I've got another update today. The biggest change is the addition of an experimental zoom out when you are traveling at high speeds. This is the first iteration, and I will be tweaking it once I get some feedback. I also added the first of what will be several logs that will tell a little bit of the story, as well as explain some of the gameplay.
Other then that, I am working on a lot of refactoring behind the scenes, especially on AI. I am also working on balance, and a couple new gameplay effects, such as knockback for explosions.