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bluemath

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A member registered Jun 06, 2018 · View creator page →

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At the moment I don't have a windows build. It will soon be available to beta testers though. Please sign up for playtesting on Steam and you will be notified in a few weeks time.

> It's Firefox. So I guess it's either a fault of the browser then.

This issue is now fixed with v0.6.2. I figured some build setting in Unity that was causing the canvas size to be of unexpected aspect ratio (which for some reason was ok for chrome). It's fixed now.

> It's Firefox. So I guess it's either a fault of the browser then.

Maybe. I think it's the issue with what viewport size the browser decides to use. The game window is standard 16:9 size, however I've to make the iframe taller so that the fullscreen button at the bottom is visible.  It seems that FF uses that iframe size when it scales up the viewport, while Chrome uses the webgl's viewport size. I'll see if I can fix it somehow.

Either you can try using Chrome or sign up for playtesting on Steam (I just set it up, you will soon have access to windows beta builds through it)

> While the screen aspect remains to whatever it's using by default, the mouse gets stretched to your screen

I've noticed this behavior on Firefox, and not in Chrome. Could you tell me which browser you were using when you noticed this?

> I'm getting framerate drops

When you noticed the drop in performance, was the snowstorm curse in progress? That's one known issue.

Starting from v0.2.3 the game progress will be saved in such a way that it's not lost if the developer (that's me) releases new updates. Sorry for the inconvenience caused by loss of savefiles before this.

(1 edit)

I noticed that the savefile gets lost when I uploaded the new version. I updated to v0.2.1 yesterday, so maybe that's why you lost the progress. I'm very sorry for that. Before I make next update I'll get a better savefile management system for in-browser gameplay. That will address this problem.

At the moment, only webgl version is available. In future Windows version will be available on Steam.

https://bluemath.itch.io/gods-of-defense

Hello all,

Just published my Roguelike Tower Defense game on Itch.  It's a vertical demo. So all the core functionality is implemented. It offers 1-3 hrs of gameplay in order to beat the game. All future features have been listed to give you an idea of what is coming in future. I look forward to your feedback.

Thanks.


Check out Fold Wars - a back-to-the-basics 2D Tower Defense game.

Bad enemy arrives in ship and sprints towards your gold mine to steal your gold. Your goal is to place towers in its path and kill them before they carry the gold back to the ship. The enemy path is not fixed and you have to strategically place towers to elongate it. 


There are 4 different tower types to choose from and 8 different enemy types to fight. You can play the battles at 4 different difficulty levels, depending on your skill. This game mechanic allows a lot of possible solution strategies to achieve your goal. The success of the strategy is quantified in a score. After the battle is over you can inspect the strategy in a "Strategy Inspector", where you can see your actions plotted against time and see the results in the form of many graphs.


There are 16 battles that you can play right now. More will be added soon.

I can't wait to hear what you think. Give it a shot. 

https://bluemath.itch.io/fold-wars

Cheers!