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BJNick

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A member registered Aug 08, 2018 · View creator page →

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As I mentioned in the description, there's no end goal, so being able to defeat any enemies in your way is considered a win. I didn't have much time to add more things in the game jam. However, I hope you enjoyed it, and thanks for playing!

Amazing game! I love the visuals - both characters and cards have so much personality and charm. I was surprised at how much content is in this game, took me over an hour to finish, and every second was worth it. The tutorial might have been a bit rough, I didn't know I had spare naps until the very last day; but it worked out just fine. 

Consider adding more images and content to this page, I think this game is worth promoting. itch.io players would love it!

- Mykyta

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You can post your suggestions here or create a dedicated thread in the message board

Pretty fun game! This jam needs more kittens!

I'd suggest to start out the game slow, and then increase the speed as it goes - then it wouldn't feel too difficult in the beginning.

It's very fun! The lines are quite witty and the mechanics are well thought through! Great job!

Awesome game, lots of fun! I'd suggest using a different key instead of space - too often I press space to jump and accidentally drop Zoey into lava (Noooo!)

I present to you this masterpiece:


"This Is Fine." ;)

OMG! :O Thanks a lot for playing!
That's so cool! 

(Maybe I'd tidy it up a bit more if I knew you were going to try it)

Didn't know there was a shield until I checked the controls ^_^; It makes it quite a bit easier - though the bullets are very unpredictable. The game looks cool and sound effects suit it perfectly!

Pretty cool game! I love the way stars spin around in 3D. I'd suggest slowly increasing the difficulty starting from easy, instead of medium/hard being the default. Movement can be tricky at first, but over time it gets way easier. Great job!

I like the way the man stays behind and you have to drag him out of danger, it's a pretty cool mechanic - his movements are a bit delayed from the dog. P.S. It's such a cute dog! The game fits the theme nicely.

One thing to notice: The cars kill you immediately and they're quite unpredictable. Maybe it would be better if they slow down a bit as they approach.

It's so mellow and chill! I like how music, art and mechanics come together to amplify the aesthetic!

I'm terrified of those cars though. I almost jumped when I got hit :)

It's so adorable and wholesome and squishy, now I want a plushie of that birb!

Also, contrary to other comments, I think this game doesn't really need more levels/content. A few minutes of absolute awesome is great! 

(Though making it available for other resolutions would make it more accessible)

Alright, thanks for the feedback!

Thanks for playing! I would work further on improving movement and interaction (I personally don't like crosshairs since they block the view)

As for the difficulty, it's tough to make everyone pleased) Maybe additional hints could help to improve it

Thank you for the feedback! (I probably spent as much time on Zoey as on all of the puzzles ^^;)

I'm glad you liked the puzzles! Thanks for playing

Thank you for feedback!

I liked the game, and I found a way not to go bankrupt! You just have to let in only people who pay 25 or more. (I figured it's not the way the game was designed to be played, but it works ^^; ) As others said, I think more interactions could make it more interesting.

It's a fun game, and it could have some tweaks that would make it even better. Smiling icons of the characters are breaking the experience, maybe if they frown or have a neutral face it would be much more believable? Also the game doesn't automatically skip dialogue when activating root.exe, which could be annoying. Otherwise the game has an interesting story and gameplay, good job on making it through the jam!

It is a very interesting concept! I managed to win. Maybe you could throw in more challenge, like an ability of the opponent to switch the tracks for their own goals (a simple AI that tries to screw you up perhaps?)

This game has a pretty good map generation system for a jam entry! I liked the music and the sound effects. It certainly met the theme. And it lived up to it's name! Speaking of which, it would take forever to get anything done... Overall it would require an enormous amount of patience. Perhaps, inventory upgrades, or  a separate slot for the pickaxe could really improve the experience!

Hello! I only have 14 ratings... Here's my game: https://bjnick.itch.io/two-birds-with-one-stone
It is a rather silly concept put to work. I really need more feedback, so please leave some comments if you can!


Audio instructions are an interesting idea! I think it would be nice to make them louder and add subtitles to go along with them for accessibility. There's many features of the controls, so they could be split into separate audio parts (For example, first it tells you how to get out of the pod. Once you do that, it explains how to orient in space and so on.) Tutorial is often difficult to get right, but I think it is very important for new players.

This game made me think! I wish there were more levels and combinations of words, I'd totally play them.

At first I thought it was completely hopeless to win the game, but if you do not move pawns to the middle, it is possible to take over all of the opponent's pieces with a knight, so in the end only two knights are left. If added a winning screen when the king is threatened, and a draw when the two pawns are right next to each other, the game could be replayable many times!

The browser version of the game has an issue with mouse sensitivity, unlike the downloadable version. I'm going to fix that in the future.

As for throwing stones, to hit two birds with one stone surely isn't easy.

The colors of the crows received a lot of attention since they could be hard to find in the field. The final version isn't perfect, I'm still thinking of ideas to implement this "crow vision"

Thanks for your review! I didn't have much time to add a variety of content, and this is a good lesson to take away. Adding more ways to fight and more disasters to protect the field from would engage the player more for sure.

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Wow, the game tells a story through gameplay in such a unique way! I'd love to play more scenarios with these social cubes.  The themes are so relatable. My favourite was the "third wheel"

The style of the game is great! I wish there was an easier tutorial though ^^; I spend a lot of time dying in my own spikes, and I have to wait for the first wave to begin after each restart. But, the mechanics is really well thought through, since there are many ways to defeat enemies it sure gives you the feeling of agency!

In this game, everything comes together - the art, the game play, the plot and the music! It's an outstanding accomplishment in the game jam so short!

I love the animation of the spider, the Bouncy Wouncy Spider aesthetic! I don't know what the black dots are there for though? A short in-game explanation would be nice :)

Honestly that's my favourite quest too. What I've originally wanted to say with this game, "It's the subtle things that matter the most!"

WOW! This game is so cute and enjoyable. I spent much more time in it than I expected (got to the Super Serum). Fun! The theme is totally met, since I wanted to send these pests down the pit of death as hard as I could :0

Thank's for your comment! Yes, there are multiple endings depending on which choices you've chosen. There are also quests that do not directly involve NPC (cobwebs, lost cow, bone) so you probably have missed a couple of these.

Thanks for your comment! I'm glad the layout worked out as planned ^^

Really cool concept and visuals! I loved how there is no tutorial needed because it is already hidden in the gameplay. I'm not sure if it's just me playing at 10pm, but I got tired on level three. Every time half a dozen new tiles appeared on the screen I subconsciously went "Ughh, now I need to reconnect the entire thing " ... Maybe if you show new tiles one or two at a time, it would be less frightening 😅

That's a very nice mechanic! I like how fast rumba goes and the little enemies. The music is not loud I think, in some places it was quieter than others. There is an overwhelming amount of levels! :0 Speaking of which,  I think it may be good to number them, so the player knows where to go. In addition, I think you could make more "action" levels, it feels really good for a quick rumba to go shoot enemies in a rage)

Thank you for playing!

Thanks for staying 'till the end! Sorry for any bounding-box issues, I'll get them fixed. Pressing shift too often is a common problem for many games, but sticky keys can be turned off in system settings. Maybe I'll change the key for cuckoo in the next build.

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Thanks! It's actually a miracle how everything was done on time, although some bugs were fixed after the jam.