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(+10)(-1)

so ive played for a few hours, got to the end of chapter 2.

this is extremely middle of the road, and very obviously AI generated.
I think my major problem is this reminds me of terraformental and is worse in every respect in comparison. 

If i remember previous loops, why cant i get the code for the cryodoor to speed up its opening? if I know the chapter 2 door is to the north, why do i need to read the logs and then the map to get access to the door again. many of the 4/5 -> 5/5 choices offer nothing but a snippet of flavor text. Why are you offered the choice to re-decode something again, just for a small oxygen boost, instead of knwoing the decode already and getting a smaller task to access that oxygen. 

it's like you chose every option to make this game more grindy and less enjoyable. 

(+1)(-9)

Wow — a clone that reminds you of a clone. Truly a shocking revelation for the incremental genre.

Comparing the game to Terraformental after a few hours and two chapters is a bit like reviewing a book based on the blurb and the first two chapters. Especially funny here, because by chapter 2 the game already starts hinting that the ship itself is not static — it changes, mutates, and each loop is similar, not identical. Remembering facts is not the same as the environment obediently freezing in time.

Regarding the “empty” 4/5 → 5/5 choices: those are also deliberate. They exist specifically so that automation isn’t a brainless “max everything” checkbox. The game is designed around finding the shortest viable path, not filling bars because they exist. 

You’re absolutely free to dislike that design choice. But calling every decision you personally wouldn’t have made “grindy” doesn’t really say much about the game — only about the kind of experience you expected going in.

Still, thanks for playing for a few hours and taking the time to write feedback. Even middle-of-the-road essays require some commitment.

And yes — before you ask — this reply was also written with the help of AI. Try not to let that overshadow the actual design discussion.

(1 edit) (+2)

considering two chapters is 66% of the content I feel its pretty fair to critique a game. just like comparing two similar games to better explain what I found dissatisfying about the game experience.

I told you what would make the game more enjoyable, and made more sense from a "time loop" perspective. that does not mean you have to agree or follow it, i simply offered my opinion.

while I have problems with games made by AI, my comment about AI wasnt the fact it was made in AI, but that all choices made in the game seemed the most generic possible (aka AI), which according to you, were the choices you personally made.

I assume the comment about the reply being made with the help of AI is a joke.

You seem to have a chip on your shoulder for doing.... not a lot. 
Sorry for my middle of the road essay about your middle of the raod game.

EDIT: rereading your comment I just wanted to say that calling another game a clone when you made your's in AI is a little insulting to someone who actually put hard work in writing the code themselves.

(1 edit) (-2)

That’s fair — two chapters is most of the current content, so criticism is valid.

The friction you’re describing is intentional design, even if it’s not to your taste.

As for the AI point: I clearly state in the game description that AI tools were used. Those choices were deliberate and not a result of “letting AI do everything.”

And just to be honest — in my view, Terraformental feels like a clone of Increlution made with Unity AI, so calling my game a clone of it is a bit ironic.

No insult was intended toward anyone. Thanks for clarifying your perspective.

--- edit

The AI comment in my reply was a joke :P