup/bowl/bucket only one counts.
it can take more than one click to access the shop, and in non fullscreen mode submission covers part of the shop/weather/upgrades tab buttons.
after buying more rain per raindrop there is now a thin black line in the background of clouds moving.
in the"shop" tab, the upgrade it took half covers the shop/upgrade/weather tabs.
after buying rain amplifier the actual amount of rain per drop i get seems to have gone down rather than up (bought first upgrade at steel basin)
of course, i haven't had time to play too much so haven't beaten him yet. but im looking forward to the greedy uncle, the jealous brother, the disappointed father and the overbearing patriarch :D and then of course, the families supreme elder! all throwing themselves at you one at a time for maximum aura farming. potentially having the death animation as a face getting slapped would be funny but maybe a bit TOO satirical for the game
EDIT2: oh damn, came back for another round and realised it didnt save my progress. definitely a suggestion for improvement :P
I always like to try "cultivation games", and most of them fall into the exact same track of too many features thrown at you at once, and unengaging gameplay. this was literally the opposite. the mini games follow a similar vein but remain differently enough to provide some longevity. the gameplay unfurls in absorbable pieces, and the game itself is fun.
Suggestions:
Descriptions for the skills on the left. (probably something you already intend to do)
A reward for completing a "letter", although this does counter the "the slower you write the letter the more you get from each letter" so feel free to ignore me.
as a very early build. solid 8/10.
it feels like once you unlock hungry maw/ +damage per kill... the difficulty kinda falls off a cliff, I made it to floor 18 and died, then made it straight to floor 50.
why did hitting level 50 give a key, only for you to have to go BACK to the door, which is instant, to go further/end?
also why do some bosses give mutations and others dont?
Prestige upgrades really dont feel worth resetting progress, and this game needs wayyyy to many clicks, with no ability to reduce them. maybe an upgrade that adds a button beside each ticket that just is "repeat previous purchase of this ticket" so if you picked 2 9 17 18 and 5x, it would just rebuy that instantly, instead of buy ticket, previous, buy.
mildly interesting concept.... but nothing is explained. what is a synergy boost? what does mastery actually do? what do the individual levels DO?
bug where sometimes you can do 2 mastery at once after you have research task +1 if you turn off all research, select 2 mastery and then 2 research, but doesnt work in reverse
The challenge that makes researches automatically start researching when another completes makes minimalist practically impossible to achieve. you cannot complete the loop drive, or focus exclusively on one thing (like physics)
The last two challenges feel like they really punish you for any loops you've done.
After compression all the research levels are off like 0.000000002451435667 kind of off.
one of the milestones requires breakthroughs chosen ?/10 but there are only 5 breakthrough choices and it doesnt stack each loop
I have a fragment that says 87k TF/S and yet im getting 35 TF/s. i have selected and unselected it which makes no change
why does getting 1 dantian Qi costs 20-40 but continuing to second costs 200+, then if you buy before 200+ you get 1 and lose all scattered Qi even if its at 199.
EDIT; if you save up scattered Qi you can also go much higher than your contribution cap
EDIT2: got the sect contribution "outer court automation" and can now no longer get any scattered Qi(because it auto spends instantly) to get contribution points....
EDIT3: after reaching nascent soul i can now just click form nascent soul over and over getting 1 each time without forming a foundation or core.
.... These all seems like really easy to spot bugs with even a basic QA pass so ill stop here.
interesting game, although there were two issues for me. firefox fullscreen, anytime text appeared the entire game stuttered and ground to a halt for a few seconds. and on the third layer for some reason the currency top right started getting bigger every time it increased (seems like it wasnt decreasing in size properly), until the currency was no longer on the screen any more.
After playing for half an hour i closed the browser and when i came back, my progress was gone. do the saves not work or did i do something wrong? (is there soem hidden save button?)
Restarted before posting this and now ive even lost that minimal progress... i guess i cant ever stop running the game to make any progress
interesting solid game, two flaws and a balance suggestion I can see having played through.
first, coins falling off the edge and becoming impossible to collect
second, later in the game coins piling up causes a LOT of lag. I would recommend an upgrade that automatically collects coins after/every set time
for balance, i barely needed any prestige, once you have 1-2 tower damage upgrades everything dies too fast for anything else to matter.
When it comes to incrementals, idle or otherwise, I strongly believe the first 5 minutes need to give you a general idea of the entire first layer of gameplay loop. better to do than to show, so letting them build the first claw machine quickly gives them a sense of progress. as you have it now you have to wait 10 minutes in the game occasionally manually refilling the single claw machine before you can actually do anything. After they understand the loop you can slow it down as much as you like for those lazy lazy idlers. Ill come back after its more fleshed out to try it again.