I really wish the armswinger movement was bound to the hands orientation instead of the head orientation. Why would you bind it to the head?? It was unplayable :( too bad cause it has cool ideas.
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I love it! This was my first taste of the game. The rolling platforms are especially fun, it really feels like you're backpedalling to stay on.
I don't know if you're aware, but the door doesn't open all the way right now, you only see the mechanism slide back. Also, the two button elevators that you take to unlock the door on either side, the platforms sort of stay there and you go up on a duplicate and go through the object.
I haven't reached very far inside the temple, but I really enjoy the lighting from the torch. Sadly my playspace is a little too cramped (shelves and tables jutting in here and there) and I tangled on the cable a little too much, but that's not the game's fault. I really like it! I was grinning the whole time.
Hey, I'm Bassem a.k.a. u/Kuroyama on reddit. Aspiring gamemaker :D. I like testing VR games as a way to learn about VR game design. I've already tested around eight VR games for developers. Been imagining making a whip in VR so I'm glad and interested to see Eye of the Temple.