Berserker attack doesn't trigger anymore, not even once.
Is there some special things to know?
betatesterFP
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Yes I play in English with no mod (several years that I have renounced to modify the base game.2 saves before and after wedding are on F95 post 5101 page 256 (prohibited to post direct F95 link here
Mansion >Anastasia> character Info you will see the mess with the 25, the null; the growth factor problem
Click on next arrow you will see Lillia click on previous arrow Anastasia will display Lillia Factors
Click on previous arrow you will see Daisy click on next arrow Anastasia will display Daisy Factors
Some other bugs once married
- I think the default factor displayed are the factors of the previous character in the list, if you click next and back it's the factors of the next character
- There's a SPOUSEDESCRIBECLASS (or something approaching) in Anastasia description.
The spouse factors aren't described in the factor upgrade upgrade window in slave market.
Wife class doesn't affrect Growth Factor
Wife class seems to cause several problems, factors display 25 intead of their values 'solved with reload
going to next character with button from anastasia has problems
factors are messed up after wedding
posted 2 saved games before and after wedding on F95 a moment ago 5101 I think
version e
I have Zephira cast Eye of the Storm on Cali, the attack is triggered but always missed (and Cali is very unlikely to miss, she's a deatk knight fully charged)
Still sad that a Death Knight couldn't use Holy Lance.
Hope the bug isn't related to the Dark attribute of the attack, should have tested on another attacker..
I have found an interesting person in the game.
Scarlett Mercer
Female Human
Bawdy Service +25%, Blundering Collection, Fishing Farming -80% Crude Tailor, Smith Alchemy -80%
So cook Hunt and upgrading at 100 Service at 125%
And a job of Templar...I imagine some kind of Ishtar temple defender or some kind of combat maid maintaining the manor (upgrading) making meals (cooking) and killing wild animals in the vicinity (hunting) and imposing silence with an intimidating flame aura (her templar skill)
One of my character has the poisoned status icon in the mansion window.
As far as I remember that could be after a fight in a jungle dungeon he got poisoned.by the plant I used regeneration and it increased the duration instead of removing it
I think that's the reason why the icon is visible but I'm not sure.
Cali learned Holy Lance
And after that Cali became a death Knight (since Paladin doesn(t have an advanced class I usually choose the Knight+Death Knight route)
And without warning, even if it's a bit logical) he can't use Holy Lance anymore.
You may consider allowing holy Lance since Death Knight can st'ill use Light Magic
I'm playing .11.0d but my save maybe 11.0c at some point can't be sure too many updates recently.
I have made her a servant with a scroll.
The servants seem to keep also their trained slave bonuses which is cool.
Sadly, they don't have any training as a Servant. Even a combat slave isn't trained for combat as a servant. Apparently it's the same for a date skill even if the former slave was trained for it.
0.11.0d but existed earlier
If you got a party with plenty of earth, fire, air, healing and racial skills you can't see all the skills you need to use the scroll up/down on the spell part. But this scroller can block the game.
Also some times I didn't see the flame aura skill (the skill that does fire damage on start of a fight), perhaps on some dungeon types
I also noticed on previous version; You cast fire aura save and go to fight it works. Reload the game, enter the fight, the caster has the fire aura icon but no damage is triggered.
If you go back by foot you will do what you used to do before leaving, that's a great feature. But if you go back using a portal you will be put to Rest activity.
As a side note when you recruited Kurdan he will go to your manor by foot. If you used portal you will arrived one turn before him. Maybe a remark on his dialog could be nice. Or don't let him go back alone automatically.
Servants guild once you have bought base classes have poor usage for guild points.
Worker guild and warrior guild have base materials (and now with the material restriction it's a good source of obsidian) dragon skin and bones are top materials. Mage guild have the big blue crystal that is useful.
I have thought about what the servants guild can provide and I have thought about custom slaves like a slave of a specific race, sex with one or two specific traits. Or maybe a training to gain a trait, I really would spend guild points to be able to buy a human with the +20% collection speedy trait. Maybe on the next exotic trader visit you can have your command. You can link this service to exotic trader, and servant guild upgrades.
Version 0.11.0b lasst itch version
My save is one version earlier, I still have the burning effect(no effect)., blessing (I think always active). Skills can't remove the burn status. They do not wear off with time, They appear on the wrong panels too (not only combat).
As a side note bought skills are cool bit I really liked to have them in a separate panel in the skill panel.
I wonder if you could put a Temple of Deity X in capitals (each capital having its own temple).
Like a shrine that can't be destroyed.
As a quest you can pray at the temple and offer something like in shrines.
it's too difficult to find a shrine when you need one (I've just reas something about Aire Bow and now I need a shrine)
Having a temple can be a quest to fulfill. Maybe Guild points as currency for upgrade...
Having Lilith, Zephyra, take the Priest Job can lead to interesting missions too.
I know that it's not the final version of the game but here's my 2 cents
On this version of the game game are generated every day, you just have to forget impossible ones or those that you don't want to fullfill and all is good, you will get new ones after a night. I liked the old version more where quests were generated everu week (and where you can choose the difficulty
If you have rare quest you aim to solve them, if you have too many you let them rot.
One of the big guild points sink is the hirelings improvement I never use hirelings. I think nobody will use hirelings. Maybe if hirelings could be used as teacher to increase factors the same way as slaves they can be useful but it's not the case I think maybe we should strip slaves from this power and give it to hirelings as teachers. Slaves can be sold or used for quest completion -even if I will never sell one of my raised slaves); I solve slave quest with the ones available on the market or forget impossible slave quests (any quest with more than 2 slaves is seldom profitable).
As a side note Servant guild should benefit from other useful items to buy with guild points Why not outfits, sex toys or lingerie or collars.
What happens with excess mastery?
For Example Aire is an Elf (+1 Marksmanship) with Ranger (+2) and Archer (+2) so a total of 5 mastery so a total mastery of Marksmanship. Now we add a Sniper profession (+2 Marksmanship)
Several Possibilities:
- Marksmanship goes to 7: it's useless but someday there might be a 7 level skill
- Marksmanship stays at 5 and the 2 points are lost for ever
( Marksmanship stays at 5 but you get a refund of 2 points as free physical skill points
Same question with physical, magical or versatile points allocated in the skill tree. Can we get a refund of the allocated points if with profession points only we reach the maximum ?
Maybe a potion for points reset? a minor version of oblivion potion...
The Sex Drug is a great one.
I use it on some of my slaves because my aim is Succubus for all (most of the time I used it on Aire too)
But the description says "Lust Maximized" and it doesn't (and as far as I can tell never did) maximize the Lust gauge.
Does it have an effect on Lust Recovery ? (if not maybe it could)