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Beholdernx

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A member registered Aug 16, 2017 · View creator page →

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thank you for the nice words,

for long distances you have 2 options,
-first and the most useful is to build a large number of h2 tanks, for example I build around 8-15 h2 and 4 o2 before going to planets which are 1-2 Mm away then refill them at the station
-the second option is to accelerate as much as possible but aim precisely at the planet atmosphere then let the atmosphere do the decelerating and keep a small amount of h2 to navigate to a a safe landing spot near a neutral base on the planet, this is useful if you don't have a station around so you need to scavenge wrecks/asteroids for fuel

autopilot nav assist function do as follows:
-reverse midway: just toggles the boosters that are facing the destination when going over the mid point
-prevent reverse overshoot: automatically stops the boosters then you get to the closest point relative to the destination, this option is what you are looking for

all's well that ends well, for building you always get the reason why you couldn't build as the text in the middle screen

activating the autopilot and building more rcs will make the ship easier to maneuver
by install you mean you couldn't build anything? there is a text on the screen that says the reason like overlap with other blocks or part of the block has to be on the outside of the ship like how gatlings are.
not sure what you mean by that

planet visuals are important but I have other priorities like procedural bases, overhauled android controls and reworked networking system

build the hull, look at the hull with any tool then press click to expand the hull in that direction, to remove hull right click with  any tool at the hull (not wall)

try removing old version then try again, or use adb with -r flag which forces reinstall, are you able to install other applications from files?

wiring, piping and simple ammo conveyour belts are on my list but they would be built automatically when you build that specific block. as for the cockpit controlling everything, in the past there were and still are consoles that can manage most ship functions but it is to much of  a chore to get off the seat to interact with them, I want to add dedicated consoles in the future that will let you customize things at a much more detailed level compared with the cockpit, like, for example,  the dashboard of a nuclear power plant for a wide console and the simple button set on  the cockpit for the fission reactor.

On android I have to overwrite the controls to prevent the 'emulated' mouse by touches from doubling inputs. I plan to add controller support soon and the android controls will get an overhaul next update.

n2 is not implemented, it will be used for active cooling when I'll add a temperature management system

Quite the contrary, I wouldn't suggest using creative. There is a simple feature that can solve your problem, holding f will refill multiple items very fast. Works with bottles, pouches, batteries and anything that is related to transferring between grids and held items. It is not explained anywhere, that's my bad. It even fetches from ship's inventory. Automatons getting more actions is already on my list like automated crafting of specific food/resource to maintain stocks or auto smelt ores or what you suggested to dump fluid pouches in tanks. Also on my list is another tier for pouches to be able to carry larger amounts of fluids, especially when you have multiple colossal tanks worth of fluids to haul between bases and your ship.

on my list

Hi, good that you managed to overcome the situation, in most playthroghs I ran out of h2 in the middle of space so it is a familiar feeling. The autopilot is not a journey planner yet so you have to do manual adjustments since it can have +-1s error and at 10km/s that means 10km error plus forgetting to activate overshoot prevention can lead to dangerous situations. Not to mention a 2degree of-course direction can translate to hundreds of km away if not corrected early.

Found some obscure game called like that on playhop, are you referring to it? and are you referring to visuals or gameplay?

You have to get the ore in your inventory (from the cargobox). Hookguns place the collected ore in the ship inventory (cargoboxes). I think it's located near the weapons. Only copper ore is orange. In the manaual/display block near the water tank you can scroll to the page where all the ores are listed.

change the binding for middle click in settings -> key binds -> player actions

sure, have a nice flight

If you set the permission to run "chmod +x Adrorium.x86_64" and then run from terminal "./Adrorium.x86_64" what error does it print?

on Windows:Adrorium.exe,Adrorium_Data,Data,MonoBleedingEdge,steam_appid.txt,UnityPlayer.dll

PS pathtofolder\Adrorium> .\Adrorium.exe
PS pathtofolder\Adrorium>
on Linux: run Adrorium.x86_64, there are 5  files + 2 directories in default linux and 9 files and 2 folders in safe mode linux

on Mac: run Adrorium.app (or the executable from inside)

if Adrorium.x86_64 is missing perhaps it's an issue with an antivirus deleting the file? if there are such things on linux

Hmmm, not sure what to do in this case, could you look for logs in ~/.config/unity3d/Histunia/Adrorium/, perhaps there are some crashes mentioned. Do the distros have a desktop or are terminal/ssh only? So nothing in the terminal... I guess there is no flash on the screen or any popup, Adro doesn't start at all, right? And the Safe Mode behaves in the same way, right?

Escape pods are in the game, just like rovers but they are kinda useless. I have big plans for them, when the hull will be deletable by bullets(not only breaches) then you would be in real danger since there is no hull to protect you from projectiles and drones would fire in your direction or when h2/o2 tanks would start a a huge fire then in the combat bridge an escape pod alcove will be extra useful. There are many functions still to implement until escape pods will be a priority.

Last thing you can try is to install with adb (android debug bridge), with force install flags, either way with adb you can get the exact error message.


At some point I will want to add vr, pressing buttons in vr will definitely be a blast, but I don't have a vr headset so not any time soon.

I added an apk version compiled for Android 14. It turns out that android 14/15 blocks apps that can be installed on older versions of android ( < Android 8). I guess I have to move on with the times. See if this one works (it is in the usual download list with the ANDROID_14 at the end).

Controller support is on my list, it's not even a feature but more like a setting that is already done, add the keybinds in a normal version then save them and add them by default to all versions. However the hard part is not the controller but multiplexing all keybinds into the controller buttons, for android I had to add the physical buttons on screen and there is a default keyboard for text already, for controller it might be a little tricky.

Hi, did you try both the normal linux version and the safe mode version?, they are built with different versions of the engine so hopefully one of them will work. Also did you set the permissions for the executable? chmod +x ...Adrorium...   . In the terminal is there some output indicating the error?

You probably dismantled a block on the station or shoot some rockets at it. From this point on the station will be hostile towards you, only way to fix is via creative (enable creative(F1) => type in chat "/diplomacy 1 2 20000" => disable creative F1)

You can still move the ship with rcs if you only have water. (fuel=h2), dock with station (after setting diplomacy) and purchase fluids from npc with wrench, alternatively you can mine for ice. Last option is to get lots of o2 canisters, drift in suit until you find a wreck then take it's water with pouches and return (it's a tedious process but doable). If drones attack they they bring a full tank of water and h2(fuel).

2 options, 1: triple click(3 fingers at the same time) on touchpad (that usually acts as middle click) or 2:rebind the mouse action 3 from settings

Do the tutorial, one of the steps is using a tool to expand the hull into any direction, just look at the hull(from inside)(hull, not internal wall) and press M0 while holding any tool. It consumes 6 patchplates for each 1x2x1 hull chunk so be sure to have enough in your inventory. Right click removes hull.

In 3rd person the ship will rotate to match the rotation of the camera. You need to activate the autopilot functions hold rotation and auto brake otherwise the fbw(fly by wire) will not work properly. Ship only rotates while moving so if it is stationary it won't rotate to prevent collisions while in proximity to other stations/ships/wrecks. It is still a prototype and has some issues when the ship is almost pointing to where the camera is looking (stuck in spiral). Main difference is that in this mode the ship moves itself to match your desired orientation compared with other modes where you move the ship manually.

TL;DR the ship rotates to where you are looking.

Well, as long as the top results are the official versions (steam, itch, gamejolt and moddb) I don't think it is an issue. besides, I doubt many people would try to download Adro from a shady site when it is free on steam/itch. The worst 2 things that can happen is get a virus from one of the shady sites or play an outdated version.

for generic Android phones, tested on Android 13, should work on all versions above 5.1 but some other players have issues, unfortunately if Adro doesn't start it is an issue of the game engine.

made a clip about the first versions some time ago

You don't need to make a new save, use the hand crank to jump start the ship then build solar panels to fill the batteries, alternatively a reactor + turbine + transformer will charge the batts in no time, alternatively you can dock and buy energy from station very cheap, don't forget to loot the battery cells from wrecks/drones to upgrade and fill your own batteries. Fuel cell bloc can also produce energy out of o2+h2.

Hi, unfortunately translations aren't yet implemented, this is on my list for the next update.

What is more concerning is that the actual executable is not made by me and has nothing to do with Adrorium as it is the official Unity player. Adro related code is in the folder Adrorium_Data/Managed/some dlls. Seems like Unity has some answering to do :). Try using some online site that scans executables with many antiviruses to see if it is a norton thing. And if you still have doubts (as you should, online executables should only be run if obtained from official sources)  run it in a vm or windows sandbox or under a burnable account.

hmm, at this point I am not sure if I can help, I didn't work with macs before so not sure what to do :(

few things:
- first try setting the permission to run, chmod +x

- run from terminal, perhaps it gives more info

- see if you have some antivirus or if it was quarantined

- try the windows version but run it with WINE (compatibility layer to run win apps on unix)

- try to run the executable directly from inside the mac 'executable' folder

Hi, I'm glad you like Adro,

flares are used to mark a spot (you need to drop them to take effect), if you die one is generated automatically to find your lost backpack. I never used them in actual gameplay.

No, this is my first/last.

Still will at some point.

I activated it, tell me when you finished downloading.

Which one? 0.11.0? and for what os