mouse sensivity is so high that the game is unplayable on my system
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LibGDX seems to be very bad at this. Look what happens when you try to use ShapeRenderer with a low resolution FitViewport:
I was thinking of looking at trying to force it to use Bresenham's line algorithm to draw lines in this but then I discovered this happening:
What the hell is this!? commit that shows this problem is here
It had padding, but the padding was white. Apparently each tile needs to have padding of the same color as the pixel next to it. That seems a completely backwards way to deal with this -- isn't this simply a bug in libGDX that shouldn't occur?
Anyway, I wasn't using a TiledMap but I am planning to implement that soon