Glad you liked it, on discord we have channels where people can find extra crewmen to manage the ship with. https://discord.gg/WsqnqH5
Beholdernx
Creator of
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There are multiple systems that you have to start up in order to have the ship operational,
Power up the 4 consoles(yellow button on each one),
-from propulsion console power the thrusters, boosters, airlocks and doors.
-from electronics console power up antennas and screens,
-from tactical console power up weapons when you need them,
-you can also power up reactors, turbines, solar panels and generators from energy console but you need to build these blocks first
There is a key bind that starts all the systems for debug purposes or if you can't be bothered with the procedures: press F1 to activate debug mode then F4 to power up all ship systems.
Yes, there is a lot to do and in the last 5 years Adro evolved a lot. The low poly and heavy optimizations allow it to run on 300-400 fps on my laptop and I still have a lot more that I can optimize. If you like the control panels(consoles) now you just wait to see how they will improve in the next update(3 new consoles). Cheers!
I have no plans to expand the game to mobile/consoles, at least for the close future.
From what I can see most modern games run at 1-2 fps on that integrated gpu. Did you try the lowest settings? There are other things you can try in order to improve the fps like to start the game with a different rendering library( start the exe from cmd with parameters-force-d3d11
or -force-glcore or -force-glcore32
)
To activate creative options: press F1 for debug mode than F2 for godmode and F3 for debug menu. Alternatively you can use chat debug commands.
The creative menu offers: lots of buttons that do specific actions (like teleport to specific spot or stop all ships), list with all ships for spawning and it also contains the list of all items for spawning.
I am not sure I understand the question. If you want to create a specific world you can do that via a mod, look in the Mods folder for the example.
You don't need account for discord, just a name.
Yea, they didn't update the trailer and the pictures, that's not great, people might get the wrong idea about Adro from their site, not to mention the malware.
Unfortunately I can't do anything about it except post on the main menu that Steam and itch,io are the only official sites.
just come to discord, https://discord.gg/WsqnqH5, it's easy to talk there
on what site is the installer? a lot of sites like softonic pack ads in installers
Happy to hear you like the game.
I always use vsync on(or half) and that limits the fps to 60 or your display refresh rate (look in settings). But it's easy to limit the fps so I will add that in next updates.
For the english, I wrote the dialogs about 2 years ago when I implemented that feature and I never updated them, when I will add some story to the game I will revise the dialogs. If you want I can include the mod in the next version release.
Is there a Error folder in the game folder? if so can you send it to me to check if there were any errors.
If it worked before redownloading should fix the issue.
windows 32b or 64b?
integrated or dedicated graphics?
The issue aren't the textures but the world precision.
Textures display correctly, the models have incorrect dimensions, this happens when you move far away from the center of the universe but the game should compensate and reset the position of the player to avoid this type of issues, not sure why this is not happening in your case.
- I see posts faster on Discord.
- First, what OS do you have and is it 32b/64b?
- Did the textures work before?
- If you think there is a issue with a mod you can delete that mod to see if it fixes the problem. You can't corrupt the vanilla files just by activating a mod.
- What do you mean by bugged textures? Incorrect textures, deformed textures or pink/missing textures?
- Did you try re-downloading the game? perhaps the archive got corrupted while it was downloading.
In 0.8.4 there is a option in menu that sets the count of drones per wave. Also I added a weapon that disables drones in case you don't want to fight one.
0.8.4 is coming today/tomorrow.
What specs do you have? even on my cheap potato laptop I was getting 60 fps in combat, I think the issue is not with the game but with the graphics library, do you have directX10 or 11 or OpenGL latest version? also what OS do you have?
There are many many things I want to change. I plan to redo most of the block models, the UI will change a bit, the textures not sure, design of the ships definitely change, planet definitely change, ship combat change, items not sure, gameplay change a lot but mostly improvements, procedures/buttons change, vehicles will remain the same but made to work properly.
You have to move the Mod folder from Adrorium_Data one folder up I think to be near the executable. As for mods there were 2-3 mods made few months ago but not sure if they still work. there are some modding channels on the discord. https://discord.gg/WsqnqH5 just don't expect anything fancy because this game is pretty unknown and has a very small community. there are examples, documentation and already made config files in he mods folder to help you out in case you want to make a mod.
Hy, I read your review and I have few questions, when you encountered the errors were you in multiplayer and did you have access to internet? Did you restart the game after the error occured?
Also a new version will come this/next week with many features including ability to hide errors and use singleplayer mode.
There is a file called error.log in error folder, it would help if you can send me that file to figure out what could have caused the errors.
In singleplayer I didn't encounter any error in my playtestings,
As for difficulty I really like the buttons, they are here to stay.
I'm sorry you had an unpleasant experience, hope that will change with future versions.
It is not up to me, I just select the platform for creating the executables and click build. It is the game engine or Mac OS that are the cause of the problem, I don't have control over any of those 2. My opinion is that Apple simply blocks my game because Apple. Many other players have the same issue and the easiest/only solution (that I know of) is to download the windows version and to use Wine to run it in Mac OS. Perhaps next year I will upgrade to a newer version for the game engine that I use and this might fix the problem but for now I can't because I use APIs that are deprecated in newer versions.