Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Looks great. Just curious though, what specific code are you using for the long distance sprite trees?

(+1)

Don't remember exactly, but what I did was about: I calculated every potential tree location, also based on soil color (trees only on green), added a slight color variation and shading info. The entire visible forest is then created every frame, using precalculated tree data etc., depending on the distance and angle to the camera, that's a max of 32k tris AFAIR. Individual colors of trees use vertex color, and the entire forest mesh is single surface. Trees are just 1 triangle billboards, but part of a single surface mesh.

(+1)

I see, I thought you used some other library that's all..

looks great 👍