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Baron Games

A member registered Jun 29, 2015 · View creator page →

Creator of

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I would suggest overworking enemies so that you actually have to contact them to trigger the battle. 

To answer your question : I found the very first encounter/battle to not be hard but rather very lengthy and tedious, but then the next 5-6 battles I ran into were extremely easy after I gained some exp and leveled up. The game locked up early on so idk how it progresses, but initially battles are brain dead easy just mashing the basic attack. Enemies need greater variation in their stats/resistances to force the player to use other routes of attack, such as having to reduce a strong mooks attack etc

Good features what you have. Its getting there towards being a complete demo.
Personally I don't prefer random encounters so that was frustrating to me. Also, the difficulty of battles obviously isnt very polished.
It was a little hard for me to understand the whole process of creating a team and dragging them into slots in order to unlock the Embark button.

Unfortunately my play through ended in a dead end scene as you can see here -> https://streamable.com/nye5l
I had just beaten a group of 3 cats in combat but instead of advancing to the next screen the scene just stayed stuck. No button or click seemed to allow me to advance

Keep up the good progress!

Thanks for playing eternal. There is a way to put down crates, I tried to put explanations of the mechanics on the signposts as best I could. But many did not read them. You are supposed to use a crate to jump off of to get the last gem on that platform before the exit. Heres a video explanation: