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BlueSandDev

144
Posts
22
Followers
A member registered Aug 31, 2023 · View creator page →

Creator of

Recent community posts

It is clunky but clunky fun. Need more work for easing the combat as it is too clunky to be fun as of now.

Tried to make it work on wine linux but got only a black screen, could you build a linux version?

I'm so happy you are back


Crash on the linux version when entering the mine. From the log I guess you may have fucked the path.

Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org
Vulkan 1.3.277 - Forward+ - Using Device #1: NVIDIA - NVIDIA GeForce RTX 3060 Laptop GPU
{ "phys": 1.0, "fire": 0.0, "ice": 0.0, "lightning": 0.0 }
WARNING: The "size" property is deprecated, use "region" instead.     at: set_size (core/math/a_star_grid_2d.cpp:76)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'.   at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once.   at: _load (core/io/resource_loader.cpp:343)
ERROR: Parameter "p_child" is null.   at: add_child (scene/main/node.cpp:1651)
ERROR: Parameter "p_child" is null.   at: add_child (scene/main/node.cpp:1651)
ERROR: Node not found: "Data" (relative to "/root/@Node@2365/Map/Generator/Content/furniture-8/Loot/ItemBase").   at: get_node (scene/main/node.cpp:1877)
ERROR: Node not found: "Data" (relative to "/root/@Node@2365/Map/Generator/Content/furniture-8/Loot/ItemBase").   at: get_node (scene/main/node.cpp:1877)
ERROR: Node not found: "Data" (relative to "/root/@Node@2365/Map/Generator/Content/furniture-8/Loot/ItemBase").   at: get_node (scene/main/node.cpp:1877)
Erreur de segmentation (core dumped)

Thank for the linux build

-limited to 12 fps 

-no sound

No playable for me but I appreciate that you tried

It get more and more charming, but i dislike the red bones highlight

(2 edits)





I'm offended by the dialogue.


bug -

"About the domain" animation have an hard reset

The ui disapear in the hub (F to interact doesn't appear with the blue monolith)

-And is not back when fighting Louise 

Can you build a linux version?

Can I have a linux version?

Hi, I just wish to know how you want to be credited for music.

How far did you reach?

When will you do a linux build for dream of departure?

How do I play then?

That clearly a bug, did you try the last version on the itch? I think that bug was present in a precedent version.

Could you send me your save?

Glick on Galduen, and build the star shrine. Yes, I will add back the tutorial next DD as the gameplay is now solidified.

I neither liked or disliked it, I can see people loving it but it is lacking in aesthetic for me. Maybe some work on the lightning to give atmosphere? It lack something that appeal to me.


The gameplay seems fine, but i could only use the 2 for weapon change. 

Road is long but I hope you will make it.
 

Tried on linux wine, game launch but was umplayble becasue of screen tearing.

Worked with Wine

Coudnl't make it work with my azerty keyboard

https://files.catbox.moe/ijbeky.mp4

 

Succesfully make it work using ndvka package

-Because of the massive amount of weird graphic bug coming from wine, not sure I played as I should

-Need a way to rebind key, I couldn't use combo (I think) with my french keyboard

-Lot of UI problem

-see the video for more info 

Keep on deving.

Could you do a linux build?

I'm happy your are back anon. It seems you decided to pass to Godot so a lot is still yet to be converted. Keep on struggling.

Code this error logged constanstly

    at: ~Dependency (servers/rendering/storage/utilities.cpp:56)
WARNING: Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing.

Music doesn't work, I see current music lvl 0.0 even if I max it in the option

Gun sound when hurting enemy are weak

Some sprite appear on restard/lvl change

Great maronthon like 

Blocked to this image (the animation) with proton GE. Do a linux build.

Well, here a bug, if you run out of mp and try to use a spell, you block youself

(1 edit)

I need to know how to cancel attack anon.

Here log https://www.mediafire.com/file/2f8j9acf6oxzsky/PERISH_PARADE_LINUX_Log.txt/file

Just done redoing the ship design ui using your feedback, would you be kind to try it to give me feedback?

I like it.

Some thing to change:

-The sound effect when I fire on the wall is better than the one on the alien, it give the impression of firing water pistol

-Lvl are too empty add some variety

-Need eurobeat music

Some bug:

 -You can save on the death screen

-The lvl transition is laggy and I though the game crashed, add a loading screen

https://files.catbox.moe/lgvddy.webm

(1 edit)

Couldn't really test your game because of:

Please tell me it is a bug, it make the game implayable.


Also no sound: I catched this in the log Ok it was just my system sound set to 0

[2025.05.04-05.59.10:018][  0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SoundStructsVariants_9_282C8BBB4A2BDA2AEB1DCF9F2C4AE7BC' of length 0 in '/Game/PlayerStuff/PlayerWeaponsStuff/WeaponRefactorUsingObjects/WeaponSoundVariants.WeaponSoundVariants'!

[2025.05.04-05.59.10:018][  0]LogScript: Warning: Last function called:

    /Game/PlayerStuff/PlayerWeaponsStuff/NewPlayerWeaponsComponent.NewPlayerWeaponsComponent_C.PickSoundVariant


HEre full log file:

https://files.catbox.moe/0o3pgh.txt

I'm curious about your game, could you make a linux build?


-Background need work

-Capacity to redo the control

Could you do a linux build please?

Failed to make it works on linux+wine can you do a linux build?

Can you build a linux version?

Can you build a linux version?

(1 edit)

Work perfectly on linux

I'm no in plateformer but it seemed solid to me. A charmingone keep the good work


Was also listening to


while playing.

The terrain and the push & pull gameplay is interesting, but it is more a puzzle game than a tactic game as of now. If you want some example of the same type of gameplay try wakfu or dofus.

Also game lacks charm, portrait and ui are not charming, a lot of work wait you on that

Decided to remove the tutorial as I added a lot of new feature (and I just miss one before the gameplay is done) and didn't have the time to redo it.

(1 edit)

Everything look good but I think it need lore or some ambiance, something that make it more than just another dungeon crawler.

Also need main music menu

Failed to work on linux wine