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This Voice Didn’t Just Call Me… It Remembered Me


There’s something deeply wrong with the silence in this game. And I mean that as the highest compliment.
Resonance gave me that rare, heavy dread I chase in horror — the kind that doesn't yell at you, it just waits… watches… listens.

There’s a moment (you know the one) where the voice from behind the door isn't quite human anymore — and that’s when I realized this wasn’t about just walking through halls. It was about memory. Loss. The things we leave unanswered.

I noticed something too — the background ambiance subtly changes the closer you get to certain objects. That’s a masterful touch that a lot of people might miss, but it got me. The pacing, the way you make players hesitate before opening anything — that’s psychological horror done right.

Thank you for making this. These kinds of short-form horrors are what keep the genre alive, and I’d love to see more in this world.

📹 I recorded my full playthrough here:
👉 https://youtube.com/@BaxBearGaming
(My episode drops June 6!)

– Bax (BaxBearGaming)