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BluzeOcean

18
Posts
11
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A member registered Sep 17, 2021 · View creator page →

Creator of

Recent community posts

Nice~ congrat on finishing a game~ nice procedural gen.

Yea, I had a visual vision on the how the game look when i started making it. but then half way in the developement I was lost and had no idea whats the game loop trying to archieve... 

so, out of hasty decision due to the time constrain, i made it such that there are 10 buildings that you can build, each with a specific cobination of resource required. So you can consider winning the game by cracking the puzzle to find out what combination of resource for each building.

Except that, i haven't gotten to the part to put in a victory scene...

but thanks for checking out my game~

i would consider it as bug fix since i can't see the UI on the edge of the screen...
but in any case, you can just have to build, and name them accordingly.
one with suffix of (Jam Build) ,  and one with suffix with (Bug fix).
then its up to the judge to decide which one he use it to evaluate.

just want to share this info with ya~

Cool idea.

I'm having trouble showing the game UI to scale properly on my very long screen when it uses full screen by default.  Perhaps consider setting  the game to show in a resizable window.

Noted, thanks for the feedback, really helps on my next game.

Heads up! The game’s not quite finished, but I had to submit it—so enjoy with a grain of salt and one eye closed.

Thanks~ Glad you enjoyed  XDD

i was worried that the breeding puzzle is too hard.

Do you think i should leave the hint? Or do you think its moderate that most ppl could figure out?

Yes, it was a bug. I forgot to reset the evolution after evolve. but its fix now~ thanks~

I~ (pause for 1 second)  Agree !

(1 edit)

Great thanks for the review.  

1. My origional thought was to dodge everything, but seeing how player reacts, i feel like you guys are right, i shouldn't have the fruit deal damage.

2. Yes, i realize player can just stand outside the boundary and stay unharm.. I made it that way for the testing...and i forgot to switch it back.

3. I didn't know using Genie's char is part of the rule of submission until yesterday. Is it too late if i add it in on my next v1.07 patch? (current v1.06). After i notice the rule, i had made plans to add in the Genie char as a boss walking out from the shop. but i feel this is little too ambitious, so if its too late then i will drop the idea.

anyway, good job on hosting the game jam~ its my first game jam, and had lots of fun and learn alot when making this game~

Amazing work done! especially its in 1 week time.

feedback:

good use of the avatar asset.

not the music i would choose for this game.

minimap need some landmark that is more descriptive.

the chat prompt some times bugged out.

would be more pc friendly if the camera is control by mouse movement instead of arrow keys and the interaction button is via mouse click or E like other games.

dialoge would be more eye capturing if its on the bottom of the screen with bigger font , and less word.

Sorry its a bug, i will fix it on next patch~

thanks for the feed back~

wow , nice game! impressive to make it so complete with such short amount of time.

Thanks! 

Yes, the monster need to feed specific food in a sequence.

But currently it has a bug that will be fix on the next patch.

i just figured out that i didn't reset the food you feed in thus the sequence didn't match the next evolution.

wait for game version 1.05 to fix this bug.

where do I disclose the asset/package i used? 
i'll paste them here just in case.

All Sound are download from the web.

music -> Sky loop by FoolBoyMedia

ambient -> heathland landscape winter by klankbeeld

coindrop -> pixabay

AI Used:

chatgpt

copilot

Asset Use:

Fantasy Skybox FREE

https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-f...

Fonts: chalkduster

https://font.download/font/chalkduster

Cursor Pack by Kenney

https://kenney-assets.itch.io/cursor-pack

Plugins: 

NaughtyAttribute on asset store

DoTween Pro on asset store

EvtSystem  self made prior to this project

Player Character:

using "The Adventurer Character" Asset by Sscary:

https://sscary.itch.io/the-adventurer-male

Blender plugin use:

unity exporter

Thanks, i seriously didn't see it at first glance!

please state the license of your assets. i was gonna use it for a game jam, but detered cuz i can't find the license.