Interesting, would like to see more of that if it's ready. I was also talking about more on making the diffuse texture distorted using normal map + plasma or wave pattern as that's basically how embm works.
Viewing post in Fancy Procedural Terrain comments
A week ago or so I did try to mix them as described above, but the cubemap ignores any per-texel modulation of normals given by the normalmap. BTW do you know why my "jack airbourne" platform game for WebGL runs so slow on Blitzcoder.org? I'd be visiting more there but I felt like somebody gathered my IP and tried to hack me frequently after I have been there. They tried to erase/change my phones password and lock me out. I wonder who's the webspace provider there, but then again I'm sick and tired of any dealing with rats, as these times have revealed how many of them exist. Other than making Schwab, Gates and Fauci into hostile NPCs in a standard FPS, I haven't got much motivation to deal with that "imperial" issue.