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Fang (Karrot Games)

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A member registered Jul 01, 2025 · View creator page →

Creator of

Recent community posts

Sorry for the late response, the full game won't be free.

Will look into the small hitbox issue, thanks!

Thanks for your support and for the bug reports. Appreciate it!

Thanks for your support!
Noted, we have some tasks regarding the overhaul of the UI in the backlog, so we will try to figure out a better solution for this

Thank you! Noted, and I appreciate the suggestion

Cheers!

Hi, first of all, thank you for playing the game and for your kind words. We really appreciate it! We’re currently working on adding more content and fixing as many bugs as we can.

Regarding the saving issue: during your gameplay, did you reset the island by clicking the “Set sail for a new island” button in the top-left corner? The game only saves progress when you enter and exit the meta screen. In other words, the current island itself is not saved, only the meta progress (such as your skill tree and unlocked fossils).

If you did reset the island and your progress was still lost, then this is indeed a bug on our side and something we’ll need to investigate and fix.

Once again, thank you for reaching out and for playing the game!

Hi, we’re not sure yet if the game will be released outside of Steam. I’ll look into it and see what we can figure out.

Thank you!

I’m not sure which version you’re currently using, but in version 0.5.3 we added the ability to demolish buildings and roads.

You can find a more detailed explanation here (the in-game tutorial hasn’t been updated yet to fully explain this feature).

https://karrot-fang.itch.io/clicky-islands/devlog/1145551/053-patch

Cheers and thanks for playing!

Glad you enjoyed it :-)Merry christmas!

Thanks!

Thank you :)

Thank you for your support!

Alright, got it. Thanks for your help so far!

Thanks for your support and feedback!

1. True, we’ll look into tweaking this one.

2. Do you mean the one from the Construction Hammer artifact? Perhaps you were building larger houses than huts. The old Construction Hammer worked only with huts, but we’ve changed that in today’s hotfix.

3. It’s on the way. It may not be directly linked to the port itself, but there will be an option to automate selling resources up to a certain point.

Thanks for the kind words and have a great day!

Hi! Thanks for you support!

You can move all resources up to the ship’s cargo capacity by right-clicking on them (instead of left-clicking)

And thanks for the 2 other suggestions - will look into it

Hi, do you think the current patch (0.5.3) helped with that issue? Right now, you can hold the mouse button to open fossils instead of clicking rapidly.

Have you seen the Statue of His Majesty? It gives you reputation points when you build it, but maybe we need to balance it even more.


Thanks for the feedback!

No worries, the road indicator is kind of confusing tho. Hope you'll have fun!

Thanks for the feedback. We’re still tweaking things, so there may be some changes to the cost creep mechanic.

As for vision, in the later island stages (we’ve limited the demo to just a few stages), you can unlock other towers with greater vision range. We may also add some vision-related perks to the meta tree I think 🤔

Thank you!

Thanks for your support!

I’m not sure if I understand the issue correctly. The road will automatically adapt and rotate to match the other road parts when they are connected.

Maybe this video will help demonstrate that behavior more clearly: 

https://streamable.com/sd1p8e

Cheers!

Thank you! Appreciate it :-)

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Thank you. Do you mean Map Size 3 on the meta tree, the one shown in the screenshot?

If so, it is available in the demo. However, we currently have a bug that prevents interaction with anything below the SET SAIL button, the one NicholasJDi mentioned in his comment.

We will hotfix this soon. In the meantime, you can move the entire skill tree to the left by holding the right mouse button and dragging it to interact with those perks.


Thanks for your support! Agreed, valid points!

Huge thanks for catching those bugs and for the detailed description, will be fixed in the next patch. Thanks once again!

Nice catch, true, we will tweak that. Thanks

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🐙 We can neither confirm nor deny that the cargo is indeed offered to ancient sea gods. Please do not interrupt the ceremony. 🐙


Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn

Thanks for the kind words!

Glad you like it! Thanks

Thank you

Whoops, missed that one. Gonna be fixed in the next patch. Thanks :D 

This should now be fixed in version 0.5.3. Just letting you know in case you want to give it another try. Thanks again for letting us know about that isssue.

Cheers!

Hi, the option to demolish buildings is now available in version 0.5.3.

Great idea! We’re going to try implementing scroll to zoom functionality. Thanks!

Thank you for your support! Thats a crazy number tho :D

Thanks! A patch adding the ability to demolish buildings will be released soon

This will be added soon

Thanks for playing and for uploading the video. It’s incredibly helpful. Watching someone else play helps us catch bugs and see how other players (who haven’t played the game 100,000 times like we have :D) approach different situations.

We really appreciate the support, and we’re already working on fixing the issues you ran into.

Cheers! Have a good one :-)

Thanks for the feedback :-)

1. You are right. We are reworking it right now and we are going to add an option to demolish buildings / roads soon.
2. That’s a great point, thanks for bringing this up! We’ll see what we can do here.

1. Noted, we will try to explain it better in the tutorial.

2. We originally wanted to encourage planning ahead;
Since many players don’t like this, we’re reworking it now and will most likely add an option to demolish roads and buildings soon.

Thanks for the feedback!

True, true. Thanks for the heads up, we’re going to fix this in the next patch

Got it, thanks for the report! We’re going to prioritize that issue.
Thanks again for rising this

Thanks for the feedback and your support!

1. Yup, you can disable it by checking the "disable CRT Effect" in Settings > accessibility (you can open setting by clicking on the cog icon in the top right corner)


2. Valid point - working on it :)

3. Adding reputation tree nodes that reduce price growth sounds like a gread idea. Thanks!
We kind of wanted people to plan more carefully instead of just buying whatever is cheapest or most efficient at the moment (thats also why we didn't include any way to demolish existing buildings).
That said, this is definitely something to discuss, and we’re open to adjusting it, or even changing it completely, if it doesn’t feel right.

4. True, true. To be honest, we rushed the baskets right before the demo release so players could build a better economy on islands, lets say, with only 1–2 amber deposits and maybe 8 trees. Agree with you, indeed it does need some love and adjusting. Thanks!

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Hi, by 200% do you mean scaling the website in your browser? If so, it wont actually scale the game.

If you want to scale the game you have to click on the setting button (top right corner - ingame) and there you have a Game Scale slider that you can adjust.

Cheers!