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OK, I’ve uploaded a “DNMMPDSMN_console.zip”. The console will vanish on exit if you don’t run it from a console, and the game has to be run from it’s own directory to work. It should spit out any issues with the windowing system or OpenGL.

For reference, I used a Hyper-V VM, which may have made the difference.

Here's the output I get when running from console:

Failed to create GLFW window
Saving!
E: Failed to create save JSON
WINDOWING ERROR
(+1)

Thanks! Odd that GLFW is having an issue creating a window! I’ve only ever seen that under Linux in Wayland. I’ll increase the verbosity of that error to include whatever GLFW is logging internally, hopefully that’ll help solve this mystery.

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Updated. It’ll now spit out whatever GLFW provides as the error - hopefully it’s something that makes sense. It gets past initializing GLFW, but fails during window creation… I’m betting on it being something with the OpenGL version, but the game doesn’t require any particular version during window and GL context creation, so I’m at a bit of a loss.

Thanks for the input thusfar!

Also, I’m currently setting up a W10 VM in VirtualBox to see if I run into the same issues so I can go about solving them.

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Spun up a VirtualBox VM and lo behold, the driver in VirtualBox doesn’t support OpenGL apparently: “WGL: The driver does not appear to support OpenGL”

I’ll try including a software opengl dll to see if that works. If not, you might just have to wait until Itch.io decides my game isn’t malware.

Hey there! I was able to run it with the new DLL. Though now Windows Defender is complaining as well, so I wouldn't be comfortable running it outside a VM, haha.

Sorry about making you do so much extra debugging! I do think you have a cool basis for a platformer here, the level generation is fun and I like the look of the main character.

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I think defender will complain about any application that isn’t commonly downloaded or from a trusted source. I’m glad it’s working for you now though, and completely understand your skepticism.

Also, the extra debugging wasn’t bad! Thanks for the free software testing, lol :)