Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Bitmap Impact

28
Posts
9
Topics
57
Followers
38
Following
A member registered Jun 14, 2018 · View creator page →

Creator of

Recent community posts

Here's the latest view from LVL Edit 0.7 alpha 7

LVL Edit 0.7 alpha 6b is finally fixing this squished cube effect. It was a wrong aspect ratio bug. Sorry for that.

Here's the latest video showing LVL Edit 0.7 road to: alpha 6

 

Thank You! 

Finally. Hint system at the bottom is one of many small improvements in LVL Edit that should help understanding it.

(1 edit)

My latest creations using LVL Edit 0.7.x builds...

(3 edits)

Finally! I did some major changes in a new blank-template_v1.mfa (it's a .mfa file with a LVL Edit's level loading engine).
From now enyone will be able to make a standalone game way easier without separate files from LVL Edit. I'll provide some simple examples soon. Also did some important one event fix for LvlAssetsLibDir (a big problem in fpp_example.mfa). No need to worry about backslash at the end to preview level correctly.

LvlFileDir
- Your level file full path,
LvlAssetsLibDir - Assets folder full path,

LvlFromAltString
- this checkbox gives the ability to load level directly. You must then specify level file directory and assets library directory to be loaded at the start of frame,
LvlFromImport
- this option just reads level and assets library paths from LVL Edit's import.ini file,
FullscreenFromConfig
- reads fullscreen mode from LVL Edit's import.ini file,
FullscreenFromMfa
- mfa has a priority to decide going fullscreen.

Screenshot below:

If You found any difficulties using it - feel free to ask here! I'm improving it.

I'll take a look on this and try to make a new video series but with some talk this time.

(1 edit)

Sure, here's a playlist. The main idea behind the tool stays the same:

Latest LVL Edit creations ;)

There's definitely a place to add transform handles. I need to find the right method to do it in Firefly.
Here's a latest look into LVL Edit (:

I'll take a look on that because at the moment I'm refreshing some UI elements. Fixing some old ideas.

Hi there,
LVL Edit was stopped for some time. After that I came back... here's some of the results:

Final textures library

Some big UI changes. More 3D Viewport, exploring textures is now a much better experience, panels changes, snapping position to grid. A lot of new things. Trying to make all user experience much simpler but still fun.

LVL Edit moving on grid

Keep fingers crossed for next release...

(2 edits)

Going back to the project (new Cave Engine 0.98!). Some particles and mist ;)

Nice and simple mechanics, I like it.

Thank You, currently project onhold (I'm waiting for visual scripting)

Hello everyone,
I decided to share with You some of my progress for a new game project using Uniday Cave Engine.
I'm also working with Sprytile add-on for Blender  to design levels.

Here's how it looks in engine (ofcourse You can turn off green wireframe - it's just for collision's preview):

I'm trying to make some old-school, 90s style game. Visually something similar to Doom, Duke3D,  Blood, Ion Fury etc. Low poly 3D and ybillboard objects. Keep fingers crossed for this project ;)
You can download first build from Uniday International discord channel ;) at the moment it's more about exploring levels (there is no enemies, obstacles etc. yet).

Here's how LVL Edit 0.7.x  will look like.  UI changes, bug fixing :)

This is  a place You can post levels designed in LVL Edit. Now You can see what You can really do with it.

Here's my example ;)

Here's  a survey. If You're interested in further LVL Edit development, please take Your time to complete it (about 5 minutes).
https://www.surveymonkey.com/r/G7WM69W

Thank You :)

LVL Edit community · Created a new topic LVL Edit in action

Here's brand new sorting function for Entity Outliner...

Entity Outliner - sorting function

Particles and spritesheet together :)

(1 edit)

Hi, here's a video tutorial on how to play/test Your LVL Edit designed level project. If You have any questions feel free to ask.

New:

- Set main camera position to loaded start marker
- UI: Log panel added
- Library / Log modes switch
- Library: docked or popup mode
- Library: files and folders support
- Library: loading to memory only selected materials
- Library: flip Y button for selected texture
- Default textures are now accessible in: ./Data/Images/'
- Grid Marker: two placement orientation methods: Manual (by default) and Automatic
- Displayed Material: update currently used material file in memory
- Displayed Material: content sections depends on selection node's type
- Alignment: more intuitive axis alignment preview
- Start and End Points limit to 1
- Paint Mode: added cursor icons for each tool
- Spritesheet Editor: tool for counting spritesheet cols and rows
- Spritesheet Editor: hold spacebar and left mouse button to move around work area
- Entity Outliner: now displays number of objects
- Entity Outliner: sort by node's names button
- Preferences > Viewport: Ability to set Linear Filtering for materials
- Preferences > Advanced: ability to choose different backgrounds for Entity Outliner
- Preferences > Advanced: show hide Clipboard state in application
- Preferences > Preview: creates a config file for FPP Example to show currently opened level
- Preferences > Preview: Engine Antialiasing options
- Preferences > Preview: Track player's position in editor
- Copy-paste particles
- UI: New custom checkboxes
- Transform Panel: button for quick copy&paste position, rotation or scale

Bug fixed:

- Pick and paint with used material
- Viewport highlight bug after closing LVL Edit preferences
- Particles: sphere type parameters fix
- Particles: limit only to working types
- Particles: value fields update with enter key and other fixes
- Fog detection on scene fix (new count fog events)
- Tools panel cleanup and fixes
- Entity Outliner: now displays list of maximum 15 objects
- Entity Outliner: smarter reload objects list after loading level
- Water fix (added six presets to choose from)
- Water auto texture repeat X (repeat Y not working yet)
- Material panel: edit boxes lose focus when chceckbox clicked
- Look At now works for static meshes, water and animeshes
- Show/hide wireframe on selection fix
- Recent Files fix
- Y-grid fixes
- Viewport background color fix

FPP Example:

- Working with import.ini file
- Added: Cone, Cylinder support
- Fog support
- Water support
- Spritesheets support
- Mesh loading fixes
- 1280x720 resolution by default
- Interactions in certain distance + shooting bullet
Shortcuts:
- +/- key to move gridmarker up/down
- Navigate spritesheet editor's canvas: spacebar + left mouse drag - Center Grid Marker to camera view: Ctrl Shift /

Hi, thank You for SpryTile!
I had a problem with the tileset view not showing. I didn't give up and developed a working solution:

(3 edits)

Welcome,
here's first community post for LVL Edit users. LVL Edit 0.6 looks like  this at the moment:


After some break I decided to make some big changes to improve usability of LVL Edit.

New:

- Library: files and folders support
- Library: loading to memory only selected materials
- Alignment: more intuitive axis alignement preview
- Preferences > Viewport: Ability to set Linear Filtering for materials
- Start and End Points limit to 1
- Paint Mode: added cursor icons for each tool
- Spritesheet Editor: center view button
- Spritesheet Editor: tool for counting spritesheet cols and rows
- Spritesheet Editor: hold spacebar and left mouse button to move around work area
- Entity Outliner: now displays number of objects
- Preferences > Advanced: ability to choose different backgrounds for Entity Outliner
- Preferences > Preview: creates a config file for FPP Example to show currently opened level

Bug fixed:

- Viewport highlight bug after closing LVL Edit preferences
- Particles: sphere type parameters fix
- Particles: limit only to working types
- Particles: value fields update with enter key and other fixes
- Fog detection on scene fix (new count fog events)
- Tools panel cleanup and fixes
- Entity Outliner: now displays list of maximum 15 objects
- Entity Outliner: smarter reload objects list after loading level
- Water fix (added six presets to choose from)
- Water auto texture repeat X (repeat Y not working yet)
- Material panel: edit boxes lose focus when chceckbox clicked
- Look At now works for static meshes, water and animeshes
- Show/hide wireframe on selection fix
- Recent Files fix


Shortcuts:
- Shortcuts: +/- key to move gridmarker up/down - Shortcuts: spritesheet editor spacebar +

FPP Example:
- Working with import.ini file
- Movement: jump added
- Back to start position
- Fog support
- Mesh loading fixes
- Particles support
- Bullets (work in progress)
- Spritesheet support (work in progress)