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Barnaque

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A member registered Dec 28, 2013 · View creator page →

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:D

Thanks! :)

(1 edit)

https://barnaque.itch.io/infini

Great, thanks for the update and the info, it's really appreciated.

I just tested this, and trying to overwrite a property from a parent object in GMEedit (by assigning it the same name), will simply created a new property with the exact same name. I'm not sure how that behaves  code wise then in Game Maker, but we can see Game Maker considers it a new property with the same name.



The code in GMEdit : 

(parent)


(child)



Would it be possible to add a way to specify that the property is overwritten? Something like : 

interacted:expr<override> = #"scr_interactable_player_dialogue_create(self);";

(1 edit)

The "#event properties" doesn't show properties if they override a parent's object property.


Looking at the object's .yy file, we can the "properties" are being properly parsed as shown in this example : 



But in the event of properties who override a parent's property value (the "overriddenProperties" array in the .yy), the properties do not show up in GMEdit, as shown in this example : 




The problem occurs when using the latest beta version (and prior versions too, but I'm not sure which on I was using at that time).

Probablement ce vendredi!

Try relaunching the game and not clicking on other windows before it starts. Let us know if that works!

Hi!

Infini, a psychedelic puzzle adventure we've been working on for a few years, has now released! Please check it out and let us know what you think:  https://barnaque.itch.io/infini

Thanks!