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Yeah, a lot of the problems came down to just running out of time. I realized too late that the colliders made the space too cramped, so no-clipping isn't a surprise. Also, the original sequence was supposed to give you a reason to try the switch, but it didn't make the cut.

Still, thank you so much for trying it out!

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Np, the noclip is kind of fun because the way you built this you can jump into a different date if you control your fall. (although it seems to send me back in time so I have to all my work again Dx)