๐ Welcome — and read this first (feedback wanted!)
Hey, and thanks for playing Emberwatch.
This is an early build, made and maintained by one person, and I'm sharing it specifically to learn what works and what doesn't. Your feedback here genuinely shapes what I build next — so if you played even one run, I'd love to hear from you.
The three things I most want to know
If you only answer one thing, make it one of these:
- Was the combat fun? Moment to moment — did fighting feel good, or did something feel off (too easy, too hard, floaty, unclear)?
- Did the core loop click? The fire is your level — you carry remains back and feed it. Did that make sense, and did it feel rewarding, or confusing?
- Did you want a second run? If you stopped after one, I'd really like to know why — that's the most useful thing you can tell me.
Quick stuff that helps a lot
- What class did you play, and how far did you get? (wave / day / level)
- Anything break or feel broken? Bugs, weird behavior, something on mobile.
- What's the one thing you'd change first?
- Please fill this Playtest Questionnaire and send it to bekirm_fr@hotmail.com
How to post
Just reply to this thread, or start a new topic if it's a specific bug or idea. No format required — a couple of sentences is genuinely valuable. Be honest; "I got bored at wave 3 because X" helps me far more than "nice game."
A few things worth knowing:
- It runs in your browser, no install. Play it over the page here (not by downloading the file) — some browsers won't run a local copy properly.
- It's in active development, so things will change, balance included.
- Found it too hard or too easy? Tell me which class and where — that's exactly the kind of thing I'm tuning.
Feed the fire. Hold the dark. Thanks for being early. ๐ฅ
