sure, have a nice flight
Beholdernx
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on Windows:Adrorium.exe,Adrorium_Data,Data,MonoBleedingEdge,steam_appid.txt,UnityPlayer.dll
PS pathtofolder\Adrorium> .\Adrorium.exe
PS pathtofolder\Adrorium>
on Linux: run Adrorium.x86_64, there are 5 files + 2 directories in default linux and 9 files and 2 folders in safe mode linux
on Mac: run Adrorium.app (or the executable from inside)
if Adrorium.x86_64 is missing perhaps it's an issue with an antivirus deleting the file? if there are such things on linux
Hmmm, not sure what to do in this case, could you look for logs in ~/.config/unity3d/Histunia/Adrorium/, perhaps there are some crashes mentioned. Do the distros have a desktop or are terminal/ssh only? So nothing in the terminal... I guess there is no flash on the screen or any popup, Adro doesn't start at all, right? And the Safe Mode behaves in the same way, right?
Escape pods are in the game, just like rovers but they are kinda useless. I have big plans for them, when the hull will be deletable by bullets(not only breaches) then you would be in real danger since there is no hull to protect you from projectiles and drones would fire in your direction or when h2/o2 tanks would start a a huge fire then in the combat bridge an escape pod alcove will be extra useful. There are many functions still to implement until escape pods will be a priority.
I added an apk version compiled for Android 14. It turns out that android 14/15 blocks apps that can be installed on older versions of android ( < Android 8). I guess I have to move on with the times. See if this one works (it is in the usual download list with the ANDROID_14 at the end).
Controller support is on my list, it's not even a feature but more like a setting that is already done, add the keybinds in a normal version then save them and add them by default to all versions. However the hard part is not the controller but multiplexing all keybinds into the controller buttons, for android I had to add the physical buttons on screen and there is a default keyboard for text already, for controller it might be a little tricky.
Hi, did you try both the normal linux version and the safe mode version?, they are built with different versions of the engine so hopefully one of them will work. Also did you set the permissions for the executable? chmod +x ...Adrorium... . In the terminal is there some output indicating the error?
You probably dismantled a block on the station or shoot some rockets at it. From this point on the station will be hostile towards you, only way to fix is via creative (enable creative(F1) => type in chat "/diplomacy 1 2 20000" => disable creative F1)
You can still move the ship with rcs if you only have water. (fuel=h2), dock with station (after setting diplomacy) and purchase fluids from npc with wrench, alternatively you can mine for ice. Last option is to get lots of o2 canisters, drift in suit until you find a wreck then take it's water with pouches and return (it's a tedious process but doable). If drones attack they they bring a full tank of water and h2(fuel).
Do the tutorial, one of the steps is using a tool to expand the hull into any direction, just look at the hull(from inside)(hull, not internal wall) and press M0 while holding any tool. It consumes 6 patchplates for each 1x2x1 hull chunk so be sure to have enough in your inventory. Right click removes hull.
In 3rd person the ship will rotate to match the rotation of the camera. You need to activate the autopilot functions hold rotation and auto brake otherwise the fbw(fly by wire) will not work properly. Ship only rotates while moving so if it is stationary it won't rotate to prevent collisions while in proximity to other stations/ships/wrecks. It is still a prototype and has some issues when the ship is almost pointing to where the camera is looking (stuck in spiral). Main difference is that in this mode the ship moves itself to match your desired orientation compared with other modes where you move the ship manually.
TL;DR the ship rotates to where you are looking.
Well, as long as the top results are the official versions (steam, itch, gamejolt and moddb) I don't think it is an issue. besides, I doubt many people would try to download Adro from a shady site when it is free on steam/itch. The worst 2 things that can happen is get a virus from one of the shady sites or play an outdated version.
You don't need to make a new save, use the hand crank to jump start the ship then build solar panels to fill the batteries, alternatively a reactor + turbine + transformer will charge the batts in no time, alternatively you can dock and buy energy from station very cheap, don't forget to loot the battery cells from wrecks/drones to upgrade and fill your own batteries. Fuel cell bloc can also produce energy out of o2+h2.
What is more concerning is that the actual executable is not made by me and has nothing to do with Adrorium as it is the official Unity player. Adro related code is in the folder Adrorium_Data/Managed/some dlls. Seems like Unity has some answering to do :). Try using some online site that scans executables with many antiviruses to see if it is a norton thing. And if you still have doubts (as you should, online executables should only be run if obtained from official sources) run it in a vm or windows sandbox or under a burnable account.
few things:
- first try setting the permission to run, chmod +x
- run from terminal, perhaps it gives more info
- see if you have some antivirus or if it was quarantined
- try the windows version but run it with WINE (compatibility layer to run win apps on unix)
- try to run the executable directly from inside the mac 'executable' folder
I aim to have a different experience. In terms of looks, scale, replayabily and content I still lag behind, however in terms of ship management, complexity, procedures and space survival all together Adro is taking the lead. The main difference is that Adro grows exponentially with each update while SC only grows their available ship count.
There is no UNET in the version for Android and it will never be, it is a deprecated feature, if you understood that I will bring UNET to android I probably explained incorrectly. Photon is good enough for most use cases, even for LAN even if it a bit slower. At some point I will want to implement my own networking library but that is in the distant future.
They are simple reactors that rely on uranium natural decay like real life nuclear plants do. fission=cracking/breaking. uranium decays into more stable elements releasing heat in the process.
In Adro it is a 1x1x1 cube-ish block that makes plasma out of water and uranium (applies heat to water).
Indispensable if you want to go into plasma stage (shields, mfm drives, railguns, plasma cannons,...)
Hi, saves from 0.11.0 are compatible in 0.11.1 . Last version that is compatible in 0.11.1 is 0.10.2 which was released in april 2022, however you can change a text field from the save file and import saves from any version (save files are text editable).
You can even export the ship as a separate file and import it in a new save (with creative menu).
That being said there might be some changes here and there like the deck model has been changed in 0.11.1 so you have to place down the actual deck as voxel blocks, you also have to replace some blocks with better alternatives.
