On a bright morning, a raccoon goes for a walk in a village by the river. He listens to the villager's conversations and performs small tasks to get the village life going.
There are several dens in tree trunks across the village. By entering them the raccoon can descend into the Cave of Time. Here he sees the memories in villagers' past as flowers in the river of time. These memory flowers can be opened with the memory leaves earned from the village.
The memory tells a story from the villagers' past. Some or all of the characters in this memory are the villagers that were encountered in the village. After the memory is played out, you match those characters with the villagers.
The game proceeds with exploration of the Village and the Cave of time, with the goal of uncovering the life stories of all the villagers - navigating their present, past (and future)