Bearded Ninja Games
Recent community posts
The next update will have much better pathfinding, and you can even place down a wave spawner to create waves of enemies that will attack the player. This will be a pretty big update, just need to polish some of the multiplayer functionality before I release it here.
Thanks for the message!
I do not currently have any plans to support 3d model import, but that could change in the future. As long as the files aren't very large and can be realistically synchronized over the network for multiplayer, I don't see why not.
The game is currently single player and multiplayer with no account needed. The multiplayer is currently co-operative, but I am working on competitive modes as well that is two updates away. New update with bug fixes coming out shortly!
Thanks for your comment!
Hi there. I'll update it so that the neutral team won't attack the player unless attacked first. I'm working on a team mode where the player can select which team they are on (red vs blue), so the factions will be more applicable to the player. Should have an update out late this weekend, so keep an eye out!
The NPC's have a bow or sword that can be equipped. You can also change their faction (Red, Blue, Neutral) and they will attack or defend each other accordingly. Zombies are their own faction (anything with brains ;)
Still refining the platformer mechanics, but fps updates will come soon!
Thanks for the feedback! I've already gotten started on the bugs you pointed out - very helpful! A tutorial sounds like a must at this point as well.
The second level is by far the most difficult, and is meant to play like a Flappy Birds homage. It does get a little bit more interesting after you make it through the pillars. It is very difficult and requires precise timing of the jetpack. It does feel good once you master it, though!
I've played it a lot, and make it look easy ;)
Guns are currently experimental. They will be more refined during the zombies and tower defense update. Right now the priority is polishing up the platformer and adventure gameplay. For now you can place multiple NPC's (zombies, skeletons, etc.) and a pistol somewhere while in Edit mode. Then switch to Play mode (default is 'P' key) and you can now pick up any weapons and the NPC's will be active. I'll post a video on my youtube channel later on these new updates. Feel free to swing by the Discord channel, too.
I just uploaded a new version that will skip the update check if no internet is found, so you can play completely offline. Download the new version and let me know if you come across any issues. Thanks!
I am pleased to announce Super Voxel World is now available for free on itch.io! This is an early access title, with frequent updates and community discussions.
What is Super Voxel World?
Super Voxel World is a creative sandbox packed with features to help you unleash your imagination. Create 3d Platformers, First Person adventures, or just have fun playing with the editor. Featuring full online multiplayer and world sharing.
Check out the inital release video here :
Thank you for your time, and have fun!