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(1 edit) (+1)

A Beautifully Heavy Descent Into Horror, And 6174 Was the Perfect Choice 


This game did something I’ve never seen in horror before, it used Kaprekar’s Constant,  6174, in a way that actually means something. That number isn’t just a title… it’s a loop. A trap. A memory that keeps coming back. And the way they tied that into the story and world? Insane. Huge props to the dev for going that deep — seriously, no one’s talking about it, but that blew me away.

Forest 6174 is one of those games that doesn’t need to scream at you to be terrifying. It’s slow, heavy, and full of this crushing pressure that just builds while you explore. The forest feels alive — not in a fantasy way, but in a way that makes you question if you’ve been there before. Like something’s watching, but it’s waiting for you to remember why.

I played the whole thing on my channel and I’ll be updating this post with the video link later today once it’s live.

To the dev — massive respect. This one’s going to stay with people.  

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Hi,

What a lovely message, thank you so much! Feedback like yours truly motivates us to keep going. We're currently working on a free DLC focused on Judy to expand her story a bit more.

It’s incredibly rewarding when someone connects with the subtle, untold details in the game.

Once again, thank you for your kind words and support.

Warm regards. 😊

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Thank you so much! i have uploaded my gameplay, i hope you enjoy my take on the game.