the idea is interesting, but I think the execution needs a bit more cooking in the oven, also full screen doesnt resize the UI
BottledStorm
Recent community posts
considering two chapters is 66% of the content I feel its pretty fair to critique a game. just like comparing two similar games to better explain what I found dissatisfying about the game experience.
I told you what would make the game more enjoyable, and made more sense from a "time loop" perspective. that does not mean you have to agree or follow it, i simply offered my opinion.
while I have problems with games made by AI, my comment about AI wasnt the fact it was made in AI, but that all choices made in the game seemed the most generic possible (aka AI), which according to you, were the choices you personally made.
I assume the comment about the reply being made with the help of AI is a joke.
You seem to have a chip on your shoulder for doing.... not a lot.
Sorry for my middle of the road essay about your middle of the raod game.
EDIT: rereading your comment I just wanted to say that calling another game a clone when you made your's in AI is a little insulting to someone who actually put hard work in writing the code themselves.
so ive played for a few hours, got to the end of chapter 2.
this is extremely middle of the road, and very obviously AI generated.
I think my major problem is this reminds me of terraformental and is worse in every respect in comparison.
If i remember previous loops, why cant i get the code for the cryodoor to speed up its opening? if I know the chapter 2 door is to the north, why do i need to read the logs and then the map to get access to the door again. many of the 4/5 -> 5/5 choices offer nothing but a snippet of flavor text. Why are you offered the choice to re-decode something again, just for a small oxygen boost, instead of knwoing the decode already and getting a smaller task to access that oxygen.
it's like you chose every option to make this game more grindy and less enjoyable.
great game so far, two issues to bring up one minor one slightly less minor
1: the very first rebirth, i was left with 34 diamonds. seems like a rounding error
2: everytime the galactic ball emerges the ball dropping screen glitches out, either going blank or the interface spinning round real fast
EDIT Three: Apparently completely resetting my browser has fixed the issue :D
EDIT: the picture of the galactic ball on the rarity list is the paper n pen instead of the ball, so it doesnt seem to be able to load it
EDIT Two:
needs the progression to be smoothed out, faster first round and slower later rounds, potentially offering a prestige reward before 3 rounds are done. an upgrade to make auto cursors choose domino's better instead of just random would also be good. having the auto push upgrade cheaper would also be a good idea (1000?).
When I think domino's i think large lines collapsing so this felt a little underwhelming with only 3 at the start and 7 by time the i lost interest.
good game, but far too easy, and putting healing on the wheel is just meaningless when you heal after every fight. (yes i know some builds can use healing... but again, the game is too easy for it too matter)
I did 2 runs and i dont think i lost even 10hp over the fights in a single run.
I have complaints about the game but that doesnt take away from the fact this game is an easy 9/10. as other comments have said, i love the almost tactile sensation of the dice rolls, the wheel spinning, and the credits getting spat out. this game has to be the personification of "simple is perfection".
great pacing for the game, all the upgrades feel meaningful.
the gem scaling for upgrades hits just right.
the mimic gamble is great, although i found there wasnt really a downside to it. the mimic still gave gold so you barely missed out
I got lucky with the final boss with 3 crits meaning i didnt even need to buy the last few HP upgrades.
I would love a longer sequel.
overall: 8/10 (would be 9 if it had some fitting music/sound effects)
had an issue on first load up of the game that had WASD and arrow keys not working, but a refresh fixed it
game is great. you have a great balance scaling income and upgrades as you progress further. look forward to seeing more when the game comes out!
minor spelling mistake on final conversation (affraid double f)
ok new post after having finished the demo.
focusing on things I think could be improved
The fossil system needs an automatic or fast mode
when you have 3+ fossils and having to click for each of them gets tedious really fast, either let me hold to click like in-game or have an automatic function.
Baskets feel useless in the demo, almost immediately for me amber was the same price. then worth more, that might be different in the main game though but I thought I would mention it.
I cannot think of a single reason in the demo i would build any of the larger houses than the cabin. especially after the artifact that boosts them. space isnt an issue at all. maybe give boosts for being in a nicer house? or have the houses boost spawn rates.
a request more than a complaint. I would love it if every upgrade of the village/city center it expanded your vision by 1. a nice user friendly thing for later game play giving a wider vision radius before buying watchtowers.
even with those very very minor flaws I would still give this 9/10 and will wishlist the game.
Good game with some weird design choices.
Prestige was basically not a requirement other than unlocking the next step. the rhythm element adds nothing to the game.
neither does clicking creating an object you then need to stop clicking to collect. why not just collect directly instead of adding that? the placement mechanism for cherubs is... hit and miss.
oh and collecting souls being utterly meaningless in this version feels bad.