Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BottledStorm

141
Posts
2
Topics
1
Followers
A member registered Nov 26, 2025

Recent community posts

on firefox, for some reason the new game button does not work. load, settings and credits work though. entering/exiting full screen doesnt effect it. ill try again another day. 

New comment after playing and completing the current clan members.
The "increased brush size" upgrade for knowledge is just a flat mild negative. farming knowledge is not effected by how much of the ink you are spreading, but instead by the skill, and how long you spend doing it. Increasing the brush size currently provides no benefit and a very teeny downside by completing each talisman faster. also "cousing" is actually spelt cousin.

looking forward to new updates to play it some more. 
i really like the upgrades that let you farm a small amount of another resource too. feels very rewarding.

The combination system seems not to always work, i tried to combine 3 tier 1 stealth imps and it didnt work, and the same happened when i tried to get a second turtle goblin, they wouldnt combine. other than that, fun game!

Bug reports: full screen doesnt expand the game for me on firefox
When two raindrops hit the cup/bowl/bucket only one counts.
it can take more than one click to access the shop, and in non fullscreen mode submission covers part of the shop/weather/upgrades tab buttons.
after buying more rain per raindrop there is now a thin black line in the background of clouds moving.
in the"shop" tab, the upgrade it took half covers the shop/upgrade/weather tabs.
after buying rain amplifier the actual amount of rain per drop i get seems to have gone down rather than up (bought first upgrade at steel basin)

(2 edits)

of course, i haven't had time to play too much so haven't beaten him yet. but im looking forward to the greedy uncle, the jealous brother, the disappointed father and the overbearing patriarch :D and then of course, the families supreme elder! all throwing themselves at you one at a time for maximum aura farming. potentially having the death animation as a face getting slapped would be funny but maybe a bit TOO satirical for the game
EDIT2: oh damn, came back for another round and realised it didnt save my progress. definitely a suggestion for improvement :P

I always like to try "cultivation games", and most of them fall into the exact same track of too many features thrown at you at once, and unengaging gameplay. this was literally the opposite. the mini games follow a similar vein but remain differently enough to provide some longevity. the gameplay unfurls in absorbable pieces, and the game itself is fun.

Suggestions: 
Descriptions for the skills on the left. (probably something you already intend to do)
A reward for completing a "letter", although this does counter the "the slower you write the letter the more you get from each letter" so feel free to ignore me.

as a very early build. solid 8/10.

it took 3 THREE ragequits to realise the "bugs" choice was also ragebait. i feel stupid. silly fun game.

The beginning of the game is far too slow, and the game doesn’t scroll properly in non full screen mode(scrolling the game and the page). 

Falls to the same flaw as a lot of AI made games make (other than looking identical). everything is thrown at you at once, instead of a gradient. Checked and ive made the same comment on another game made by same person/people.

(1 edit)

Doesnt work. 

EDIT after three days: came back hoping the dev had spoken, or an update had come. no such luck.

i wish i could see the island shrink better, and you basically don’t get to see the crabs at all, could do with the camera view coming from slightly further away

so im running firefox and it doesnt do hover damage, only when the circle hits the target, it knocks them a bit, but if you stay hovered over it does nothing. I even got a hover upgrade incase "hover damage" hadnt been unlocked yet, but no change.

1 skill tree, 2 skill column's and a prestige feels a bit much. especially when you first go to prestige and most of the options are "10%/20%/50% global income". just feels like the skills could just all be in the tree, or remove the tree.

game looks interesting but i have no idea what’s going on., i just make more springs and pipe them to the reservoir...

it feels like once you unlock hungry maw/ +damage per kill... the difficulty kinda falls off a cliff, I made it to floor 18 and died, then made it straight to floor 50. 

why did hitting level 50 give a key, only for you to have to go BACK to the door, which is instant, to go further/end?

also why do some bosses give mutations and others dont? 

falls into the same trap as the other AI generated Cultivation idle games, too many features that are completely superfluous. delay if you attempt to click to buy multiple things at once. no clarity for some of the information on screen. 

how am I meant to cool down? my thermal hit 100%, and i got the achievement for breaking the thermal lock... but its still rising and is at 400%+ with everything throttled... how do i reduce heat?

Prestige upgrades really dont feel worth resetting progress, and this game needs wayyyy to many clicks, with no ability to reduce them. maybe an upgrade that adds a button beside each ticket that just is "repeat previous purchase of this ticket" so if you picked 2 9 17 18 and 5x, it would just rebuy that instantly, instead of buy ticket, previous, buy.

this just looks like a "the first million" but with a much worse  user interface. I thought you had to make a significant difference in the game for it not to be plagiarism. i guess technically the cards are different?.

Coudlnt even get passed age 10 as the lag and stuttering got too annoying, click a few times and half of them take 2-5 seconds before they register.

I am SHOCKED the AI cant code a proper game. I am not shocked it got released in this state

My only complaint is that it is far too short.
I feel like there would be more game in that 5 day game jam if you just stayed awake all five days. (joke)

Love the game. definitely scratched that itch.

far FAR too slow. Nothing particularly interesting. 5/10

couldnt complete tutorial because i dropped some coal due to the BAFFLING controls.

(13 edits)

mildly interesting concept.... but nothing is explained. what is a synergy boost? what does mastery actually do? what do the individual levels DO? 

bug where sometimes you can do 2 mastery at once after you have research task +1 if you turn off all research, select 2 mastery and then 2 research, but doesnt work in reverse

The challenge that makes researches automatically start researching when another completes makes minimalist practically impossible to achieve. you cannot complete the loop drive, or focus exclusively on one thing (like physics) 

The last two challenges feel like they really punish you for any loops you've done. 

After compression all the research levels are off  like 0.000000002451435667 kind of off.

one of the milestones requires breakthroughs chosen ?/10 but there are only 5 breakthrough choices and it doesnt stack each loop

I have a fragment that says 87k TF/S and yet im getting 35 TF/s. i have selected and unselected it which makes no change

(4 edits)

why does getting 1 dantian Qi costs 20-40 but continuing to second costs 200+, then if you buy before 200+ you get 1 and lose all scattered Qi even if its at 199.

EDIT; if you save up scattered Qi you can also go much higher than your contribution cap

EDIT2: got the  sect contribution "outer court automation" and can now no longer get any scattered Qi(because it auto spends instantly) to get contribution points.... 

EDIT3: after reaching nascent soul i can now just click form nascent soul over and over getting 1 each time without forming a foundation or core.


.... These all seems like really easy to spot bugs with even a basic QA pass so ill stop here.

interesting game, although there were two issues for me. firefox fullscreen, anytime text appeared the entire game stuttered and ground to a halt for a few seconds. and on the third layer for some reason the currency top right started getting bigger every time it increased (seems like it wasnt decreasing in size properly), until the currency was no longer on the screen any more.

quick game, enjoyed it. good job!

interesting idea, but far to basic for what its trying to do, it definitely needs a place to say how much you bought stock for, and something to make it a little less just throw money away to see what works, no matter how realistic that is.

cool clicker idea, would be ok with seeing something much more expanded.

interesting concept, not a lot here but I would be interested in seeing further development. 

I think the first and second upgrade are bugged. unless Iim meant to get a new chest every 0.8 of a second :D i think the second upgrade is doing what the first should do

(1 edit)

After playing for half an hour i closed the browser and when i came back, my progress was gone. do the saves not work or did i do something wrong? (is there soem hidden save button?)

Restarted before posting this and now ive even lost that minimal progress... i guess i cant ever stop running the game to make any progress

interesting solid game, two flaws and a balance suggestion I can see having played through.

first, coins falling off the edge and becoming impossible to collect

second, later in the game coins piling up causes a LOT of lag. I would recommend an upgrade that automatically collects coins after/every set time

for balance, i barely needed any prestige, once you have 1-2 tower damage upgrades everything dies too fast for anything else to matter.

the irony of a AI data center game made by AI, is amusing indeed....

but this is the same as literally every other AI game. the graphics, the writing, the gameplay are just carbon copies. 

Since I found those boring, this is as well, but I guess I'm just not the target audience. 

When it comes to incrementals, idle or otherwise, I strongly believe the first 5 minutes need to give you a general idea of the entire first layer of gameplay loop. better to do than to show, so letting them build the first claw machine quickly gives them a sense of progress. as you have it now you have to wait 10 minutes in the game occasionally manually refilling the single claw machine before you can actually do anything. After they understand the loop you can slow it down as much as you like for those lazy lazy idlers. Ill come back after its more fleshed out to try it again.

interesting concept, but not really "playable". needing to wait for 5 fills and empties to get just 1 more claw machine is brutal. as a concept there just isnt enough here yet to give a thumbs up or down.

Leather gloves are a hidden upgrade bottom left of the gameplay screen, "1" and "2" lets you see what cards have changed colour.... for some reason. literally everything else you said is what I wanted to say.

Most definitely yes 

Prestige doesnt feel rewarding enough. too few choices of upgrades. the "logs" update every new run even when you dont meet the milestone. i kept getting the "stop them leaving through the gate" every new run even though id barely reached the asteroid belt when it first appeared saying that.

explosions occasionally make blocks immortal. when it happens to the eye corruption block it can be... frustrating. adding an end run button when you cant go any further but have 100-200 seconds on the clock would be nice.

Thanks for that, im fairly sure i tried on the edges but im absolutely doubting myself now.  forgot to say the obvious "game is great"