Sooo cute... what a great little game. Pretty well polished for a week game jam... great work!
Bobby Wolfe
Creator of
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My entry is 2D!
Make your way around a Strange Museum discovering beautiful displays.
https://itch.io/jam/brackeys-15/rate/4311236
I just played yours and left a rating! Nice job on your first game jam!!
Rate mine if you have time! https://itch.io/jam/brackeys-15/rate/4311236
Looking at yours now
Very interesting game. I liked the no tutorial, just walk around and figure it out. I miss that in games nowadays. The little bit of test you had in the top left was nice incase you got stuck.
Great work.. I played the entire way through and was hoping for a few more floors. :D
Very cool ideas and super Strange Places... great work on the theme!
I created a game about exploring a Strange Museum.
Navigate across dangerous floors to activate mystic statues. Reveal strange showcases and reestablish each wing. Collect crystal shards to re-stablize the Strange Crystal at the center of the museum.
Museum of Strange
https://itch.io/jam/brackeys-15/rate/4311236
Controls: Keyboard controls work best, but gamepad also works.
WASD = Move | Space = Dash
Rating your game now.... Here's my game! Check it out when you can: https://itch.io/jam/brackeys-15/rate/431123
Thank you for playing!
Also, thank you for the feedback. I didn't know there was still missing collisions in the beach area, I'll look at that. There are definitely still some tweaks to be made on the player collisions. That's a good point on the "feet" not touching when going up, which makes sense, since the collision is a circle. Maybe it would be better to create a small box collision at only his feet? Maybe that would help?
Great feedback, thank you!
This game is great! Really good job.
I love the art style, the music and sound effects are great, and the gameplay is solid.
I really like the "strange" elements of switching the surrounding areas from water to space to city. Very cool idea, and it changed how the vehicle drove, super cool concept.
I also really like the "delivery" mechanic. I felt a lot like the Stardew Valley fishing. Challenging, yet satisfying.
Great work, I really enjoyed this one!!
WOW.... this is amazing!
I'm so happy you enjoyed the game enough to play through it's entirety and give me such great bug report feedback. I appreciate the time you took to do this.
Since I received the notification of your post, I started working on all of these bugs you listed. I am hoping to get them done asap and get a new build up on all platforms shortly after.
Again, I just want to say thank you. It's players like you that make this indie dev stuff so much fun. You're awesome!
Watch for the update and have fun getting to 100%!
Hello eelskin!
The completed game is currently on itch.
I just double checked and verified the latest windows version. I made sure of this by deleting the game files and reinstalling the game from the itch windows app. After install was finished I opened up the game and saw the latest version number 1.0.4 was running and the Rainbow world is included. This should be the full completed version of the game.
Thank you! I hope your experience on the desktop is smoother.
It is possible for you you to lower the quality settings under the options area of the main menu maze or pause screen. Hopefully you'll be able to get a smoother gameplay experience with lower settings.
Can I ask, what android device are you currently using?
Thanks for the kind words!
I am sorry to tell you, there is currently no way to create your own mazes.
I've honestly never thought of adding a maze editor... That is something I'll have to think about though. It's a very intriguing idea.
Currently, all of the mazes are created by hand. Including the paths, obstacles, and colors. I would need to make a pretty smart and easy to use editor. It may be something for a later date after the finished release though. Thank you!
Really good game.... the idea is very cool. I found myself replaying it a few times.
I feel like the controls for both the characters and camera need some work. I think I'd rather have the camera tied to the character group... allow the clicking to move or the WASD to move the player group around. You could almost treat it as a dual stick shooter. Move with WASD and Aim with the mouse.... then have the camera follow with a little bit of easing.
Great concept... I think this game could do great on PC or Mobile.... collecting different character types for stronger groups... the player could even collect different unit types and create "teams" that are then scattered throughout the level so you can recruit them during the level.
Great job.... very good submission.
Good feedback... thanks!
I wanted to give the player free movement.. it sounds like some players went all the way to the bridge and tried to grab as many stars and people as possible... other players just floated around the river collecting what they could.
Maybe in the future I can have a quick tutorial about player control and movement. I've got a few plans for a future update, I'll add this to the list for sure.
Thank you for playing!
This is a nice submission. Great aesthetic... love the bloom and dark cool colors for the background.
The game plays nice. I do with it had either controller support or "click and drag" mouse support. I found it a little hard to control the snake with just WASD.
Love the game idea though. Good work and a solid entry.
I like this game! Simple and challenging. The art is clean with good high contrast and the gameplay is easy to understand, but yet difficult. I found myself trying it more than a few times.
I do wish there was some sort of background music or ambient sound during the level. Also another control input, like a PC controller or click and drag to follow the cursor. Which, if you did the follow the cursor, it would lend itself well to mobile... which I could see this game doing well on.
The highest score I was able to get was 1394... I was able to get two trails on either side of all three hexagons. Then I just moved up and down... at one point the game was spawning so many enemies I thought I saw them destroying each other.... The game did start to lag at that point because of all the particles and enemies on screen.... but eventually I did die.
Great game.... very solid submission







