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Belgerum

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A member registered Feb 22, 2018 · View creator page →

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I don't know when yet.

Yes.

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Dunno about Prince of Suburbia or other games, or why their content was allowed. Perhaps Valve's compliance team overlooked it. Perhaps it was patched in after the game was approved. Perhaps Valve's policies about said content has changed over time. No matter the reason, I don't think it's worth risking Maid Mansion being taken down from Steam just to add a very minor bit of content. If you really want the removed scene on Steam, you can just move a "bpatch.rpa" file from the Itch downloadable version into the Steam version's files, and that'll restore the missing content.

As for the game keys, the only explanation that I can think of is that the other adult games you mention are distributing "Beta keys" rather than keys for standard retail copies of the game. Beta keys override things like region-locking, which would allow customers in Germany to own the game, but those kind of keys are definitely not supposed to be distributed to the public.

It's still in development. I'm not the fastest dev, and I work with small teams, so I apologize for the long wait between games, but I can assure you that it WILL release eventually.

Not yet.

Follow the instructions to ask Itch.io for a refund here: https://itch.io/docs/legal/terms#refunds

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The key should be redeemable on the downloads page you get once you purchase it. There are a couple of guides around the internet for how to do it, like this one:
https://itch.io/t/67604/how-to-get-a-steam-key-from-your-itchio-purchase

Redeeming a Steam key is just an extra option, and it doesn't affect your ability to download/access the game from Itch.io. You can feel free to download the android version from itch while also using the key to get the Steam version on PC. This should also work for bundle purchases.

Mahou Mating is only available for pre-order right now. It isn't finished, and isn't available for download.

If you paid for Mahou Mating, didn't realize it was a pre-order, and no longer want it, you can ask Itch.io for a refund. See: https://itch.io/docs/legal/terms#refunds

I will certainly consider it.

Yeah, it's a different style. I've also been told they look more fairy-like with these designs. Glad you like Noire, though!

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I use Butler to upload my game builds to itch, and it's worked out pretty well for me when it comes to updating them with version numbers that I use across platforms like itch and Steam. That said, I've been attempting to use it to upload some bonus content (a soundtrack + art pack) which I don't plan to patch with updates, and want to leave on the store page without a displayed version number.

If you upload files with a browser, it will not use a version number, but if I upload with Butler instead (in this case, I can't use the browser upload because the file is slightly larger than 1GB), it will always use a version number, and make that version number visible on the game's page. In this case, it's adding "Version 1" automatically to my art pack, and I can't hide that from my game page even though it is wholly unnecessary.

Is there a way to upload with Butler, but have an unspecified version number, like how files are when uploaded from a browser?

I don't plan to have a female protagonist in this game, sorry. 
There is a female protagonist option for Slimy Sextet, which has art by the same team.

Yes, the game has a male protagonist.

Not much. I'm focusing a lot more on developing Slimy Sextet right now, since it's closer to releasing. I've given a few previews of how this game is going to look with new artwork on my Discord, but it will still be some time before I can make a new store page , then a new demo, and eventually release the final game.

The game isn't released yet, so you currently can't get it for Steam. But you'll be able to buy it there or buy it here and get a key when it's ready.

Step 1: Wait until the game is released.
Step 2: Buy it here on itch.io.
Step 3: Download the APK file and install it on your android device.
Step 4: ???
Step 5: Profit.

Nothing solid yet.

I don't know yet.

Sure, why not. Feel free to make videos of any of my games. I'd prefer you link to Steam rather than Patreon though. (https://store.steampowered.com/dev/Belgerum)

Not this month, but soon.

1 sex scene. It should take about 5-10 minutes to play.

The game is currently not purchasable because it isn't finished. It should (hopefully) be released in a few months time.

The file is a placeholder that itch.io requires to allow pre-orders and show the platforms the game will be available on when it releases.

At this point, all voice acting is in a state of limbo. It's been years since I contacted the voice actresses originally planned to work on the game. I'll definitely offer them the roles again if they want them, but can't discount the possibility that they've moved on and won't want to do the roles in their new states after so much time.

"Fall of the Temptress" is finished and final at this point, and I doubt the singer will be involved in any other part of the game.

Lyrics are:

You are below me. A wretched, powerless fool.
How fitting that I treat you like a tool.
I'll claim your essence, and force you down to your knees.
I'll give you purpose. You should be thanking me. 

Silence! I won't hear any protest.
But still, this feeling can't be suppressed.

Ah, come stand here by my side. 
Protect, defend, abide.
I long to feel your gentle caress.

Please! I don't feel satisfied.
My heart can't be denied.
An aching in my chest — It’s useless! 

Just say the word and I'll be yours forever more. 
So hear my plea,
Come and take me!

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The original art (which is present in the current demo version) was not able to meet the approval of my publisher, Critical Bliss. We made an attempt to remake that original artwork with Critical Bliss' own artists then, which are the remade characters you've seen on the Discord, and possibly in the Steam announcements. While this art met the standards of the publisher and had potential, it proved to be very time-consuming to make, as the artists were in high demand for other projects by the publisher, and progress was slow enough that I had to work on side projects while waiting for it, thus my work on the games Steamy Sextet, Maid Mansion, and Slimy Sextet while this game was essentially on hiatus.

After dealing with this frustratingly slow pace and delaying this game 3 times to work on other projects, I've recently decided to re-negotiate with the publisher about the game's artwork. I proposed that I could hire Moruno Creative, the team behind the art of Slimy Sextet, to work on Mahou Mating if their art met their quality standards, and ease the burden on their own artists at the same time. We've agreed on this, and now I'm working out details, concepts, and planning for a third attempt at making this game. It may be disheartening to start from (mostly) scratch again, but I've already worked with Moruno and trust that we'll be able to make this attempt successful, and in a more reasonable time frame. I'm also excited at the possibility of animations, as sales of Slimy Sextet might be able to fund things like the animated cover art for Slimy Sextet, but for more in-game content like sex scenes.

I can't say for certain yet whether the third set of character designs will be similar to the first or second attempts, but in all likelihood it will be its own unique style that stands apart from both.

In any case, I will make a bigger announcement regarding this once I have more to share than just paragraphs of rambling explanation and excuses for the long delay. Please be patient.

I am currently arranging for the artwork of this game to be remade for the second time as I finish work on Slimy Sextet. I'll admit that it's been on my hiatus for a while and not made much progress since the original demo version, but I promise that I am working on it, and hopefully things will progress towards a final release more consistently.

You're welcome.

There will be six girls in the final version (or seven if you count the female version of the protagonist).

I've pushed a new version of the game (1.8.0) that may fix the issue.

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The game's price is $4.99 USD on both Steam and itch.io. If you're using a different currency like Euros or Pounds, then the conversion rate and regional price may differ by platform. The game may also be discounted at different times on the two platforms, though right now they should be the same discount for the summer sale.

Unfortunately, Steam does not support android or APK files, so you can only get the game's android version on itch.io. The windows, mac, and linux versions of the game are on both platforms.

When buying the game on itch.io, you'll be prompted to enter the amount you'd like to pay for it, and it'll display which files you will have access to if you pay that amount. You'll get all versions of the game for paying any valid amount, but you will only get the soundtrack if you pay $5.99 or more (currently discounted to $4.49).

You will get the game when it is released. I am not giving out early access builds.

Which version are you trying to use?

In any case, I've uploaded a new version of the game for android (version 0.9.1) that uses a static image instead of an animation for the main menu background. This should make the application playable for you.

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I'm asking about the software installed, not the kind of device. It should be somewhere in your settings, perhaps under "about phone". I'm guessing that it's Android 9, maybe?

If this is the only one of my games to not work, it probably has something to do with the video background for this game's main menu. I've tried it on my Android device and it works fine, but if it truly does crash on yours, then I'll look into it more.

What version of Android are you using? If it's older, it might not support the video format I'm using, and I'll need to change it to something else.

All scenes with CG art will be similar to the one in the demo with Yumi, so there won't be animations, sorry.

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Some relevant info:

  • At the time of the unintentional build release, only one of the eight characters had complete voice acting in the game (Adalyn). Four other characters (Celeste, Yumi, Male/Female Slimes) had a small portion done for the game's demo, but not the majority of their lines.
  • Yes, voice acting usually happens late in the development process, but it is not the only thing that happens late. I still have other things to work on, such as coding the movement of visual assets during scenes, arranging translations into languages besides English, writing more music for the game's soundtrack, and more.
  • Voice acting is fairly simple as a concept, but I do think you're underestimating the amount of time and effort it takes, especially for a novel-length game. There are over six thousand lines in the game, and after each one is recorded, I need to listen to them, pick the best take for each line and/or ask for retakes with changes, and edit/balance the audio so it sounds good. Once I have all the lines done, I sort and process them into the game, coding it to play each line at the correct time. I'm also figuring out the code for playing wordless moan loops during sex scenes while the lines aren't playing, which takes extra effort.

    I don't want to say you "know nothing  of video game design and can't understand how tedious the process is", but it is time-consuming work, I'm a one-man dev, and VA is not the only thing vying for my time and attention. I can only ask for your patience, and assure you that I'm trying to get it done as fast as possible without sacrificing quality and/or driving myself insane.

This is temporary, and will be changed once I have a solid plan for when the game is going to be done and ready for release.

I have pretty much all of the assets except the last bits of voice acting at this point, and I'm working on putting the game together. Still don't feel fully comfortable announcing an official release date, but I'm getting there.