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baxbeargaming

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A member registered Apr 10, 2022

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Let’s gooo!! As soon as I saw this pop up, I got chills. You guys absolutely nailed the atmosphere and storytelling in Forest 6174, and I’ve been hyped to see what you’d do next — and now we’re getting more Judy? That’s unreal.

You already know how much I appreciated the world you built last time (The ending in 6174 stuck with me for days), so just know you've got people out here who seriously believe in what you're doing. I’ll be ready the second this DLC drops — camera on, lights off.


keep building something special 🖤

This Game Messed With My Head in All the Right Ways

Decadence completely took me by surprise.

What starts off feeling like a slow-burning exploration game quickly spirals into something way more psychological, unsettling, and personal. The voice acting and atmosphere were top-notch, and I love how the game plays with space, silence, and control — just when you think you're safe, it throws something at you that feels off in the best possible way.

There’s one moment where a character says “give me space,” and I was already on edge — but the timing of it, mixed with the dread in the room, completely broke me. Same goes for the room with the wedding dress — it wasn’t just creepy; it felt symbolic, like I had done something wrong in the world of the game.

This is the kind of horror that sticks with you after it’s over. Psychological, layered, and not afraid to get weird.

I recorded my full reaction here if you want to see how deep it got:
https://www.youtube.com/@baxbeargaming3557/videos

Seriously, massive respect to the dev — Decadence is something special.

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This Game Broke Me in Silence — and That’s What Makes It Brilliant


Pieces of Me isn’t a horror game that chases you down — it sits beside you, quietly, and makes you remember something you thought you’d buried.

From the opening moments, this game builds a sense of emotional dread I haven’t felt since the developer’s earlier title September 7th — and if you know, you know. The connection is there. Subtle, but personal. It hits differently when you realize it’s the same pain, grown up.

The themes of bullying, guilt, isolation, and unresolved trauma aren’t just thrown in — they’re lived in. The game doesn’t explain everything. It doesn’t need to. Because if you’ve ever felt like you were the villain in someone else’s story, this hits straight in the gut.

Yes — the audio in the school scene is jarring.
That’s because it’s supposed to be. It’s not bad mixing — it’s deliberate oppression. The bell, the voice, the distorted silence — it pulls you back into that exact kind of place where you wanted to disappear. That’s not a bug. That’s a memory being ripped open.

This is a horror game made by someone who understands fear isn’t always loud. Sometimes it’s quiet. Personal. Shameful.
And I respect the hell out of that.

If you want a jumpscare-every-30-seconds type of horror game, look elsewhere.
But if you want something that lingers with you after you close it…
If you want to feel something that makes you rethink your own past...

Then play this.
And pay attention.



This Voice Didn’t Just Call Me… It Remembered Me


There’s something deeply wrong with the silence in this game. And I mean that as the highest compliment.
Resonance gave me that rare, heavy dread I chase in horror — the kind that doesn't yell at you, it just waits… watches… listens.

There’s a moment (you know the one) where the voice from behind the door isn't quite human anymore — and that’s when I realized this wasn’t about just walking through halls. It was about memory. Loss. The things we leave unanswered.

I noticed something too — the background ambiance subtly changes the closer you get to certain objects. That’s a masterful touch that a lot of people might miss, but it got me. The pacing, the way you make players hesitate before opening anything — that’s psychological horror done right.

Thank you for making this. These kinds of short-form horrors are what keep the genre alive, and I’d love to see more in this world.

📹 I recorded my full playthrough here:
👉 https://youtube.com/@BaxBearGaming
(My episode drops June 6!)

– Bax (BaxBearGaming)

THEM left me with that strange feeling only great psychological horror games can — like I saw something I wasn’t supposed to. Something personal.

From the moment I entered the arcade basement, I felt like I was walking through a memory that didn’t belong to me — but somehow knew me. The way this game blends liminal design, distorted nostalgia, and atmospheric unease is seriously next-level. I wasn’t expecting to be hit this hard emotionally by a game built around an old-school game club. That ending… it just sits with you.

There’s no cheap jumpscares or over-the-top exposition — just that quiet, creeping feeling that something’s not right, and it’s been watching you the whole time.

If you're into ambient dread, symbolism, and subtle psychological horror that stays in your head, this game is 100% worth your time.

🧠 Full playthrough + breakdown on my channel:https://www.youtube.com/@baxbeargaming3557/featured

To the devs — if you’re reading this: you made something truly special.

Thank you so much! i have uploaded my gameplay, i hope you enjoy my take on the game.

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A Beautifully Heavy Descent Into Horror, And 6174 Was the Perfect Choice 


This game did something I’ve never seen in horror before, it used Kaprekar’s Constant,  6174, in a way that actually means something. That number isn’t just a title… it’s a loop. A trap. A memory that keeps coming back. And the way they tied that into the story and world? Insane. Huge props to the dev for going that deep — seriously, no one’s talking about it, but that blew me away.

Forest 6174 is one of those games that doesn’t need to scream at you to be terrifying. It’s slow, heavy, and full of this crushing pressure that just builds while you explore. The forest feels alive — not in a fantasy way, but in a way that makes you question if you’ve been there before. Like something’s watching, but it’s waiting for you to remember why.

I played the whole thing on my channel and I’ll be updating this post with the video link later today once it’s live.

To the dev — massive respect. This one’s going to stay with people.