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(+1)

Updated. It’ll now spit out whatever GLFW provides as the error - hopefully it’s something that makes sense. It gets past initializing GLFW, but fails during window creation… I’m betting on it being something with the OpenGL version, but the game doesn’t require any particular version during window and GL context creation, so I’m at a bit of a loss.

Thanks for the input thusfar!

Also, I’m currently setting up a W10 VM in VirtualBox to see if I run into the same issues so I can go about solving them.