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(2 edits)

LibGDX seems to be very bad at this. Look what happens when you try to use ShapeRenderer with a low resolution FitViewport:


I was thinking of looking at trying to force it to use Bresenham's line algorithm to draw lines in this but then I discovered this happening:

What the hell is this!? commit that shows this problem is here

(1 edit)

Xoppa on the freenode #libgdx IRC said that the solution to this is to first render everything inside a FrameBufferObject and only then write that to the screen. I will be experimenting with that soon