Sorry for the late response, the full game won't be free.
Will look into the small hitbox issue, thanks!
Fang (Karrot Games)
Creator of
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Hi, first of all, thank you for playing the game and for your kind words. We really appreciate it! We’re currently working on adding more content and fixing as many bugs as we can.
Regarding the saving issue: during your gameplay, did you reset the island by clicking the “Set sail for a new island” button in the top-left corner? The game only saves progress when you enter and exit the meta screen. In other words, the current island itself is not saved, only the meta progress (such as your skill tree and unlocked fossils).
If you did reset the island and your progress was still lost, then this is indeed a bug on our side and something we’ll need to investigate and fix.
Once again, thank you for reaching out and for playing the game!
Thank you!
I’m not sure which version you’re currently using, but in version 0.5.3 we added the ability to demolish buildings and roads.
You can find a more detailed explanation here (the in-game tutorial hasn’t been updated yet to fully explain this feature).
https://karrot-fang.itch.io/clicky-islands/devlog/1145551/053-patch
Cheers and thanks for playing!
Thanks for your support and feedback!
1. True, we’ll look into tweaking this one.
2. Do you mean the one from the Construction Hammer artifact? Perhaps you were building larger houses than huts. The old Construction Hammer worked only with huts, but we’ve changed that in today’s hotfix.
3. It’s on the way. It may not be directly linked to the port itself, but there will be an option to automate selling resources up to a certain point.
Thanks for the kind words and have a great day!
Hi, do you think the current patch (0.5.3) helped with that issue? Right now, you can hold the mouse button to open fossils instead of clicking rapidly.
Have you seen the Statue of His Majesty? It gives you reputation points when you build it, but maybe we need to balance it even more.
Thanks for the feedback!
Thanks for the feedback. We’re still tweaking things, so there may be some changes to the cost creep mechanic.
As for vision, in the later island stages (we’ve limited the demo to just a few stages), you can unlock other towers with greater vision range. We may also add some vision-related perks to the meta tree I think 🤔
Thank you!

Thank you. Do you mean Map Size 3 on the meta tree, the one shown in the screenshot?
If so, it is available in the demo. However, we currently have a bug that prevents interaction with anything below the SET SAIL button, the one NicholasJDi mentioned in his comment.
We will hotfix this soon. In the meantime, you can move the entire skill tree to the left by holding the right mouse button and dragging it to interact with those perks.
Thanks for playing and for uploading the video. It’s incredibly helpful. Watching someone else play helps us catch bugs and see how other players (who haven’t played the game 100,000 times like we have :D) approach different situations.
We really appreciate the support, and we’re already working on fixing the issues you ran into.
Cheers! Have a good one :-)
Thanks for the feedback and your support!
1. Yup, you can disable it by checking the "disable CRT Effect" in Settings > accessibility (you can open setting by clicking on the cog icon in the top right corner)

2. Valid point - working on it :)
3. Adding reputation tree nodes that reduce price growth sounds like a gread idea. Thanks!
We kind of wanted people to plan more carefully instead of just buying whatever is cheapest or most efficient at the moment (thats also why we didn't include any way to demolish existing buildings).
That said, this is definitely something to discuss, and we’re open to adjusting it, or even changing it completely, if it doesn’t feel right.
4. True, true. To be honest, we rushed the baskets right before the demo release so players could build a better economy on islands, lets say, with only 1–2 amber deposits and maybe 8 trees. Agree with you, indeed it does need some love and adjusting. Thanks!


