Every keeper has the same story eventually: you feed the fire, you hold back the dark a little longer than last time, and then one wave too many rolls in and the light goes out. Until now, that story lived and died on your screen. Not anymore.
The Hall of Embers is open, and the Global board is liv in Emberwatch.
Two boards, one hall
Open the Hall of Embers from the menu or the end-of-run screen and you'll find two tabs:
Your runs — your personal top ten, kept right on your device. It works whether or not you're online, and it's always there as your own private record of how far you've pushed.
Global — new — every keeper's best run, from everywhere, ranked together. This is the one that turns "that was a good run" into "that was a good run… for now."
Each entry tells you more than a number. You see the score, the watcher you played, and how far you actually got — Wave 12 · Day 4, that kind of thing. So the board reads like a wall of little legends: the cautious Avcı who nursed a fire deep into the long nights, the Mage who burned impossibly bright and impossibly briefly. Same leaderboard, completely different ways to climb it.
How you climb
Your score rewards the whole shape of a run, not one trick: waves held, days survived, levels earned, enemies put down, and how high you dared to stoke the fire. A patient defensive watch and a reckless all-in push can both land you near the top — they just get there by different roads. Find yours.
Your local board always records your run first, so nothing you earn is ever lost to a flaky connection — the global board simply layers on top when you're online. And since Emberwatch speaks several languages, the Hall reads in yours.
Go set a mark
The board's still young, which means right now is the easiest it will ever be to put your name near the top. Fire up a run, hold the dark off as long as you can, and go see where you land.
Then come tell me what wave finally got you. I read every one.
Feed the fire. Stand against the dark.
