That’s fair — two chapters is most of the current content, so criticism is valid.
The friction you’re describing is intentional design, even if it’s not to your taste.
As for the AI point: I clearly state in the game description that AI tools were used. Those choices were deliberate and not a result of “letting AI do everything.”
And just to be honest — in my view, Terraformental feels like a clone of Increlution made with Unity AI, so calling my game a clone of it is a bit ironic.
No insult was intended toward anyone. Thanks for clarifying your perspective.
--- edit
The AI comment in my reply was a joke :P