Oh! I see… Well, thank you for taking the time to answer me. I look forward to your latest works then.
BILLE-GAMES
Creator of
Recent community posts
Play as Wik, a cute little squirrel, whose tree is overrun with insects and other hostile creatures. They stole his supply of acorns for the coming winter. To avoid dying of hunger, you will have to get all these intruders clear of your territory and recover your precious acorns.
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Nice Pixel art by @Ansimuz.
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Nice Retro’s Feeling.
Demo available on the game page:https://ghotbyte-dev.itch.io/squirrels-tree
Thanks you very much for creating such awesome assets pack!
There is how i used your work: https://ghotbyte-dev.itch.io/squirrels-tree
I didn’t forget to mention you in the credits.:)
Hi buddy ! So I’ve tried a couple of variables like to check if my player was running and if I pressed the fire button then he should have done the runshoot animation. But sadly it doesn’t go very well because he was so buggy that he forgot how to do a run animation… So I gave up and checked up on YouTube and there HeartBeast explain how to implement a state machine which helps me in my development…
So my only advice is to implement state machine for your player.
On his way home from work where he was just fired, You decided to pass by his old abandoned house for some unknown reason. Once inside, the door slams behind him and locks locking him inside. Despite his attempt to get out, You can’t open the door. So, with no other option, You calms down and waits for someone to find him. In the meantime, You wanders around the house to relive a few moments of his life in memory in order to take stock of himself… Will he manage to find peace with himself or “something” will come to help him ?
Check it out:https://ghotbyte-dev.itch.io/remind-me-demo
Some Screenshots:
#Devlog[01]
Yesterday I created a new project in Godot 3.5 named BotMan (not original I know). As I have already played a few Megaman games, I thought it would be a good experience to make one. So with a bunch of resources that I downloaded from itch.io and openGameArt but forgot the author (sorry guys…), I started making the game.
The problem is, I’m a high school student with a busy schedule. The free time I have to create this game is about 1 or 2 hours a day. And since I’m still a noob at making games (check out my first game if you don’t believe me https://ghotbyte-dev.itch.io/krito-project), I doubt I’ll complete this game. Not to mention that assets only have one enemy and one tileset.
However, I will manage to complete the game and exit it with at least two or three challenging levels.
Here’s a list of what I’ve done so far:
- Set the player and his animation (Idle, Run, Shoot, Jump, Run-Shoot)
- Set the Enemy and its animation (Idle)
- Set the Tileset
- Adjust the camera
- Design two levels with only the tileset
Here is the list of what I need to do:
- Set player movement (Move, Shoot, Jump, …)
- Set player state (Running_State, Idle_state, Shooting_state,…)
- Set some enemies by changing the color of the original one
- Set enemy movement (follow path, follow player)
- Set enemies state (Idle_state, Moving_state, Hit_state)
- Set the whole HUD (Live_display, Health_display, Level_display) (For now)
- Set title screen
- Set level selection screen
- Set setting screen (SFX, Musics)
- Add special effects
- Add sounds
- Add music
And that’s all I have in mind for now. If you have any advice, I’ll be happy to hear it.
#Devlog[02]
Yesterday I went to work on the game a second time and added some basic platforming movements for the player and a path following system for the enemies. However, I don’t know much about path finding, so I just added an AnimationPlayer and tracked different positions of the enemy to fly from one point to another. Also, I make the player shoot and destroy the enemy. At least I can say it’s playable, but if you just like aimlessly destroying enemies.
That’s all I’ve done so far. I will work on it tonight and add another couple of features such as traps, collectables, state machines and a health bar.
Je connais un développeur Indépendant de jeux Français qui fait des vidéos sur youtube, peut-être pourras-tu en apprendre d’avantage grâce à lui :)
Voici sa chaine : https://www.youtube.com/@DocGeraud/featured
Thank you so much for this amazing asset!!!
It’s simple, very neat and had some compatibility with other assets. I love it.
By the way, this the game I made using your assets: https://ghotbyte-dev.itch.io/krito-project I Hope you’ll enjoy it. :-)
Ok so for starters, my games are actually cool look REALLY GOOD.
To tell the truth, I haven't played it yet but visually, the satisfaction is already present.
I mean when we look at your games we really want to play them and that's why I ask this question:
How did you manage to make these games?
I've tried, but I can't do it as well as you. But I'll say it again, as I post this I haven't played them yet.
However, the first flaw and which for me can be the cause that we quickly get tired of your game, is the unoriginal story that emerges. (However, I say that but I am unable to do better.)
In short, all this to say that I love your games and I hope you will continue to create them!
Take control of a snake that aims to eat as much as possible.
Collect points and try to make an unbeatable score. A yellow dot gives one point and the blue dot gives a bonus point.
Made with GameMaker 8
Controls:
- Press Spacebar to start playing.
-Press the Enter key to see the scoreboard.
- Use the arrow keys to move the snake.
Screenshots :
To get the game : https://lustguy.itch.io/le-serpent-classic-recreated
Really interesting as a game. I can't wait to play it.
For now, what I can tell you is good as you have implemented multiple purposes. This really helps to spark an interest in the player to start your game again.
But is there a good ending in your game? Because given the labels of your game, it's a bit dismal...
This game is so much fun!!! Yes, I say it although I completely replayed the first 6 levels. (Really, thank you...)
We feel that you wanted to create something that produces fustration and it's successful. It's always frustrating to start the game all over again at the end of archanement. However, you should spice up a few story levels or offer bonus levels because once you get the hang of it, it becomes child's play.
That was my opinion. I hope it will be useful to you.
it looks really cool. All poses look like they've been cured to look like the originals. Moreover, the visual is captivating and the characters look good too.
However, although it's just a fanmade, I still think it's missing something personal. Something that could be unique because "Doing as is good but going beyond is better".
This is my opinion. I hope I was useful and good luck with your game!!
MOVEE is a simple infinite runner game that I made because I was unable to make games since some months. So to restart my game development formation, I started to create some couples of games with different software. And so this is the first game of my list.
(PS: There is no sound or music in this game so feel free to complaining if it bother you.)
I hope you will have fun !