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Ben Ogden

7
Posts
1
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A member registered Jan 29, 2022 · View creator page →

Creator of

Recent community posts

1. To avoid a player from accidentally  upgrading a tower there should be a physical buttons saying "upgrade" instead of double clicking the tower/ words next to the tower.

2. One thing that is hard to distinct with some enemies is if anti air can kill certain types of enemies. There should be some type of visual queue or label above each enemy saying what type of enemy it is and what can kill it

On another note I feel like to make the game look more visually appealing when defending the city there should be more enemies attacking at a given time. Like ALOT more. Doing thing along with changing  the cost of turrents, health, and damage can make the game look at cooler visually.

One thing I noticed was that it was difficult to turn the camera using the mouse. For some reason the camera does no turn smoothly and instead snaps to certain parts of the map.

Another bug I noticed was that when the player jumps and the bear is close to the player, the bear starts to wiggle around the player, as if the bear is attached to the player as the player is jumping

Regarding the HUD it would be nice to see a health bar or some indication as to how close to player is from dying.


I feel like the models of the bears look good but I think that the bears should be much bigger than the player.

I liked the dashing amount in the game.

I noticed that if I hold block and a enemy attacks me I still lose health.

In the game description it said to use W and S near doors, however a door was never shown in the game.

Overall I liked the player mechanics and the animations on the player feel really smooth!

1. I feel like there should be a circle that appears when trying to place towers or when you select one, that way the players knows the range of a given tower. 

2. I think if you put some visual label on towers and enemies that signify if its ground/air based would be good.

3. I like the overall difficulty of the game

4. I did not notice the health of the towers. Is it possible to show a health bar for the towers?

I really liked the tracking and animations for the sniper towers!

1.  I feel like there needs to be a counter of how much a player can use slow motion. Otherwise I was able to keep slow motion turned on for the entire duration of a hard part of the level.

2. I like the chasing enemy. I feel like there needs to be more connection with the player to the map. It would be cool to see static obstacles for the player, that way the player must be careful of where they move, while accounting for dodging moving enemies.

3. There is a bug that if a player constantly touches a enemy , the player wont take damage

4. One thing I noticed was the blue projectiles spawn to far ahead of the player, this was a issue if the player was to close to a wall, they are unable to fire the gun, despite not touching the wall

5. I liked the UI presentation, however it would be nice to see a health bar on the enemies or some sort of visual cue for how much health the enemy has, that way it gives the player a idea as to which enemies a player should be focusing on