ok new post after having finished the demo.
focusing on things I think could be improved
The fossil system needs an automatic or fast mode
when you have 3+ fossils and having to click for each of them gets tedious really fast, either let me hold to click like in-game or have an automatic function.
Baskets feel useless in the demo, almost immediately for me amber was the same price. then worth more, that might be different in the main game though but I thought I would mention it.
I cannot think of a single reason in the demo i would build any of the larger houses than the cabin. especially after the artifact that boosts them. space isnt an issue at all. maybe give boosts for being in a nicer house? or have the houses boost spawn rates.
a request more than a complaint. I would love it if every upgrade of the village/city center it expanded your vision by 1. a nice user friendly thing for later game play giving a wider vision radius before buying watchtowers.
even with those very very minor flaws I would still give this 9/10 and will wishlist the game.