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Muncher of Bits

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A member registered Mar 08, 2022 · View creator page →

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Hello! Sorry for the delayed response! The game is now packaged with libwinpthread-1.dll - lemme know if you run into any other DLL related issues.

DNMMPDSMN community · Created a new topic Suggestions?
(1 edit)

Please feel free to make gameplay suggestions! The goal of this project is to make a hugely diverse platformer toolkit, so any suggestions (within reason) are welcome.

Thankyou! It’s been a long time coming and I’m really happy to be piecing everything together into a single project.

I hope the key bindings weren’t too crazy, I was kinda’ just mapping things all over the place during testing and it stuck..

P.s.: thanks for making me look up the definition of whizbang.

Thanks for the review!

The dinos are kinda hidden right now - there’s no way to remove them, and they’re not saved with the world yet. Also, they don’t render properly :^)

But, if you still want to see a dino wandering around (they don’t do anything, or even show a walk animation yet) if you hold [G] and left click it’ll spawn one.

The blood was meant as a placeholder until I got an animation put in for taking damage, but didn’t get around to it before submission! Turns out game dev is more work than I had anticipated! The bloody spikes are remnants of a much older tile set used when initially testing with rendering in 2D, and they kinda just stuck as a simple ‘obvious’ obstacle.

I agree that things feel slippery, especially when running. I’ll be cranking that waaayyy down in the post-mortem builds.

The main menu has an input submenu with all of the key bindings (except for how to spawn dinos) in it.

I’m tossing around the idea of a LBP “popit” like inventory, but I’m not sure how well it’d work in low resolution, especially with larger objects - maybe it’ll dynamically resize. The render resolution is currently 260x160, but that’s easily changed if need be in the future.

Again, thanks for the review, all feedback is greatly appreciated :)

I think defender will complain about any application that isn’t commonly downloaded or from a trusted source. I’m glad it’s working for you now though, and completely understand your skepticism.

Also, the extra debugging wasn’t bad! Thanks for the free software testing, lol :)

Spun up a VirtualBox VM and lo behold, the driver in VirtualBox doesn’t support OpenGL apparently: “WGL: The driver does not appear to support OpenGL”

I’ll try including a software opengl dll to see if that works. If not, you might just have to wait until Itch.io decides my game isn’t malware.

Also, I’m currently setting up a W10 VM in VirtualBox to see if I run into the same issues so I can go about solving them.

Updated. It’ll now spit out whatever GLFW provides as the error - hopefully it’s something that makes sense. It gets past initializing GLFW, but fails during window creation… I’m betting on it being something with the OpenGL version, but the game doesn’t require any particular version during window and GL context creation, so I’m at a bit of a loss.

Thanks for the input thusfar!

Thanks! Odd that GLFW is having an issue creating a window! I’ve only ever seen that under Linux in Wayland. I’ll increase the verbosity of that error to include whatever GLFW is logging internally, hopefully that’ll help solve this mystery.

OK, I’ve uploaded a “DNMMPDSMN_console.zip”. The console will vanish on exit if you don’t run it from a console, and the game has to be run from it’s own directory to work. It should spit out any issues with the windowing system or OpenGL.

For reference, I used a Hyper-V VM, which may have made the difference.

Hmm, the no error messages thing is a bit odd. How are you running the program? I’ll upload a version with the (very) verbose debug console, which should print out any issues during launch.

I just tried the program on my own VM and it launched right up - but that’s not saying much because it’s been used for development and might have some DLLs I’m not thinking of..

OK, it’s been updated with a couple of new DLLs, please lemme know if it still complains about anything!

aaaaaaAAAAAAAAAAAAAAAAAAAAAAAA I’ve never had to consider that NOT being on a system I’ve used! I’ll add the dll asap!