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considering two chapters is 66% of the content I feel its pretty fair to critique a game. just like comparing two similar games to better explain what I found dissatisfying about the game experience.

I told you what would make the game more enjoyable, and made more sense from a "time loop" perspective. that does not mean you have to agree or follow it, i simply offered my opinion.

while I have problems with games made by AI, my comment about AI wasnt the fact it was made in AI, but that all choices made in the game seemed the most generic possible (aka AI), which according to you, were the choices you personally made.

I assume the comment about the reply being made with the help of AI is a joke.

You seem to have a chip on your shoulder for doing.... not a lot. 
Sorry for my middle of the road essay about your middle of the raod game.

EDIT: rereading your comment I just wanted to say that calling another game a clone when you made your's in AI is a little insulting to someone who actually put hard work in writing the code themselves.

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That’s fair — two chapters is most of the current content, so criticism is valid.

The friction you’re describing is intentional design, even if it’s not to your taste.

As for the AI point: I clearly state in the game description that AI tools were used. Those choices were deliberate and not a result of “letting AI do everything.”

And just to be honest — in my view, Terraformental feels like a clone of Increlution made with Unity AI, so calling my game a clone of it is a bit ironic.

No insult was intended toward anyone. Thanks for clarifying your perspective.

--- edit

The AI comment in my reply was a joke :P