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A member registered Jan 11, 2016 · View creator page →

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What a deeply charming game! It reads like poetry, and feels as though gameplay would have a fun, player-determined balance of the cozy and the exciting.

Art is in progress now! You can check it out here. Trying to decide if I want to focus more in refining these pictures, or on expanding the number of pictures overall.

Love your concept sketches, especially all the little artifacts and the flower eyes! Looks like the design of this game will be really visually fun.

Thanks! I'm not directly discussing the story details too much because I think it's more interesting to play if you don't know everything that's coming, but most of the text is readable through the storytest for interested folks. I'll post art in this thread soon too, I've started sketching everything out and mainly need to add color now.

Also, nice Undertale icon!

Script is complete! I figured out the very tiny bits of CSS I needed to add some delayed display effects to key pieces of text, thanks to support from folks in the Text forum for this jam. Now my only priority is doing the illustrations - that's going to be my main work up until the deadline. I'll try to do a WIP art post tomorrow.

Thanks! Your link helped me figure out how to put together the effect I wanted. Starting with zero CSS/Twine knowledge meant I didn't know where to try to paste CSS or Javascript code to make macros work in my game without a guide.

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Making progress on plugging my now 95% completed script into Twine! It looks like this so far.

I still have almost zero knowledge of CSS, so that's the main thing that's hanging me up right now. Trying to figure out how to install other people's macros into Twine to do some very basic edits to the visual formatting of my game, but I'm finding the basics of that process awkwardly tough to figure out, even with Googling/using resource links from the game jam.

Does anyone have advice for how to make text display in Twine in such a way that new pieces of text display after a short time delay, but on the same page?

It seems like the <<replace>> macro sets here might do it, but I don't 100% understand how to use macros/is there stuff I need to download and install in Twine somehow to make them work?

Hi folks!

I am 100% new to and to gamemaking in general. I initially thought I'd just vaguely follow this game jam and enjoy playing some of the results, but then I had an idea partway through the week and figured I'd give it a go.

I'm going to make a Twine game called Gopher Heart that's pretty much a playable version of one of my earliest childhood memories. It will be a little bit sweet and a little bit gruesome, which I think encapsulates a lot of childhood. I've never worked with Twine before, but I really love playing Twine games and I've wanted to learn how to design in Twine for a while now. I'm happy that the beginners game jam is giving me an excuse to finally work on that!

So far I have the game about 80% scripted and have very rough concept sketches for most of the artwork, but haven't started any of the coding. I also need to figure out what kind of art style will let me finish the illustrations in a comfortable, timely manner. Once I have some digital art tests done, I'll post them here so folks can get a clearer sense of the style I'm going for.

Looking forward to following other people's game design processes and seeing what everybody makes!