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BottledStorm

79
Posts
1
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A member registered Nov 26, 2025

Recent community posts

The prestige system felt a little unneeded, and bread and arrow are basically the only thing you need to win, dont even need to fill the board... other than that it was an enjoyable 5-10 minutes

VERY enjoyable short game. short and sweet, no additions needed. still had a few upgrades left when i won so the difficulty also seems tuned to perfection.

i was enjoying the game until an invisible mine killed my entire army... three times

i dont get it, whatever you buy the enemy also buys, but its still 49% winrate with identical armies... unless you spam buy in which case you buy a second before they can buy 1 and your army gets bigger than theirs.... i dont understand how you win if it just copies you

very fun, short game. 10/10 would clank again

for a game about crushing blocks, almost none of your money comes from said crushing. it basically all come from quests and level up rewards. other than that, fairly engaging demo

why do all AI games look the same?

Couldnt really hook my interest sorry.

i really cant decide it I enjoyed playing this game.

it was an experience for sure.

AI assisted: Code, Graphics, Text. 

damnit you had that edit so im legally not allowed to make fun of you. 

so for a game that requires you to balance everything, why does it not give you any information? how much information is made from the internet? how much do the upgrades increase things by? its almost a striaght rip of another free game on steam, but that one gives you information

I have in fact, added this to my wishlist. 

Kinda sad you get edged and unable to complete a full (novice) run, but i understand its a demo... and clearly it worked on me.

AI assisted: code, graphics, sounds, text..... so what exactly did the author actually do... other than taking credit?

the problem is your game is like walking through a maze, but take even one step off the "correct" path and you get reset back to the start. its a puzzle without any game, without any soul or fun. its like telling someone that to open a door you have to move forward or back left or right in a very specific set of steps, and after the first 7-8 steps suddenly there are no clues to go on and you have to brute force it.

There is far too little room for error, you have to do things exactly as intended or it wont work, its less a puzzle and more "follow the exact blueprint the dev had in mind" Its an interesting take on games like terraformental.... but it doesnt work as it is now. 

no problem. may have sounded a little critical but i do what youve made so far. 

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for the love of god give me an option to turn down the music

EDIT: first level of +1 copper ore doesnt actually ensure you get one. ive gone three runes without a single copper ore

No bonus for clearing the entire area with bombs remaining

Cant scroll left or right on the skill tree

need harder minerals. by the time you have 70% of the tree you can basically destroy everything with 3-4 bombs

This is even less effort than the "emotes walking along the road" AI game.

couldnt read the text without pressing my eyes directly into the screen. ill try again when fixed

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i reached 7 away from "base" vertically and horizontally without finding anything but stone and coal... and one mushroom. there was stuff that like minecraft iron... but no way to mine it. also 200 gold max when each "click" to mine is 8+ makes the clicking really tedious.

Other than that, great game jam game*

EDIT: game game game game

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Ai slop, prestige system can be completely ignored. its just emoji's walking along a road. There are other AI made games on the site that are better in every way, and are still bad.

idle game, completed in 5 minutes.

interesting concept, enjoyed watching the particles make and break other up. 

my major gripe is that as it is this is another game where the prestige system feels like a bolt -on, or a useless appendage. 

also the problem with autosaving and the name blank is frustrating. 

it even stacks apon itself

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prestige is meaningless, within a few minutes i had everything and was earning 100T per second. prestiged and got everything all at once.

EDIT: side point, I missed when games told you what they were with minimal embellishing. "Factory optimization challenge" my man, optimization implies choosing the best of diverse options, not choosing between +1 or +6
"strategic upgrades".... its a tech tree. theres no choice there, just sooner or later. 

EDIT2: I see, created with AI, guessing the blurb was AI generated too

great little demo, only complaint i could make, and its a small one. is that you never really get to enjoy gobbling stuff up, because larger means hunger drains faster. Still an absolutely solid demo

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the sound affects for rats and you attacking are too loud, and is TABERN meant to be TAVERN?

I think previous commenter was asking because 5A/5D means you just loop killing rats forever, since they cant hurt you.

interesting game, although considering the early information density I'm not sure I would show things you cant actually make 2-3 researches before they become available

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broke even at 281 days remaining by just selling high with everything at 100%.

had 10 mil + at day 211. 

The game is a little easy, and while i get the humour of the alarms being incredibly annoying... they are still incredibly annoying.

Nothing shows up for staff under extra cost's, even when one is actually sick.

some of the production information is stuck at 0 throughout the game. repair costs(total), Average saleprice per barrel and average production effeciency.

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interesting concept, although I wouldnt say it was a "game" yet. 

the "powers" you can activate or far too cheap/short cooldown.

Seems interesting though. Would be interested in trying it again after its had more time to cook.

EDIT:added a 4 star review to counter the single wierd 1 star without a review

(1 edit)

aspect ratio for computer is off, looks like for mobile and so the writing is very small and cramped.
EDIT: trying to do NPC and instead of getting the janitor it mentioned in the prompt i got a loan underwriter, and now no matter what the NPC prompt says it just returns to him. also searching heals you so do you even need the rest prompt?

Tried it again and it hasnt really changed, I even recieved the same prompt twice in the six parts. getting the "break out/ barracade in" as the first 1/6 and THEN prompts like settling in and you notice something is wrong makes no sense. 

Great, that number was really bugging me, look forward to future updates

feels like the text is AI generated, they rarely match what you choose, and the story is wrong most of the time. one time it starts with barracading yourself in/trying to escape, then convincing yourself nothing is wrong. also i got injured on a cucessful check to look for clues? huh? also the last part of the act was a look for clues, so i died from a failed awareness check for clues.

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issue with description. says an outer disciple consumes 1 spirit stone a month and produces 1 spirit stone a month (for first realm) when it actually is consumes 1 a month and produces 1 a year, otherwise they would just pay for themselves
EDIT what does the number after realm (1-9) mean? when you hover over it just says how many spirit stones you produce.

the idea is interesting, but I think the execution needs a bit more cooking in the oven, also full screen doesnt resize the UI

I'm not sure where the game is in this. i didnt enjoy it personally.
No explanation for what fever does.
after 5-6 coins how does more coins help you? just seems like a waste of money to spread coins across the screen. 

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considering two chapters is 66% of the content I feel its pretty fair to critique a game. just like comparing two similar games to better explain what I found dissatisfying about the game experience.

I told you what would make the game more enjoyable, and made more sense from a "time loop" perspective. that does not mean you have to agree or follow it, i simply offered my opinion.

while I have problems with games made by AI, my comment about AI wasnt the fact it was made in AI, but that all choices made in the game seemed the most generic possible (aka AI), which according to you, were the choices you personally made.

I assume the comment about the reply being made with the help of AI is a joke.

You seem to have a chip on your shoulder for doing.... not a lot. 
Sorry for my middle of the road essay about your middle of the raod game.

EDIT: rereading your comment I just wanted to say that calling another game a clone when you made your's in AI is a little insulting to someone who actually put hard work in writing the code themselves.

couldnt get past level 1, had 2 balls and all blocks were destroyed but it failed to move to next level

so ive played for a few hours, got to the end of chapter 2.

this is extremely middle of the road, and very obviously AI generated.
I think my major problem is this reminds me of terraformental and is worse in every respect in comparison. 

If i remember previous loops, why cant i get the code for the cryodoor to speed up its opening? if I know the chapter 2 door is to the north, why do i need to read the logs and then the map to get access to the door again. many of the 4/5 -> 5/5 choices offer nothing but a snippet of flavor text. Why are you offered the choice to re-decode something again, just for a small oxygen boost, instead of knwoing the decode already and getting a smaller task to access that oxygen. 

it's like you chose every option to make this game more grindy and less enjoyable.