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Bohmem1

10
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A member registered Sep 30, 2020 · View creator page →

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This game was difficult at times, but still very entertaining. The push mechanic is an interesting take on movement. Some of the ideas you mentioned in the description sound promising and would be great improvements to the game. In terms of anything that doesn't work, there was nothing at all that was wrong.

This game was fun to play. I definitely felt a sense of urgency as the game picked up speed. In terms of things that could be implemented, I was thinking for later on in the game, enemies could be spawned in that either shoot at you or try to melee you. The portals worked as intended, but there were a few occasions where I would click out of bounds by mistake, but that is just something you get used to with more time playing the game. I've played the portal games in the past so I had a good understanding of the concepts presented. The portals themselves were presented fine in my opinion. Regarding aspects of the game that need more work or need improvement, there are not any that come to mind. 

I enjoyed my time with this game, it was simple and straight to the point. It made you think out your decisions before you made them. In terms of cheesing any levels, I don't I did, but some of them were easier to figure out than others. There isn't much needed in terms of aspects of the game that need work or need improvement. To be honest, I was looking forward to more levels. 

One thing that was very memorable about this game was how in order to progress to the next section of the game, you had to step on every single pad. In regards to improvements, I think there should be a way of stopping the player from moving in order for them to better plan out which pads they want to step on. I also think that the hidden solutions to the puzzles should either be more prominent or removed. This point goes back to the idea of allowing the player to stop moving. One successful aspect of the game is how it takes a simple concept of getting from Point A to Point B and provides a unique challenge in accomplishing this goal. Overall, the game is very solid, but with some minor adjustments, it could be even better. 

One thing that I noticed that stood out to me was how the Covid balls would follow you through the maze and that you had to "spray" them with Purell. In terms of improvements, the box colliders on the maze walls could be larger in order to prevent the player from clipping into them. Maybe the sensitivity on the mouse and controls could be turned down since it was tough to move around the corners. When you reach the door at the end of the game, maybe an invisible collision could happen that ends the game. One successful thing about the game is how it depicts the concept of avoiding the virus and protecting yourself from it. Overall, I enjoyed my time with this game, but with some improvement, it can be even greater. 

Something I really enjoyed about this game was the diversity of characters, "side quests", and level design. In regards to improvement, some of the areas were a little dark, but it wasn't too bad.  Maybe some more emphasis could be placed on the different side quests that can be found throughout the maze. The enemies that you shoot in the game could also attack the player to make the game a bit tougher. One successful thing about the game was the random characters. They made this game stand out from the others and made the experience fun to play through. Overall, I was laughing at all the different environments and situations found in the game. 

I enjoyed this game. What was really memorable about this game was the usage of paddles to bounce the balls around the game board. In regards to improvements, I think the addition of some UI that tells the player the controls would be useful. I think the addition of a scoreboard would provide the player with more of a challenge. Maybe if one of the balls falls through, the player receives a point reduction. I also would adjust the angle of the pink obstacles so the balls won't get stuck. One final suggestion would be to add a bouncy physic material to the pink and white obstacles to make the balls bounce around more. Overall, the game is very solid, but with some additions/adjustments, the game can be even better. 

I enjoyed playing this game. Something memorable about this game is that the player has to avoid falling balls while they climb up the hill. In regards to improvements to the game, I think adding in some UI telling the player the controls would help. Personally, I feel that the red barriers on the left and right sides of the hill should be removed to make the game a little bit more challenging, as well as increase the speed of the balls slightly. When installing this game, I had to change the version of Unity, so I might have broken something, but otherwise, everything worked well. I feel that the game is well-paced, and the addition of the timer provides the player a challenge to improve each time they play the game. Overall, the game is really solid and with some addition/changes, it can be even better.

This game was solid. Something memorable about this game was the placement of the paddles and how they could change the movement of the balls. In regards to improving the game, the addition of some UI explaining the controls would be useful. The introduction of a scoring system would challenge the player and enhance the player's experience. I think one interesting mechanic that could be added to the game would be coloring the balls either red or green and having to sort them by color. If a ball was sorted incorrectly, maybe the player's score would be penalized. One more suggestion I would make is to slow down the speed of the balls so they have a better time of colliding with the paddles and to also make the bottom yellow divider have a pointed top so the balls don't get stuck. Before playing this game, I had to change the version of Unity, so I might've broken some aspects of the game, but it worked fine overall. One thing that works very well in the game is the spawning and deleting of the balls, along with the game identifying in the console what ball was sorted where. Overall, the game plays well, but with some additions and adjustments, it can be even better.

I enjoyed playing this game. Something memorable from it was the lizard model sitting on top of a platform off to the side. I am curious if it was a prefab from the asset store or something that was custom-made. In regards to improving the game, I think the addition of some UI would help tell the player the controls for the game. Maybe a score system could be implemented for each ball that lands in the cup. One more thing I did notice was that the balls would not de-spawn after they either went in the cup or missed it. An automatic ball spawner could also be introduced to make the game more challenging. I did have to change the version of Unity in order to play this game so I might have broke some aspects of it, but it played fine overall. I feel that using two angled paddles provided a unique challenge in landing a ball in the cup since every time a ball was spawned in, it would travel in a random direction. Overall, the game is solid and with improvement, can become something special.