Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Bobby Wolfe

29
Posts
2
Topics
58
Followers
20
Following
A member registered Jun 19, 2018 · View creator page β†’

Creator of

Recent community posts

Hey jwestbro11, I finally got sometime to check into this bug, and I downloaded the latest APK (v.0.4.86) onto my Android tablet and it looks like I am able to play in both portrait or landscape.

You can check your version in the main menu maze. At the start, swipe left towards the Audio Options and in the top right of that area you can see the version number. If you do have the latest version, and you're still unable to change the game screens orientation, you can email me at games@bwshowcase.com with your Android OS version, device name, and maybe we can figure it out together. Thanks!!

That’s awesome! Thank you for playing! I’m glad you’re enjoying it so far. πŸ‘πŸ»

oh! Ok. This is not intended. I’ll get a new android build up as soon as I can. 
I’m in the middle of a move, so as soon as my PC is back up and running I’ll make a new build for android that removes the orientation limitation you’re seeing. Hopefully in the next few days. Once the new build is ready you should be able to play vertical or horizontal. Sorry about that. 

A new build has been uploaded with this Yellow 08 bug fixed. Grab the most recent version and you should be able to get 100% now!! πŸ’₯

All done! Grab the latest version I just uploaded and you should be able to grab 100%!!

Thank you for the comments, I'm glad you're enjoying it. It's true, each "large update" has a new color world added. There are only two more full worlds left to make! Plus I'm adding in a survival, infinite level for each world.... plus the super colorful Rainbow World! πŸŒˆ

This is true... I have the bug cataloged and fix. πŸ‘πŸ»

It will be in the next update. Sorry about that πŸ˜Ÿ

(1 edit)

Actually, level 8's are built so that you are supposed to end with 100% every time. So if you got 82%, that would be a bug. I will look into that and see what I find. Thank you for pointing it out!

Also, since the level 8 design is randomized, the next time you do the level, it'll have a different layout and may allow you to get 100%. So if you try it again, you can unlock the permanent color aura for yellow. πŸ‘πŸ»

Edit: I just looked into it, and I was able to find the bug. It'll be fixed in the next upload. Sorry about that. πŸ€¦πŸ»β€β™‚️

(1 edit)

A new build has been uploaded and ready for consumption πŸ˜‰

Thank you for the help! If you find anymore let me know! Post them here or email me at games@bwshowcase.com. πŸ‘πŸ»

New build on the way! Thank you for pointing all of these out. πŸ‘πŸ»

Oh my gosh!! Thank you for letting me know! I'll get all of these fixed up and a new build uploaded today! I have no idea how I introduced that bug to the level, but it's an easy fix. πŸ˜„

That's great! I'm glad you enjoy it!

I still love the "bump into walls" action. Definitely adds a "fun" element to the precise movement of the game. 

Be sure to check back for updates, I'm still working on it everyday. I actually just uploaded a new build (0.4.84) that includes the Green World!

(1 edit)

Yes, the main release of the game is currently under development so all of them will have a "Dev Build" watermark at the bottom of the screen. The game is not the full release yet, but I am working on it everyday to get there!

I'll be updating it soon with the next world (Green)! So check back and grab the update.

Thank you for playing!! I hope you enjoy it!
Let me know if you run into any bugs or.... if you have any feedback, I'd love to hear it!

I would like to include Luminous Labyrinth: https://bobbywolfe.itch.io/luminouslabyrinth

Very good points Keith! Thank you for taking the time to read through and provide me some feedback. So far you are on point with others I have talked to about these ideas. Everyone seems to choose option 4 as their first choice. Saying the game is too good to alter the plan, and for me to finish it out. Then as a back up option 2 is the unanimous choice so far.

So my plan for now, unless something big changes in my life in the near future, I'm just going to "keep keepin' on" as they say, and  move forward with option 4, while trying to think of ways to be more efficient with my level creation and Unity workload. I think, in the end, it'll prove to be a better and more full game that the end player will enjoy. Plus, I won't feel like I shorted the game and it'll be something I can be proud of.

Also, I'd like to say your thoughts on option 3 bring up some good notes about the randomized levels and the player not being to learn them, plus the added stress of the boss following them. I think maybe the idea could be something fun for the "music" levels inside the game, as long as I remove the Boss chase aspect. The way I create those types of levels, they're not "completely" random. It more like I make multiple "sections" of the level and the code picks between them to create one whole level. I like the idea of making an endless level for people to just explore and listen to the amazing soundtrack. It could be something worth doing.

Thank you! πŸ‘πŸ»

Another great video! Thank  you Aaron. Watching you it seems like the controls were a little easier to use. I did notice a few wall slams, but how did it feel overall? Did the small movements that move you back out feel alright? Or is that still something that should have full player control?

Glad to hear you're still enjoying the game. The "dev build" will be coming out soon (hopefully this week?)... it will include Orange world, giving you 8 more levels to explore. I still have a lot of mazes to design and complete, but I'll be updating the dev build as often as I can. Thanks again!

Awesome! Thank you Aaron. I'm looking forward to it!

Hello Aaron!

I have completed and uploaded a new update to the demo with some all movement control changes that should help with the overall experience. If you wouldn't mind updating the game and giving it another play through, I'd be very interested to hear your thoughts on the new control scheme.

The new controls and movement have been redesigned based on videos like yours and comments I received from the first release of the demo. I greatly appreciated your feedback during your first play through and I'd really love to hear what you think of the new overall control scheme.

Thanks again for the time you've taken to play and I hope to hear your opinion of the new update.  
- Bobby

Hello psychroclasm!

I have uploaded a new update to the demo with some new movement controls that I am hoping will help with the frequent wall impacts you experienced. If you wouldn't mind updating the game and giving it another play through, I'd be very interested to hear your thoughts on the new control scheme.

The new controls and movement have been redesigned with comments I received from the first release of the demo in mind. I appreciated your feedback the first time around and I'd really love to hear what you think of the new overall control scheme of the game.

Thanks again for the time you've played and I hope to hear your opinion of the new update. 
- Bobby

Hello Step Vibes!

I have uploaded a new update to the game with all new movement controls that I think you may find much more appealing. If you wouldn't mind updating and giving it another play through, I'd be very interested to hear your thoughts on the new control scheme.

Although, I have no yet implemented a volume slider for the music, so you'll have to control that through your PC for now, but the new controls and movement have been redesigned with your comments in mind. I appreciate your honest feedback. It really helped me take a step back and look at the overall control scheme of the game.

Thanks again! I hope to hear your opinion of the new update.
- Bobby

Thank you! I'm glad you enjoyed all the aspects of the game. Keep a look out for the upcoming Dev Build. It will cost a little bit of money, but it'll give you access to the full game, which will eventually include 72+ labyrinths to solve and new obstacles in each world to make your way through.

Thank you for downloading and taking the time to play through. I hope you come back for the updates and the up coming DevBuild. πŸ‘

Thank you so much for playing and the kind words. I've been toying with the idea of having a "timed section" of a level later on in the game... and a possible leaderboard for the lowest total time to beat an entire world or get 100% in a world. The game currently does keep track of your time while your in a level (which you can view how long it took you to complete a level in the level select area of the main menu).

Great feedback! Thank you! πŸ‘πŸ»

(1 edit)

Great video and solid feedback. I'll definitely be adding in the volume slider controls. Thank you for taking the time to play through the game. Your honest feedback is so helpful and I appreciate that.

The movement is definitely something I'll need to think more about. The game currently works so that the player only has to make a directional choice when there's a need for player input. The cube moves to the next step if no input is needed from the player. The dots also attempt to help with that visually. Square dots you stop, smaller round dots you "flow through". The moves are also "stackable" so when the game gets more difficult you'll be able to plan the moves and input them in sequence to get through an obstacle. But with that said, you're not the only one that has talked about the control scheme, so it's definitely something I'll be looking into as an option or even default controls. 

Thank you Step Vibes πŸ‘

Awesome! Thank you so much for helping. The feedback is super useful. πŸ™

(3 edits)

Fantastic video!! So much fun to watch. Thank you for taking the time and playing through the entire demo. It's great to see your reactions and overall experience. Really awesome! 

 Glad to hear you enjoyed the chase level of Red 8 so much. I've been thinking if it would be a good idea to include a smaller chase sequence sooner in the world, or is it nice as a "final level" of the world?

A couple of quick notes for you based on your initial feedback during your game play.... The final game will have  9+ worlds with 8 levels in each world, totaling 72+ levels (there may be some hidden levels in the main menu labyrinth eventually... hint hint).  Also on another note, there is a "map" under the pause screen in the game to help locate missed dots. Also, 100% on all levels in a world will unlocked a "permanent-aura" of that color in the level select area. πŸ˜‰

Thank you for playing and thank you for the kind comments. I'm glad you enjoyed the game! πŸ‘πŸ»

Awesome!!! Thank you aza466. That video is great. It's amazing to see people play the game and how they approach the levels. I'm glad you hear you enjoyed it and that you'd recommend it to others. I appreciate the time you took to play through and provide commentary. It really makes for a great video of the game. You're awesome!

Thank you!

ETFX is a great Asset. I really like the effects.

I agree! Way to go everyone and great work by all.

I'm downloading some now and checking them out.
I really had a blast doing this jam, and it hope everyone else had fun too.

Awesome! Thank you!

Let me know what you think. I'd love to hear your thoughts on the idea and execution of the whole thing.