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Blue-Eclipse

23
Posts
1
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A member registered Jan 08, 2026

Creator of

Recent community posts

Pretty interesting. I've actually been in the same boat of not being an artist and  going with ASCII. I imagine it gave you more time to make the world feel lived-in (like the NPC routines and chatter).

I couldn't get past the tutorial cause I was vibing too hard to the theme :)

It reminds me of Yu-Gi-Oh 5D's, especially that one part in Z-One's Battle Theme. 

Keep working and nobody explodes (I failed).

R.I.P. Perfectly Average Secretary (2026-2026). You were not average to me.

I think it's a brilliant take on the theme. You really captured the desperation of searching for something in the mess that's my room. Points for authenticity.

I had a lot of fun playing this. I have a soft spot for retro aesthetics and runner games, so it was the perfect blend. Also, that intro sequence was chef's kiss.

Thanks for checking it out. I'm glad you enjoyed it.

That analogy really hit the nail on the head. It's exactly what I wanted to show with the themes.

As for the gameplay, I had plans to change the office slightly based on the day to flesh out the world more. Unfortunately, they had to be cut for time, but I hope to deliver the full scope one day. 

Ah no worries, I know what went wrong. The text cut-off is an issue with Unity anchoring, and the ESC crash is the game trying to exit. I was rushing towards the submission deadline, so a few things got overlooked.

Still, I'm glad you managed to enjoy it despite the hiccups.

P.S. If you’re trying it again, using the Unity button for fullscreen and F11 to exit should help avoid the ESC issue.

Well, you’re not alone. As you can see, I’ve been debating the same thing myself. 🙃

Thanks for checking it out! I'm glad you enjoyed the experience.
It's still early, but I'd love to keep working towards a full release.

I loved the atmosphere. The skeletons and tight corridors reminded me of Pathways into Darkness by the OG Bungie.
Don't know if the other weapons fix this (I might have been a bit too preoccupied hunting down skeletons), but the combat might feel even tighter with attack timers as low as 1 or 2 seconds. I sometimes felt like I was waiting in combat in the later levels, so I think it could help reduce that.

I really enjoyed it. It's a very fun game for casual play. The mechanic of reusing paths really adds a lot to the game. 

Thanks! I think part of the loneliness actually stems from the emptiness. There were plans to flesh out the office and make it feel lived-in, but it unfortunately had to be cut due to time.

Get back in there, Mr. Anderson!

Nice work! I know the cards had to be limited due to the game jam, but the 'battling fear' theme has so much potential. I'd love to see more cool cards and mechanics exploring that idea in the future.

Thanks! I'm glad you enjoyed it.

I loved the knight's jump pose. Makes me wish I could just cannonball into the enemies as an attack. 

Hey, thanks for checking it out!

Nice work! I got some Peggle vibes from this, which I really enjoyed.

I've seen a few others suggest this, and I would love an undo button too. I know it could make things easier, but having to restart completely sometimes makes experimenting feel tiring. Sometimes I'd find an interesting arrangement, but I couldn't keep testing because I couldn't replicate the exact same setup. Maybe a limited undo option could strike a good balance?

Exit 8 was definitely an influence. I love that game for what it achieved with so little. Plus, some of my favorite stories play with time, so this combination was inevitable ;)

I'm really glad you found it intriguing. I had plans to do more, but unfortunately, I couldn't fully utilize the 4 days. 

I really wanted the world to feel lived-in and Deus Ex is a huge influence behind this. I love its philosophy of smaller but detailed worlds. GMTK has a video on that you should check out if you haven't already.

Thank you!

The game is just so charming, especially with that artwork. Also, the HUD on the two sides remind me of Terminal UIs (TUIs) which is one of my favorite aesthetics. 

I actually wanted more audio like rattling vents, buzzing lights, and random printer noises. But this game came down to the wire, so I had to make some tough choices. 🙃

I'm really glad you enjoyed the story and the atmosphere, thanks for checking it out!

This game reminded me a lot about Keep Talking and Nobody Explodes. And I don't know what the tone and delivery of the voice acting is called, but its always fun to see it in games.