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borot

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A member registered May 11, 2019 · View creator page →

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aah okay, I interpreted the tutorial as “check if the door is real so you don’t waste your keys”, similarly to how right before that it teaches you to check for real enemies so you don’t waste bullets. I didn’t realize it could also affect visibility, that makes a lot more sense.

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it’s a neat game, but it could really use an in-game tutorial instead of just a how-to-play, it’s hard to understand what’s going on when you’re thrown into it for the first time :D really nice art and sound though

the default mouse sensitivity is way too high, but the music and art/environments are great. I really love the color palettes used, and the pew sound effect haha

I’m really confused about what to do, I can’t see anything, there’s 3 numbers on screen but none of them have descriptions.

is this right? I don’t see anything like in the screenshots

image.png

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I’m not sure I understand to navigate by sound in this, I won the easy levels just through trial and error :D

edit: nevermind, I think I got it, unfortunately something happened with my cursor/the camera and I couldn’t properly turn around anymore

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I did, yes, I just felt like I spent half the game standing around and waiting for something to happen :D I think if there was one other mechanic, for example if you were running away from something, or exploring a level looking for clues, and at the same time you had to look out for the monsters it would be a lot more engaging

edit: or a more realistic option given the time constraints, if there were just more things in the room to interact with

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shame about the AI art. I understand not having the time or skillset, but there are many better and more ethical ways to get around that: stock photos, existing free or paid assets, very simple art styles (e.g. stick figures, simple pixel art), drawing it yourself even if it’s bad… after all, tiny game jams have existed for way longer than genAI did and it hasn’t stopped people before.

I didn’t understand the clues on the right, or what the “but they come at a cost” means? but maybe that’s a translation issue. either way, I’m glad you and your son had a good time.

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the premise sounds fun and the art is nice, but it’s kinda buggy and the mechanics aren’t explained. I got trapped with an elf and couldn’t progress :-(

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the game is really simple, but I like the pixel art and how the sound gets higher in pitch as the time runs out :D

by the way, I see you’re using Godot, way more people will try your game if you make it playable in the browser since most of us don’t want to download random files. I followed this: https://foosel.net/til/how-to-export-a-godot-4-game-to-run-on-the-web-on-itchio/ (though from my testing step 5 isn’t necessary)

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it looks and sounds great, the gameplay is fun, but the “seeing” mechanic feels kinda tacked on if that makes sense? the main game is “score in as few hits as possible”, and the “reveal hidden objects” feels like an unnecessary layer on top of that, I think the game would be just as fun without it. I still really enjoyed it though, the curved shots were a nice addition :-)

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I didn’t find the gameplay that fun, but I can see the potential. maybe if you weren’t locked in a small room and instead it was a part of a larger survival game? (thought that would probably be out of the scope of this jam)

visually I really like this combination of lowpoly models and pixel art textures/sprites

I’m guessing it wasn’t intentional that the R button sends you flying out of bounds :D I like how you incorporated the mechanic even into the main menu. teaches you how the game works before it even starts, efficient! the visuals are really nice too

now that I got it working: I like the idea, it feels good to play and requires some strategy. the tutorial is nice and clear, though it’d be even better if you could skip it after dying and replaying. listening to the doors is kind of pointless, since if they don’t require a key you can just walk through, but the chests and enemies work well.

I don’t know if this is a bug or I’m doing something wrong, I’m stuck because there’s one locked door that I can’t open even though I have a key, and one passageway that I can’t walk through/there’s an invisible wall in the way:

image.png

also the first time I played I somehow went back to the first room just as the tutorial started, which softlocked me:

image.png

bugs(?) aside I really enjoyed this, I could imagine it being turned into a full length game

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nope, it just looks like this, I tried it in both firefox and chrome to double check. zooming in to 200% (like TheThirdWay Games said) fixes the issue

aw, thanks! I’m horrible at time management and getting bigger projects done, but I’m pretty efficient under pressure haha

thanks! :-)

I just realized the last time someone asked how old I am it took me like 3 seconds to rememember, and I still almost said the wrong number. if I was in this game’s world my clone would survive lmao. thanks!

I love posterization as a quick dirty way to make different images fit together, your comment made me think about how bitcrushing audio gets a very similar result. I guess anything will seem more coherent when you remove the detail.

…anyway :D thanks!

it was worth it :D

I like the game in theory, but in practice you can easily beat it without ever using the Eye mechanic. I think the butcher would need some more complex AI for it to really work, like a hide-and-seek type thing? I don’t know. still, it’s impressive given the time :-)

I agreed with Nimblegames and ninkarr. it feels a bit unnatural to be controlling a platformer with both a mouse and a keyboard, and the game doesn’t really feel complete, but it has a lot of potential if you ever wanted to expand on it :-)

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the game feels janky but in a kinda fun way, I ended up mostly messing around the map and not finishing it but I still had a good time :D

headcanon accepted. I actually made a game about bothering a clerk a long time ago, I don’t know why I keep accidentally circling back to the same specific concepts lmao

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it took me way too long to figure out I was supposed to get to the fire, I just thought I had to get to the other side of the screen :D the first few levels felt a bit boring/confusing, once the enemies and obstacles showed up it was a lot more fun. I love the visual style, the limited sound effects work pretty well too

the game gets monotonous pretty quickly, but it looks and feels nice to play. I like the little details, like how you bounce back when you hit a wall, the visual feedback is great

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not sure what happened because all the other Godot games work fine for me, but all I can see is :-(

image.png

I’m glad you liked it, thank you! :-)

I love me some branching stories, really enjoyed the writing and vibe

I love all the random stuff you can inspect lol

I really like the game mechanics, it’s all common stuff but combined in a way that I don’t think I’ve seen before!

nice, it feels good to play and it looks and sounds really polished given the dev time :-)

it’s a game that has been made many times before, but the fact that it uses 3D and physics immediately makes it more fun :D nice work

this might be my favourite out of all the games in this jam. the graphics are cute, the concept is simple but has huge potential, you introduce new mechanics at just the right pace, and the levels themselves feel just the right amount of challenging. it’s clear you have an understanding of how good puzzle design works :-)

I’m glad you enjoyed it, thank you!! I figured adding some indication of progress was important (otherwise the player would have zero idea what’s going on haha), but I wanted it to be a part of the prose. good to hear that it worked!

I’m not usually a fan of these kinds of riddle games, but this was nice and intuitive. the right path isn’t always immediately obvious, but it’s also not that difficult to figure out, it feels like a good balance for a short game like this. the flower door was my favourite.

the NPC sprites look a bit out of place combined with the tileset, but they’re really cute :-)

thank you!! I need to finally get around to playing that game

it also took me way too long to find the truck, my eyes kept going to the big trains haha. nice game, it’s a little hard to click on the tiny arrows, but that can be solved by playing it in fullscreen.

thanks! I explained it in the description but TLDR the cashiers give you directions, you have to guess if they’re lying or not based on how creepy they sound.

originally I wanted them to sell items, the selection of items would get weirder the longer you’d play (and based on if they’re an “evil” or “good” cashier), and you’d encounter events on the road where you could use those items. but there’s no way I could’ve finished that in 3 hours, so the gameplay is just drive left, drive right, and reading :D

generally the cashiers who tell you to stay or sound weird are bad, the cashiers who tell you to leave or sound worried are good. but yeah, the game in its current state really doesn’t give you much to work with. thank you for checking it out anyway!

thank you!! the real-time aspect was almost accidental, I made the speech bubbles start automatically for debugging reasons, but I ended up enjoying it and keeping it that way :D