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I have transcended past the concept of dimensions

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Yep, we didn't add invisible walls or deathplanes because we had better things to do in our time, so one effect of it is that you can escape the worlds and kinda spoil how the "world switching" mechanic works :D (teleporting 500xN units over)

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it’s pretty clever, I’ve seen other 3D games use this technique but it didn’t occur to me that’s what’s happening until I started messing around the map :D

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Thanks! We toyed around with disabling colliders / renderers and different layers etc but that's difficult to keep the enemies moving and everything progressing naturally in the same world, until we thought of this solution! Big fan of how it worked out :)