I see and no worries, as I have mentioned we will be having the game jam again early next year around Feb March. Looking forward to your next game by then.
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Hey there rcgdack1, just sign up and contact me here at www.blitzcoder.org
There's also Vortex2 which has more features and shadows, but has a bug with the skeletal animation system so it diverted to vertex morph animation which is not good and practical.
Btw, I assume you already saw this, so you should join the site challenge for the waterfall entry as I think you will already win by default (only entry so far). Mark (markcwm) has now taken over and sponsoring this contest with a bit of reward or prizes will be given.
That's great info.. which reminds me, do you think it's possible to do environmental bumpmapping just like what you did with the plasma effect? It's kinda similar and I see that with your water demo entry, but a bit more elaborate where you also use a normal map to help with the outcome of the effect.
Anyway, looking forward to the Blitz optimization update.
Great! also, I have not look closer into it, but I presume those terrain shadows are baked?
..and speaking of which, have you not considered using TexturePosition instead of towel mesh in your csp terrain shadows? I think this will make a good start into cascaded shadow mapping.