Will do!
Beholdernx
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Can't find arm version of linux for the engine I am using (Unity), some searches reveal it is only available to enterprise customers. Try your luck with wine or other compatibility layers or an android player that runs on linux. Checked the embedded linux option and it only has a button to contact sales.
Same, can't think of any other game that combines space survival, space sim and complex spaceship management with very rare features like ability to walk inside ship while ship is moving or with fully uncapped newton speeds or with a very simple to use ship building mechanism.
Edit: thank you for the 5 star rating.
catch is that compost is easy to make and in the 2 hours you get until you run out of food you should be able to get 1 or 2 more plots, you only need few of them(~6) to cover your hunger and have room to spare
you can get compost by looting wrecks, bases or drones, by buying from station directly or ingredients, by composting plants or by composting compost at a plot :D
If double click doesn't work be sure to give execute permission (good ol' chmod +x Adrorium in folder)
If you still have issues try both the Linux version, Linux Safe Mode version and the Windows version with Wine.
On top of that you can try running from terminal to see what is the issue.
99% of time it's the chmod lack of execute permission.
You can download the desktop(win/linux/mac) from here (links in itch.io page), it is the same everywhere.
There is nothing related to steam that would cause such bugs, if there were the game wouldn't start or console would popup with errors or nothing would work.
Could you elaborate on the bugs, like the wave won't spawn drones if you are near a safe area or in a sector that doesn't have waves,
did the pop up console show any errors? (F7 to open, no creative needed), for the building and driving are you sure there really were bugs, there might be other factors like being docked to a stationary target or having no water or the rcs being disconnected or the autopilot making rcs feel like they are stopped or the drive button from cockpit not pressed and so on.
it is common unfortunately, the engine has an issue with moving colliders at higher speeds, I am prototyping a custom physics engine that doesn't have this issue.
In the meantime try to reduce the number of colliders (the cockpit has a lot of colliders for buttons), especially blocks that have an outside part like gatlings, boosters or rcs
1. to navigate the atmosphere:
-use hover mode for most of the time and rcs(small thrusters) to rotate and do small movements,
-to accelerate tilt the nose down (30 degrees for example) and to decelerate tilt it up;
-avoid hostile(red) bases and stay away from them at at least 4km (that's their range) or go at more than 180m/s through their range so that rockets can't catch up,
-cruise at ~300m/s in the lower atmosphere, when arriving to targets(neutral bases) decelerate to 100m/s at less than 2km away, 50m/s at <500m away and 10m/s at less than 100m distance to base,
-i recommend 100m-400m as the cruising altitude, use vtol if you need to increase altitude but only shortly as it is harder to lose altitude in a controlled way when near the target, also low altitudes provide cover from rockets
2. tpv mode rotate/translate changes what WASD do in third person mode (move the ship with wasd or rotate the ship with wasd), very useful for aligning the ship near a wreck in space first position then press V to switch to rotation, rotate parallel, press V and move the ship so the airlock has direct access.
Up ref ship/sector/planet set what the camera up is aligned to in third person mode, on planet it is more useful to have the camera aligned to the planet surface, if you want the tpv camera to be glued to the ship then select ship or if you want the tpv camera up to be the same as the star sector up ten select that option.
thank you for the nice words,
for long distances you have 2 options,
-first and the most useful is to build a large number of h2 tanks, for example I build around 8-15 h2 and 4 o2 before going to planets which are 1-2 Mm away then refill them at the station
-the second option is to accelerate as much as possible but aim precisely at the planet atmosphere then let the atmosphere do the decelerating and keep a small amount of h2 to navigate to a a safe landing spot near a neutral base on the planet, this is useful if you don't have a station around so you need to scavenge wrecks/asteroids for fuel
autopilot nav assist function do as follows:
-reverse midway: just toggles the boosters that are facing the destination when going over the mid point
-prevent reverse overshoot: automatically stops the boosters then you get to the closest point relative to the destination, this option is what you are looking for
activating the autopilot and building more rcs will make the ship easier to maneuver
by install you mean you couldn't build anything? there is a text on the screen that says the reason like overlap with other blocks or part of the block has to be on the outside of the ship like how gatlings are.
not sure what you mean by that
wiring, piping and simple ammo conveyour belts are on my list but they would be built automatically when you build that specific block. as for the cockpit controlling everything, in the past there were and still are consoles that can manage most ship functions but it is to much of a chore to get off the seat to interact with them, I want to add dedicated consoles in the future that will let you customize things at a much more detailed level compared with the cockpit, like, for example, the dashboard of a nuclear power plant for a wide console and the simple button set on the cockpit for the fission reactor.
Quite the contrary, I wouldn't suggest using creative. There is a simple feature that can solve your problem, holding f will refill multiple items very fast. Works with bottles, pouches, batteries and anything that is related to transferring between grids and held items. It is not explained anywhere, that's my bad. It even fetches from ship's inventory. Automatons getting more actions is already on my list like automated crafting of specific food/resource to maintain stocks or auto smelt ores or what you suggested to dump fluid pouches in tanks. Also on my list is another tier for pouches to be able to carry larger amounts of fluids, especially when you have multiple colossal tanks worth of fluids to haul between bases and your ship.
Hi, good that you managed to overcome the situation, in most playthroghs I ran out of h2 in the middle of space so it is a familiar feeling. The autopilot is not a journey planner yet so you have to do manual adjustments since it can have +-1s error and at 10km/s that means 10km error plus forgetting to activate overshoot prevention can lead to dangerous situations. Not to mention a 2degree of-course direction can translate to hundreds of km away if not corrected early.
You have to get the ore in your inventory (from the cargobox). Hookguns place the collected ore in the ship inventory (cargoboxes). I think it's located near the weapons. Only copper ore is orange. In the manaual/display block near the water tank you can scroll to the page where all the ores are listed.
on Windows:Adrorium.exe,Adrorium_Data,Data,MonoBleedingEdge,steam_appid.txt,UnityPlayer.dll
PS pathtofolder\Adrorium> .\Adrorium.exe
PS pathtofolder\Adrorium>
on Linux: run Adrorium.x86_64, there are 5 files + 2 directories in default linux and 9 files and 2 folders in safe mode linux
on Mac: run Adrorium.app (or the executable from inside)
if Adrorium.x86_64 is missing perhaps it's an issue with an antivirus deleting the file? if there are such things on linux
Hmmm, not sure what to do in this case, could you look for logs in ~/.config/unity3d/Histunia/Adrorium/, perhaps there are some crashes mentioned. Do the distros have a desktop or are terminal/ssh only? So nothing in the terminal... I guess there is no flash on the screen or any popup, Adro doesn't start at all, right? And the Safe Mode behaves in the same way, right?
Escape pods are in the game, just like rovers but they are kinda useless. I have big plans for them, when the hull will be deletable by bullets(not only breaches) then you would be in real danger since there is no hull to protect you from projectiles and drones would fire in your direction or when h2/o2 tanks would start a a huge fire then in the combat bridge an escape pod alcove will be extra useful. There are many functions still to implement until escape pods will be a priority.
I added an apk version compiled for Android 14. It turns out that android 14/15 blocks apps that can be installed on older versions of android ( < Android 8). I guess I have to move on with the times. See if this one works (it is in the usual download list with the ANDROID_14 at the end).
Controller support is on my list, it's not even a feature but more like a setting that is already done, add the keybinds in a normal version then save them and add them by default to all versions. However the hard part is not the controller but multiplexing all keybinds into the controller buttons, for android I had to add the physical buttons on screen and there is a default keyboard for text already, for controller it might be a little tricky.
Hi, did you try both the normal linux version and the safe mode version?, they are built with different versions of the engine so hopefully one of them will work. Also did you set the permissions for the executable? chmod +x ...Adrorium... . In the terminal is there some output indicating the error?
You probably dismantled a block on the station or shoot some rockets at it. From this point on the station will be hostile towards you, only way to fix is via creative (enable creative(F1) => type in chat "/diplomacy 1 2 20000" => disable creative F1)
You can still move the ship with rcs if you only have water. (fuel=h2), dock with station (after setting diplomacy) and purchase fluids from npc with wrench, alternatively you can mine for ice. Last option is to get lots of o2 canisters, drift in suit until you find a wreck then take it's water with pouches and return (it's a tedious process but doable). If drones attack they they bring a full tank of water and h2(fuel).
Do the tutorial, one of the steps is using a tool to expand the hull into any direction, just look at the hull(from inside)(hull, not internal wall) and press M0 while holding any tool. It consumes 6 patchplates for each 1x2x1 hull chunk so be sure to have enough in your inventory. Right click removes hull.
