It is clunky but clunky fun. Need more work for easing the combat as it is too clunky to be fun as of now.
BlueSandDev
Creator of
Recent community posts
I'm so happy you are back
Crash on the linux version when entering the mine. From the log I guess you may have fucked the path.
Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org
Vulkan 1.3.277 - Forward+ - Using Device #1: NVIDIA - NVIDIA GeForce RTX 3060 Laptop GPU
{ "phys": 1.0, "fire": 0.0, "ice": 0.0, "lightning": 0.0 }
WARNING: The "size" property is deprecated, use "region" instead. at: set_size (core/math/a_star_grid_2d.cpp:76)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Cannot open file 'res://data/items/amulets/Amulet.tscn'. at: load (scene/resources/resource_format_text.cpp:1388)
ERROR: Failed loading resource: res://data/items/amulets/Amulet.tscn. Make sure resources have been imported by opening the project in the editor at least once. at: _load (core/io/resource_loader.cpp:343)
ERROR: Parameter "p_child" is null. at: add_child (scene/main/node.cpp:1651)
ERROR: Parameter "p_child" is null. at: add_child (scene/main/node.cpp:1651)
ERROR: Node not found: "Data" (relative to "/root/@Node@2365/Map/Generator/Content/furniture-8/Loot/ItemBase"). at: get_node (scene/main/node.cpp:1877)
ERROR: Node not found: "Data" (relative to "/root/@Node@2365/Map/Generator/Content/furniture-8/Loot/ItemBase"). at: get_node (scene/main/node.cpp:1877)
ERROR: Node not found: "Data" (relative to "/root/@Node@2365/Map/Generator/Content/furniture-8/Loot/ItemBase"). at: get_node (scene/main/node.cpp:1877)
Erreur de segmentation (core dumped)
I'm happy your are back anon. It seems you decided to pass to Godot so a lot is still yet to be converted. Keep on struggling.
Code this error logged constanstly
at: ~Dependency (servers/rendering/storage/utilities.cpp:56)
WARNING: Leaked instance dependency: Bug - did not call instance_notify_deleted when freeing.
I need to know how to cancel attack anon.
Here log https://www.mediafire.com/file/2f8j9acf6oxzsky/PERISH_PARADE_LINUX_Log.txt/file
I like it.
Some thing to change:
-The sound effect when I fire on the wall is better than the one on the alien, it give the impression of firing water pistol
-Lvl are too empty add some variety
-Need eurobeat music
Some bug:
-You can save on the death screen
-The lvl transition is laggy and I though the game crashed, add a loading screen
Couldn't really test your game because of:

Please tell me it is a bug, it make the game implayable.
Also no sound: I catched this in the log Ok it was just my system sound set to 0
[2025.05.04-05.59.10:018][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'SoundStructsVariants_9_282C8BBB4A2BDA2AEB1DCF9F2C4AE7BC' of length 0 in '/Game/PlayerStuff/PlayerWeaponsStuff/WeaponRefactorUsingObjects/WeaponSoundVariants.WeaponSoundVariants'!
[2025.05.04-05.59.10:018][ 0]LogScript: Warning: Last function called:
/Game/PlayerStuff/PlayerWeaponsStuff/NewPlayerWeaponsComponent.NewPlayerWeaponsComponent_C.PickSoundVariant
HEre full log file:








Everything look good but I think it need lore or some ambiance, something that make it more than just another dungeon crawler.